App description: Are you ready for an epic fast-paced monster killing experience? Challenge hordes of powerful monsters and bosses, defeat them, level up to 999 and become the most powerful and rich hero of all times! But be careful... The enemies will also use their own special abilities to destroy you!

Match 3 or more of the same tiles in any direction to attack with your sword, cast spells, heal or gather coins! Use special battle items such as a shield, a healing potion and an explosive bomb that can alter the battlefield! Upgrade your gear and learn tons of skills! Unlock 9 powerful classes and exploit their unique powers!

Can you create the most powerful character of all time?

- Level up to 999
- Conquer 6 levels of progressing difficulty
- Defeat more than 70 monsters and bosses with special abilities
- 9 unique hero classes with awesome powers
- Use 7 awesome battle-items with unique abilities
- Gather coins and upgrade your items and skills
- Visit the tavern, complete quests and earn reputation to unlock amazing rewards

Challenge your friends in Game Center

- Arena PvP matches
- 80 achievements (up to 1000 GC points)
- 12 leaderboards to compete
- customisable leaderboard

Classic gameplay with lots of innovative features

- iCloud game saving support
- Optimised for Retina displays
- Universal app - buy once and play in all devices
- iPhone 5 screen support
- Game includes original music score
- You can listen to your own music during the game

*** MANY NEW AWESOME FEATURES COMING SOON ***

Dungeon Story is inspired by some awesome games such as Dungeon Raid and Dragon Quest. The game is developed by an independent developer, passionate about games, with the help of some really great friends! :)

Syen's comments:
Dungeon Story 1.3 update is finally out! The game is available for only 0.59 / 0.79 euro / 0.99$ as a universal purchase on the App Store! It even has iCloud support! Hope you enjoy the game guys!





Links:

http://dungeon-story.com
https://www.facebook.com/DungeonStoryRPG
https://twitter.com/DungeonStory
10-30-2012, 07:46 PM
Joined: Apr 2012
Location: Lancashire, England
Posts: 289
Quote:
Originally Posted by thesidewaystable View Post
Should I get this while it's free?
Definitely. It is like Dungeon Raid, but more fun (IMO).

Get it for free and drop the developer a 'tip' from within the game.

Loads of achievements and extra content to unlock.
10-30-2012, 07:50 PM
Seems like the reason people get different multitasking results might be how iOS does state save/restore.

If the app isn't kicked out of memory, the OS saves/restores the state and never sends the app a termination event. If you open another heavy app, it'll get booted out of memory, the app terminates (unsure if it gets a notification) and it's the app's responsibility to restore state. That would explain why sometimes it restores and sometimes it doesn't.

I'm unsure of the flow for sleeping the phone, power running out, etc. Think most apps that play particularly nice with multitasking continually save state as they go along so that they don't need to be notified on termination.

I'm sure the app developer has already considered this, of course, this is more for the other users.

I play lots of games, especially async ones. You can add me on GC: geoelectric

10-30-2012, 08:21 PM
fingers crossed that 1.31 fixes the issue! lost my progress from level 188 to 301 a couple times. blech!
10-30-2012, 08:56 PM
Quote:
Originally Posted by geoelectric View Post
Seems like the reason people get different multitasking results might be how iOS does state save/restore.

If the app isn't kicked out of memory, the OS saves/restores the state and never sends the app a termination event. If you open another heavy app, it'll get booted out of memory, the app terminates (unsure if it gets a notification) and it's the app's responsibility to restore state. That would explain why sometimes it restores and sometimes it doesn't.

I'm unsure of the flow for sleeping the phone, power running out, etc. Think most apps that play particularly nice with multitasking continually save state as they go along so that they don't need to be notified on termination.

I'm sure the app developer has already considered this, of course, this is more for the other users.
Yep it is probably the reason you describe. I have a method to save the game data when the application terminates for various reasons, so the data shouldn't get lost, but if indeed the phone runs out of memory then I assume it will terminate the app.

Quote:
Originally Posted by adin View Post
fingers crossed that 1.31 fixes the issue! lost my progress from level 188 to 301 a couple times. blech!
Yes i confirm it fixes it, i am doing some changes in iCloud to make sure it updates every time and i am submitting very soon! I will ask again for an expedited review, but i doubt they will give me another one so soon *crosses fingers*

Dungeon Story - an awesome Puzzle-RPG experience for your iOS device!

Get the game here: iTunes App Store || Follow me on: Twitter and Facebook

Last edited by Syen; 10-30-2012 at 08:58 PM.
10-30-2012, 09:19 PM
Quote:
Originally Posted by Syen View Post
What i will basically do is implement a backup storage mechanism using a different non-database API which i can directly control programmatically. Every time you save (which is every time your character levels up, or a new item is upgraded, etc), your save will be saved both in the existing database and the backup storage. Then, every time you load the game, it will crosscheck the save with the existing database. Now when the game starts and the two storages get crosschecked, only the latest version will be kept, which means that 140% (9gag style ) your save will not get rolled back. Thus eliminating the glitch for good for the people who still have it. In a future update i may switch directly to the new saving system mechanism, but I cannot do it right now for various reasons. But this doesn't have ANY impact in the gaming experience anyway, its just implementation details.
I'm being optimistic right now. I don't mind restarting the game if it permanently fixes the save glitch. Here's hoping it does, -crosses fingers- If I can manage to get into the hundred's again, I'll think about donating a couple .99's ;]! Also, I can't believe you said Major new features. Now I'm REALLY pumped up, but the save comes first!
10-30-2012, 10:01 PM
Quote:
Originally Posted by Ruzu View Post
I'm being optimistic right now. I don't mind restarting the game if it permanently fixes the save glitch. Here's hoping it does, -crosses fingers- If I can manage to get into the hundred's again, I'll think about donating a couple .99's ;]! Also, I can't believe you said Major new features. Now I'm REALLY pumped up, but the save comes first!
Yep, the new save system is completely implemented and works, i am currently making changes to iCloud (as i changed the system i have to change how iCloud syncs the data based on the new saving mechanism), but i should finish quite soon, then i will submit the update!

Yep i will not say anything yet though, hopefully i can show a preview next week

Dungeon Story - an awesome Puzzle-RPG experience for your iOS device!

Get the game here: iTunes App Store || Follow me on: Twitter and Facebook
10-31-2012, 02:34 AM
Ok I've just updated from 1.2 to 1.3 , played and leveled up a few from 90 to 100. Synced data everytime I died.

Went to take a shower, came back, I'm level 1. Sorry but don't think I'll have the patience to do it all over again. Even after I meticulously synced data everytime I died. =/
10-31-2012, 03:33 AM
Joined: Mar 2012
Location: San Diego
Posts: 630
I can't for the life of me figure out how to use the 4 new items in the update. It's the flask, mirror, flute or something. Says can use in battle for...but can't find how to use.
10-31-2012, 03:44 AM
Quote:
Originally Posted by Montanx View Post
I can't for the life of me figure out how to use the 4 new items in the update. It's the flask, mirror, flute or something. Says can use in battle for...but can't find how to use.
You need to replace them with the 3 default ones. Tap one of the four new items and click one of the three default ones to "switch" them.
10-31-2012, 06:50 AM
Thanks for making me make my mind up downloading now !

All times are GMT -5. The time now is 11:23 AM.