App description: Are you ready for an epic fast-paced monster killing experience? Challenge hordes of powerful monsters and bosses, defeat them, level up to 999 and become the most powerful and rich hero of all times! But be careful... The enemies will also use their own special abilities to destroy you!

Match 3 or more of the same tiles in any direction to attack with your sword, cast spells, heal or gather coins! Use special battle items such as a shield, a healing potion and an explosive bomb that can alter the battlefield! Upgrade your gear and learn tons of skills! Unlock 9 powerful classes and exploit their unique powers!

Can you create the most powerful character of all time?

- Level up to 999
- Conquer 6 levels of progressing difficulty
- Defeat more than 70 monsters and bosses with special abilities
- 9 unique hero classes with awesome powers
- Use 7 awesome battle-items with unique abilities
- Gather coins and upgrade your items and skills
- Visit the tavern, complete quests and earn reputation to unlock amazing rewards

Challenge your friends in Game Center

- Arena PvP matches
- 80 achievements (up to 1000 GC points)
- 12 leaderboards to compete
- customisable leaderboard

Classic gameplay with lots of innovative features

- iCloud game saving support
- Optimised for Retina displays
- Universal app - buy once and play in all devices
- iPhone 5 screen support
- Game includes original music score
- You can listen to your own music during the game

*** MANY NEW AWESOME FEATURES COMING SOON ***

Dungeon Story is inspired by some awesome games such as Dungeon Raid and Dragon Quest. The game is developed by an independent developer, passionate about games, with the help of some really great friends! :)

Syen's comments:
Dungeon Story 1.3 update is finally out! The game is available for only 0.59 / 0.79 euro / 0.99$ as a universal purchase on the App Store! It even has iCloud support! Hope you enjoy the game guys!





Links:

http://dungeon-story.com
https://www.facebook.com/DungeonStoryRPG
https://twitter.com/DungeonStory
11-02-2012, 10:21 AM
Joined: Oct 2012
Location: France
Posts: 76
As I said, great work Syen. You're really giving a lot to this game (and to us), and we appreciate it.

Great ideas for the future, and great news if you can afford a freelance designer, the game will look even nicer !

Just a small bug I've found, since installing the game this morning.

In the 3rd dungeon, I'm experiencing a bug with XP. From the 4th monster and onwards, every monster gives me 525 XP (even the weak ones) !
Since I'm level 50-ish, it's nearly 1 level-up for each monster. I managed to reproduce it 3 times in a row (sometimes it's from the 4th monster, others from the 7th monster). I attached a pic, you can see 525 XP in the background
Maybe you tried to implement an XP threshold in each dungeon and the problem comes from here ?

You should hire me as a beta-tester

Oh, and if you want to localize your game in French , I'll be glad to help !! It will be better than Google Translate !
Attached Images
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11-02-2012, 10:33 AM
Quote:
Originally Posted by jarboo View Post
As I said, great work Syen. You're really giving a lot to this game (and to us), and we appreciate it.

Great ideas for the future, and great news if you can afford a freelance designer, the game will look even nicer !

Just a small bug I've found, since installing the game this morning.

In the 3rd dungeon, I'm experiencing a bug with XP. From the 4th monster and onwards, every monster gives me 525 XP (even the weak ones) !
Since I'm level 50-ish, it's nearly 1 level-up for each monster. I managed to reproduce it 3 times in a row (sometimes it's from the 4th monster, others from the 7th monster). I attached a pic, you can see 525 XP in the background
Maybe you tried to implement an XP threshold in each dungeon and the problem comes from here ?

You should hire me as a beta-tester

Oh, and if you want to localize your game in French , I'll be glad to help !! It will be better than Google Translate !
Nice find! Maybe i introduced a bug as i tried to put an exp threshold in the first 2 dungeons, well at least its a "nice" bug . I am using testflight so if you would like to have a beta build just send me a PM to invite you!

Haha yea i am definitely not using Google Translate (it can seriously suck :P), for Chinese I have hired a native (was not really expensive). I got a real life french friend who offered to help, but if he is very busy at that time I will let you know!

PS: ok there was indeed a bug in a value in the exp formula, i just fixed it for the new version!

Dungeon Story - an awesome Puzzle-RPG experience for your iOS device!

Get the game here: iTunes App Store || Follow me on: Twitter and Facebook

Last edited by Syen; 11-02-2012 at 10:36 AM.

11-02-2012, 12:19 PM
Sven

Just to add support. Been a "silent" player here since v1.0. Seen the lows (suffered the pain of losing progress, and now on hindsight, the clunky v1.0 gameplay) but relished the highs when a new version release comes our way with new and more impressive game play and ideas. Hope that you can keep it up (and that others continue to contribute new ideas which in turn give you more to work with.)

Throughly enjoying DS.

Current flavour of the day - The Tavern! Actually (and I hadn't intended this before I started this post) a few thoughts

1. Is it right that in The Tavern you don't get any credit for coins collected?
2. It seems really easy just to switch in and out of the tavern to refresh the tasks, and until you find one that is "easier" to complete (with a good reward). Might it be an idea to some how limit how many times you can visit the tavern (yet not take on task)? This being reset say once you have been in Dungeon?
3. Can there be some sort of total on the reputation bar to show how many points there are to the next level?

