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#101
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I just do not get what I'm doing wrong on the puzzle with the clocks.
•••Spoiler: I tried the obvious thing of setting both clocks to the same time. Then spent a couple of hours trying every permutation I can think of including trying all references to time in the game and counting the legs of the critters and putting too much emphasis on the words "straight forward" in the clue, then gave up and looked at the hint, only to find that the first, very obvious thing is supposedly the solution. But it doesn't work for me. Anyone have any idea why not? Update: Apparently it was just a glitch. I reset the game, played through it again, and it worked the way it was supposed to. I was able to finish the rest with no problems. Cool game overall, looking forward to the next one. Last edited by shawnbuddy; 10-12-2012 at 09:40 PM.. |
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#102
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Quote:
We know of that review, glad to see that other people don't agree with him :-) Assuming people like the more touch/swipe like gestures we are going to be putting more in for ep2, still not forcing them in just only using them if they are right for that particular puzzle. Quote:
Glad you liked the game, despite the annoying bug! If you get a chance please consider leaving a rating on the store ;-) |
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#103
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Well, it took me a minute, buuuut...
First, thanks for the code. Second, I won't be needing one for Episode 2. I'll be paying for that one. I want to post complete impressions, but I'm having a hard time because I do not want to spoil anything for anyone. I think I will leave it at this: For anyone who thinks they've played 100s of these games, you have not played many (if any) that were this well done. The flow of gameplay, the puzzles, the pieces to the puzzles, the BGM (music), the camera, the lighting, the very aura of the game... just really, really well done. I wish I could explain the perfection of the puzzle element of this game... I guess I can say this. Nothing is given to you easily, but everything has a logic to it that really leads you to the answer. So many of these games are either too easy or too difficult. This one really nails the challenge curve in a way I hadn't previously seen on this level. I want to post about the moments where I smiled, or actually said, "Oh man, that is a nice touch" out loud, but I don't want to ruin anything... tl;dr: Get this. Seriously. DBC |
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#104
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All the positive feedback we've been getting ( and the majority of all feedback so far has been very positive ) really makes us happy :-) I'm really glad to hear you noticed the little things we added as well :-) I'm probably sounding like a stuck record when I say this but if possible could you consider leaving a rating on the store as it really helps people find the game. Just putting what you wrote here would be great :-) |
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#105
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Very happy to say that Forever Lost has been shortlisted for two categories in the TIGA awards - http://awards.tiga.org/awards_categories.php
Action / Adventure Game Design Would be awesome to win but naturally we are just happy to be shortlisted :-) |
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#106
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#107
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Thanks! We've got our fingers crossed :-)
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#108
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For anyone experiencing the annoying Clock Puzzle Bug we are currently uploading v1.2 to Apple that will fix this. Hopefully Apple will approve it sooner rather than later.
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#109
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Bought this a couple of weeks back and just got round to playing it. Really impressed, great atmosphere and some nice subtle references to enjoy, I loved the Community one in particular.
Good to play a game that feels British too, it just feels right for the genre. |
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#110
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Weirdly in the UK there is going to be a tax break type thing for games companies coming next year and one of the stipulations is that the games must pass some form of as-yet-undecided "cultural test" to make sure that they are in fact British. Good to know ours might just pass that test :-) |
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