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01-13-2013, 09:17 PM
Joined: Oct 2010
Posts: 10
Hero upgrades

Were upgrade prices adjusted in this last update? Hero and % upgrades in town used to cost me around 6,000 or 7,000. After the app update I'm seeing upgrade costs of 50,000.
01-13-2013, 09:29 PM
Joined: Aug 2011
Location: ohio
Posts: 502
Quote:
Originally Posted by Domination5 View Post
Were upgrade prices adjusted in this last update? Hero and % upgrades in town used to cost me around 6,000 or 7,000. After the app update I'm seeing upgrade costs of 50,000.
I don't know what all the costs are, though I saw my low level HP boost hasn't really changed. The last 3 upgrade levels look to be 50k/100k/250k.

01-14-2013, 03:25 AM
Senior Member [Original Poster]
Joined: Aug 2012
Posts: 320
Quote:
Originally Posted by indalico View Post
I don't know what all the costs are, though I saw my low level HP boost hasn't really changed. The last 3 upgrade levels look to be 50k/100k/250k.
New upgrade levels of weapons will be introduced soon (next update i hope) so i am preparing readjustments to the later values (after weapon 7), this will be together with some other balancing i am preparing to make it faster to gather money and exp and more balanced 4/5 dungeons (which is around when you should manage to get the latest upgrades). The player imo is not supposed to upgrade to level 10 weapon as early as was happening before as it makes it much harder to balance for much higher levels! Basically what i want to do is to make it much rewarding to play the latest dungeons (better balanced ofc) and if you are not it will take much more time to get enough gold for upgrades

Dungeon Story - an awesome Puzzle-RPG experience for your iOS device!

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01-14-2013, 04:47 AM
Joined: Oct 2012
Location: France
Posts: 77
Syen,

I really hope you manage to balance the difficulty and rewards of the dungeons, it won't be easy.

Some ideas that might work :

1) Limit the number of rounds in the early dungeons (it's already been suggested by someone else in the past) :
- makes the different dungeons more unique, because today, they all feel the same
- players cannot abuse the early dungeons by defeating hundreds of monsters (which is not fun anyway)

2) Get rid of the "Greed" upgrades that can be bought in the shop
- today, with this upgrade, the amount of gold which can be earned in the early dungeons is ridiculous : you just have to buy 5 or 6 of this upgrades, and coins reward more than in the 5th dungeon

3) Tweak the base amount of gold each coin rewards, depending on the dungeon :
- For example
Dungeon 1 --> 1 coin
Dungeon 2 -> 3 coins
Dungeon 3 --> 6 coins
Dungeon 4 --> 10 coins
Dungeon 5 --> 15 coins
That way, the later dungeons would be much more rewarding

4) Limit the amount of gold you get by killing the merchant :
- Today, the only way to get a lot of gold, is to kill the merchant numerous times in early dungeons : it doesn't feel right. The merchant has 1 Hp and he deals 1 damage each turn : why do we get more money by killing him rather than hard bosses ?

5) Create a gold reward, earned at the end of a run :
- based on the number of enemies killed (with a bonus for bosses)
- based on difficulty
- you can also add a bonus if the player reaches the end of a dungeon (see idea number 1)


Maybe all of those ideas are not so great or difficult to balance, but I'd like to know your opinion
01-14-2013, 07:37 AM
Joined: Sep 2012
Location: Shanghai, China
Posts: 23
Hi Syen,

You've done a good job, I find that a Chinese app website is recommending 'Dungeon Story'.
http://www.shiwan.com/app/357366
01-14-2013, 01:32 PM
Joined: May 2012
Posts: 535
This game is actually really awesome. Did not expect it. The only thing so far that would make it better would be if there were visualizations. For instance if the enemies were rendered on-screen et cetera. Even if they were pixel art or something.
I could imagine this better on the iPad since there's not much room on the phone.
Anyway, good job on the game.
01-14-2013, 05:20 PM
Senior Member [Original Poster]
Joined: Aug 2012
Posts: 320
@jarboo indeed very nice idea! i will experiment with them, maybe some of them are the key to better balancing, thanks!