Cheers
11-02-2012, 12:26 PM
Quote:
Originally Posted by PDP View Post
Sven

Just to add support. Been a "silent" player here since v1.0. Seen the lows (suffered the pain of losing progress, and now on hindsight, the clunky v1.0 gameplay) but relished the highs when a new version release comes our way with new and more impressive game play and ideas. Hope that you can keep it up (and that others continue to contribute new ideas which in turn give you more to work with.)

Throughly enjoying DS.

Current flavour of the day - The Tavern! Actually (and I hadn't intended this before I started this post) a few thoughts

1. Is it right that in The Tavern you don't get any credit for coins collected?
2. It seems really easy just to switch in and out of the tavern to refresh the tasks, and until you find one that is "easier" to complete (with a good reward). Might it be an idea to some how limit how many times you can visit the tavern (yet not take on task)? This being reset say once you have been in Dungeon?
3. Can there be some sort of total on the reputation bar to show how many points there are to the next level?

Cheers
Hi PDP,

I am glad you enjoy the game, and really happy you are here from the beginning throughout low's and high's (hopefully only high's from now on!)

1) One reason i didn't wanted to put too much credits for coins and exp from Tavern is to not make people abuse the system and use it mainly for raising their reputation (while still going to the main dungeons to farm exp/gold). Do you guys suggest any better idea for balancing this, without making people only using Tavern Questing?

2) Yep I agree on that, I am working on making it much more balanced from the current implementation. For example the Dragon Slaying quest is seriously abusable right now, and some quests feel too long for the rep they give!

3) Absolutely, i will try to add this as soon as possible!

Thanks

Dungeon Story - an awesome Puzzle-RPG experience for your iOS device!

Get the game here: iTunes App Store || Follow me on: Twitter and Facebook
11-02-2012, 12:33 PM
Quote:
Originally Posted by Syen View Post
Hi PDP,

I am glad you enjoy the game, and really happy you are here from the beginning throughout low's and high's (hopefully only high's from now on!)
I am sure it will be


Quote:
1) One reason i didn't wanted to put too much credits for coins and exp from Tavern is to not make people abuse the system and use it mainly for raising their reputation (while still going to the main dungeons to farm exp/gold). Do you guys suggest any better idea for balancing this, without making people only using Tavern Questing?
Yeh I can understand this as it would probably be one thing I would hammer until max'ed out on reputation. Then again not getting any "coin reward" really narks me.

What about some sort of scaled back value. Say a 10th value of coin per coin collected, just something small so that you are still making some progress. Another option might be awarding the coin value if you fail the task, but not if you are successful?

Quote:
2) Yep I agree on that, I am working on making it much more balanced from the current implementation. For example the Dragon Slaying quest is seriously abusable right now, and some quests feel too long for the rep they give!

3) Absolutely, i will try to add this as soon as possible!

Thanks
Thanks!
11-02-2012, 12:35 PM
Don't know if this has been reported yet, but with this last update, when I encounter the merchant for the first time, I can see what's on offer but I can't confirm to buy it. I must actually kill the merchant, continue the battling monsters, and buy from the second merchant who shows up eventually. What's the deal with the first merchant? The green "confirm" never appears for anything but "exit store"!
11-02-2012, 12:53 PM
Quote:
Originally Posted by dclose View Post
Don't know if this has been reported yet, but with this last update, when I encounter the merchant for the first time, I can see what's on offer but I can't confirm to buy it. I must actually kill the merchant, continue the battling monsters, and buy from the second merchant who shows up eventually. What's the deal with the first merchant? The green "confirm" never appears for anything but "exit store"!
Answered through your PM but i answer here for others to see

Quote:
Hi Diane,

Have you checked if you had enough coins to buy from the first merchant? I have not put appropriate feedback yet (i plan to do it), but you will not be able to buy from the merchant unless you have gathered enough coins inside the current dungeon run (outside money do not count).

Please check that, and let me know!

Cheers

Dungeon Story - an awesome Puzzle-RPG experience for your iOS device!

Get the game here: iTunes App Store || Follow me on: Twitter and Facebook
11-02-2012, 01:01 PM
It would be nice if you could see how much money you have on the merchant screen. you can see it by pressing pause but that wasnt so obvious to me at first.
11-02-2012, 01:10 PM
Joined: Oct 2012
Location: France
Posts: 76
Quote:
Originally Posted by 99c_gamer View Post
It would be nice if you could see how much money you have on the merchant screen. you can see it by pressing pause but that wasnt so obvious to me at first.
It would be nice for the merchant but also for the rest of the dungeon run.

Maybe squeeze some space in the upper or lower bar ?
It's low priority but it'd be nice.
11-02-2012, 01:42 PM
I was trying to have the interface as clean as possible, but yea i agree it would be nice to have the gold info without pausing the game. Will try to see how it could fit, and in worst case it should be in the merchant screen at least for now

Dungeon Story - an awesome Puzzle-RPG experience for your iOS device!

Get the game here: iTunes App Store || Follow me on: Twitter and Facebook

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