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#51
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Quote:
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About the coins, it may seem a few now but that is only because you are on the first dungeon / level of diffiulty! As you go higher the dungeons the amount of gold you gain per coin increases! And i do not want to make any spoilers but there are ways later on to gain gold MUCH faster Dont forget this is an RPG too! Lots of hidden stuff!Quote:
About the strategy there is a lot! What you just mentioned was a monster ability that changes the tile field with each turn (there are tons of them and you can see them by clicking the monster health bar during battle)! Strategy goes up he roof when you buy all additional combat items and you are deep in a dungeon and start thinking ok how i will kill this monster? Should i use an item now? Should i wait my energy to fill? Which class is better suited to my gameplay or my aims right now? Etc And guys do not forget the game is an RPG, it is supposed to be a bit easy in the beginning to allow beginners to get used to it! And of course its not supposed to be mastered or finished in one day! The game may only cost 1 dollar but I wanted to provide a lot of contend inside! But again that is my opinion, I am happy to listen any other thoughts
Last edited by Syen; 09-29-2012 at 06:23 AM.. |
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#52
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BTW, I will finish tonight and send to apple the 1.0.1 addressing minor issues and some not easily seen bug fixes, plus a new leaderboard "highest level"! As far as i know apple takes like a week to approve a new version!
Immediately after i will start work on 1.1.0 which will be bigger update incorporating various good feedback i have got! I plan to make the game as good as possible (and all future updates will be always free ofc), this was just the start guys! So thanks for the awesome support!
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#53
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Wow this is pretty cool. I am glad to have another Puzzle-RPG hybrid to join Dungeon Raid & 10000000 and its a sub genre that feels great on iOS.
Universal support is great to have but will there be iCloud sync? |
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#54
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I actually already have the code implemented for iCloud since a month ago, and I was almost ready to ship Dungeon Story with the service on, but then I discovered some "bugs" when you try sync Core Data with iCloud (especially in iOS 5, it is much improved in iOS 6). But I prefer to take as much time as needed and modify/test it properly (the last thing I want is people to lose data because of an error in the sync process)! |
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#55
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Great job Syen - having a lot of fun with this. This type of game is so much better when your upgrades do not reset after every game.
It seems you've put a lot of time and effort into the upgrade system - so much to upgrade which adds that 'just one more go to get the next upgrade' feel. I think I encountered the easy way you mentioned to build up your coins. I won't spoil it for others but if you play it right you can really earn enough for a few upgrades at once ![]() I like the game the way it is so haven't got any real suggestions yet, although I would like the ability to use numbers for the character name as well. God job and thanks for creating such a great game. |
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#56
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Really liking the looks of this, Dungeon Raid was one of my favorite games, have spent way more hours on it then I'd like to admit
The only thing that was a bit of a downer for me is that it could take literally hours to finish a game. How does this compare? How long does a game take on average?
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#57
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Although there are quite a few additional ways later on to increase the amount of gold gained (i am not spoiling)! I will keep a close eye on this and balance things if necessary if many people think you gain gold too fast or too slow! I could potentially extend the keyboard to have numbers too, i was not sure if many people wanted that!Quote:
In general, you do not want to stay in a dungeon too long (unless you aim for a leaderboard new record or some challenging achievement or want to fight stronger enemies for ++exp) as you want to occasionally upgrade your equipment and skills which can be done outside of the dungeon only! Last edited by Syen; 09-29-2012 at 08:21 AM.. |
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#58
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This quote is enough to make me support the game.
I love Dungeon Raid so anything even half as good is okay for me.
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#59
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I don't knowing anyone has asked for this yet, but could it be possible in the next update (or a coming one) to include a counter that tallies up how much your current move will attack/heal/magic? Similar to how Dungeon Raid does it.
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#60
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I am a hardcore gamer myself so I kinda hate premiums and IAPs... no way i am putting them in this game!Quote:
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