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  #21  
Old 10-03-2012, 12:16 PM
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Hobbsicle Hobbsicle is offline
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Thanks for your input!

You know, the "main character" (not really the main character overall, but it is on the first world) has slowly become one of my least favorite parts of the game, because he's just not very interesting. I could see how that would be a bit of a turnoff.

We've been working on world 2, and the main character for that one is much better looking, I think. I had been thinking that I would just try releasing World 2 asap, and just use that character for the icon, but I hadn't really thought about redesigning the first character.

I think I'm pretty well set in the whole balls with eyes thing in general, as it would require a complete overhaul to do a different type of character altogether. But redesigning the way he looks may not be so difficult.

Here's one concept graphic I just worked up. Does this guy look any more appealing?



Quote:
Originally Posted by amroc View Post
Hey there Hobbsicle,

Just bought the game and I like it very much. I wanted to throw in my opinion. I agree with most of what's been said, and I do like the graphics. Seeing the screenshots of the level and the island like landscapes definitely intrigued me to try it. However one thing that did put me off was the icon and particularly the main character.

Sorry, I hope to not cause offense! The whole balls with eyes approach is extremely hard to design well. So it generally doesn't look very nice, with few exceptions. World of Goo managed to pull it off somehow, it worked as a whole, perhaps because there were so many of them. But just a single World of Goo ball as a game protagonist wouldn't have looked good, imo.

I know you probably don't want to make such a major change, but I do believe a main character redesign could make an enormous difference.

Gameplay is great, and that style of game can do very well (I met the dev who wrote a lovely game called Quell once, and that's had a decent amount of success I think). I can understand it's tricky to communicate this style of gameplay in screenshots, perhaps a screenshot with a series of faint arrows indicating the path of up/down/left/right movements to complete part of a level might work? The key thing is communicating the "movement until you hit something" aspect, as that will immediately be recognized by fans of the genre.

Hope this helps!
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  #22  
Old 10-03-2012, 01:04 PM
Eoghann Eoghann is offline
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I wanted to say something bout the whole balls with eyes theme, but I wasn't as brave as amroc. xD

Maybe something to add more character? To make them stand out. Like the Dad, he has glasses, a pencil and a tie, the son has a cap. I love those.

Maybe a mustache and a monocle gentleman, or a bowtie, a funny hat or a clown nose. A ribbon, tiara or flower on her head if its female. Something to make them unique and not just a ball with googly eyes. Something to make the user say "heh, that's funny" or "that's so cuuuute!"
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  #23  
Old 10-05-2012, 10:40 PM
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Hobbsicle Hobbsicle is offline
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What do you think of this icon? Any suggestions?

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  #24  
Old 10-06-2012, 02:33 AM
Connector Connector is offline
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Quote:
Originally Posted by Hobbsicle View Post
What do you think of this icon? Any suggestions?

That is nice, it would be one of the better looking icons on my ipad. Use it, it is good.
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  #25  
Old 10-06-2012, 02:51 AM
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lazypeon lazypeon is offline
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I gotta be honest, the character still isn't doing for me. He's lacking any real 'character'. Something about the icon also rubs me the wrong way. I can't tell if it's the color scheme or what, or maybe that it's too busy. It could be that I'm just not attached to the character. Overall, he looks too plain and I don't think the fur is doing him any favors, either.

Basically, I think you're going for something generically 'cute', but missing out on a cohesive theme or style. The character needs some soul.

iPhone classic Rolondo is probably one of the better 'rolling ball' games I've seen, which, admittedly, aren't really my cup of tea. However, they do have some good character designs:



Little Big Planet, though it uses characters, is also an OK place to draw some inspiration for creative character design.

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  #26  
Old 10-06-2012, 04:40 AM
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DemonJim DemonJim is offline
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I think the pupils are too dilated on the main character, makes him look too spaced out (too much black middle bit and not enough blue bit). Also the specular highlight is too diffuse, eyes need high specularity to look realistic.

The main improvement I would say is you can add a load of character by just adding eyebrows - look how the Rolando characters have such varied expressions depending on eyebrow tilt. Mouth less so, so a mouth is optional.
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  #27  
Old 10-06-2012, 02:25 PM
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Hobbsicle Hobbsicle is offline
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Thanks for all the comments. It was good to have those examples. Honestly, I've never really liked the look of the Rolando characters, but I do appreciate that they all have their own character to them.

Here are some concepts I worked up. What do you think of these?

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  #28  
Old 10-06-2012, 02:36 PM
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DemonJim DemonJim is offline
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They're great! Nice work - they've got loads of character now. The eyes look infinitely better and adding a mouth gave it more character than I thought.
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  #29  
Old 10-06-2012, 02:40 PM
Eoghann Eoghann is offline
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Quote:
Originally Posted by Hobbsicle View Post
Thanks for all the comments. It was good to have those examples. Honestly, I've never really liked the look of the Rolando characters, but I do appreciate that they all have their own character to them.

Here are some concepts I worked up. What do you think of these?

The accessories and eyebrows are definitely helping a lot! I'm liking the one with the red bandana.

I'm not too sold on the idea of a hairy ball though (dunno if you're working that angle for humor).
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  #30  
Old 10-06-2012, 03:11 PM
Connector Connector is offline
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Quote:
Originally Posted by DemonJim View Post
They're great! Nice work - they've got loads of character now. The eyes look infinitely better and adding a mouth gave it more character than I thought.
Yeah, I like the mouths for sure, I was actually going to post that in my last post, but I figured you didn't want a mouth.

I like the red bandana one, but the mouth maybe you could make smiling or a smirk.

Maybe you could make us one with a bandana, kind of like the one you see in movies a white one with the japanese red flag symbol on the front like in karate kid or something, maybe a martial arts based one.

Or one with a mohawk, one with big glasses, a cute female blond one, a zombie or vampire one, a robot one, pirate hat, fishermans hat, etc... Just throwing out some ideas cause I really don't know what the game is all about.

Looking forward to seeing how your game evolves, if you need a beta tester, just hollar.
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