Quote:
Originally Posted by tormoo View Post
Hi Syen,

You've done a good job, I find that a Chinese app website is recommending 'Dungeon Story'.
http://www.shiwan.com/app/357366
Thanks a lot tormoo


Quote:
Originally Posted by grits View Post
This game is actually really awesome. Did not expect it. The only thing so far that would make it better would be if there were visualizations. For instance if the enemies were rendered on-screen et cetera. Even if they were pixel art or something.
I could imagine this better on the iPad since there's not much room on the phone.
Anyway, good job on the game.
Glad you love the game! Yes I get your point and I would love that myself, wish I was better in art

Dungeon Story - an awesome Puzzle-RPG experience for your iOS device!

Get the game here: iTunes App Store || Follow me on: Twitter and Facebook
01-15-2013, 08:50 AM
Joined: Mar 2011
Posts: 454
Only played through the update once but it was a nice improvement overall. I'll likely play it some more later... but that said... unless there are some pretty significant updates I likely will only be playing this every once and a while from now on. I've kind of tapped myself out on it and it's feeling a lot like grinding now a days as opposed to a feeling of "how long can I survive?". This is largely because I don't feel like my strategic decisions make a difference. It only matters how upgraded I am (and a tiny bit luck based in the special monster affixes). Not trying to be a downer but want to give honest feedback to help improve the game more!

Here are my impressions of the update though:

1) The new graphics are nice. Kind of odd that the menus were updated before the in game screen though as that's what we see more often. Is that also being updated?
2) Difficulty did not seem that much different for me. I played the 4th dungeon and did pretty well. Didn't make much money but that's how it goes :- )



Also in reference to jarboo's post above here are some of my previous suggestions. Thought it might be good to air them again as many are still applicable.

*******

http://forums.toucharcade.com/showpo...&postcount=294

This has my ideas on specials and bosses needing to be enhanced. They still sum up my feelings well. The rest of the post isn't as relevant anymore

*******

http://forums.toucharcade.com/showpo...&postcount=302

Idea on how to separate this further from Dungeon Raid (magic system... and more events)

*******
http://forums.toucharcade.com/showpo...&postcount=432

Idea for how to handle people spamming earlier dungeons AND separate the game more from Dungeon Raid by giving actual endings to most of the caves.

*******

Keep up the good work Syen!

Last edited by eflin; 01-15-2013 at 09:06 AM.
01-16-2013, 05:56 PM
Senior Member [Original Poster]
Joined: Aug 2012
Posts: 320
Quote:
Originally Posted by eflin View Post
Only played through the update once but it was a nice improvement overall. I'll likely play it some more later... but that said... unless there are some pretty significant updates I likely will only be playing this every once and a while from now on. I've kind of tapped myself out on it and it's feeling a lot like grinding now a days as opposed to a feeling of "how long can I survive?". This is largely because I don't feel like my strategic decisions make a difference. It only matters how upgraded I am (and a tiny bit luck based in the special monster affixes). Not trying to be a downer but want to give honest feedback to help improve the game more!

Here are my impressions of the update though:

1) The new graphics are nice. Kind of odd that the menus were updated before the in game screen though as that's what we see more often. Is that also being updated?
2) Difficulty did not seem that much different for me. I played the 4th dungeon and did pretty well. Didn't make much money but that's how it goes :- )



Also in reference to jarboo's post above here are some of my previous suggestions. Thought it might be good to air them again as many are still applicable.

*******

http://forums.toucharcade.com/showpo...&postcount=294

This has my ideas on specials and bosses needing to be enhanced. They still sum up my feelings well. The rest of the post isn't as relevant anymore

*******

http://forums.toucharcade.com/showpo...&postcount=302

Idea on how to separate this further from Dungeon Raid (magic system... and more events)

*******
http://forums.toucharcade.com/showpo...&postcount=432

Idea for how to handle people spamming earlier dungeons AND separate the game more from Dungeon Raid by giving actual endings to most of the caves.

*******

Keep up the good work Syen!
Thanks for the links eflin, yea i remember all your suggestions! Will look into them in more detail when I start working on the update

Dungeon Story - an awesome Puzzle-RPG experience for your iOS device!

Get the game here: iTunes App Store || Follow me on: Twitter and Facebook
01-18-2013, 04:31 PM
Joined: May 2012
Posts: 535
Hey man, the quest "destroy three boss monsters "is broken. It's way easier than anything else and gives you 40 reputation.