App description: iOS adventuring at its best - TouchArcade

"Over a million downloads of the Forever Lost series, that many players can't be wrong!" - Glitch Games

Awaking in a mind you dont know to a world you cant remember. Surrounded by things that cant be real, haunted by experiences long forgotten.

Questions racing through your mind. Is this a waking nightmare or a half-forgotten dream? Who are you? Where are you? How long have you been here and how do you escape?

The answers are somewhere, but where? In the world you have found yourself trapped in or your own mind?

You have to move on, you have to discover the truth. You have to escape!

Features:

Inspired by classic 2D pointnclick adventure games and modern culture!
Amazing visuals that are drenched in atmosphere.
In game camera so you can take photos of all the clues and rooms you find.
Plenty of items to collect and fiendishly clever puzzles to solve!
Beautiful soundtrack perfectly suited to this eerie and haunting world.
A full hint guide that keeps track of your accomplishments to make sure you never get stuck.
Auto-save feature, never lose your progress again!

Quotes:

iOS adventuring at its best - TouchArcade
"It's a bit like The Room, only with more rooms." - Pocket Gamer
"Creepy, Welcomely Old-Fashioned iPhone Adventure Game" - Kotaku

Facebook & Twitter:
www.facebook.com/ForeverLostGame
www.twitter.com/ForeverLostGame

Newsletter & Future Game Releases:
www.glitchgames.co.uk/newsletter

GlitchGames's comments:
Forever Lost: Episode 1 is out! It's a point'n'click adventure game for iPhone and iPad. Please check it out and I hope you all like it!

http://itunes.apple.com/us/app/forever-lost-episode-1-hd/id542364897?ls=1&mt=8

*** The first 25 people who post in this thread will get a promo code in their message box! ***

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★ ★ ★ ★ ★ "Fiendishly clever and imaginative, and pitched at just the right difficulty ... shaping up to be one of the standouts." - PocketGamer

"The creators of Forever Lost are on a mission to improve upon the typical structure of adventure games on iOS ... it sounds like a great way to entice hardcore players who feel the genre isn't up to snuff in the mobile space." - GameZebo

"A thinking mans horror adventure" - LaptopZombie

"It could be big." - Independent Screenwriter

"Mature, accessible, sometimes genuinely haunting." - GamingTillDisconnected

If you can please sign up for our newsletter over at www.glitchgames.co.uk to learn about upcoming games and sales!

To celebrate the release of Forever Lost we are reducing the price, get it now while it's on special or be forever lost in regret ;-)

★ ★ ★ ★ ★

Awaking in a mind you dont know to a world you cant remember.

Surrounded by things that cant be real, haunted by experiences long forgotten.

Questions racing through your mind. Is this a waking nightmare or a half-forgotten dream?

Who are you? Where are you? How long have you been here and how do you escape?

The answers are somewhere, but where? In the world you have found yourself trapped in or your own mind?

You have to move on, you have to discover the truth. You have to escape!

★ Features:

✧Inspired by classic 2D pointnclick adventure games and modern culture!

✧Amazing visuals that are drenched in atmosphere so you will be pulled into the adventure and mystery.

✧In game camera so you can take photos of all the clues and rooms you find. You can even scribble notes on the photos to help you remember things!

✧Plenty of items to collect and fiendishly clever puzzles to solve!

✧Beautiful soundtrack perfectly suited to this eerie and haunting world.

✧A full hint guide built into the game that keeps track of what you have already accomplished to make sure you never get stuck for too long.

✧Auto-save feature, never lose your progress again!

✧Available for iPhone, iPod Touch and iPad!

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Youtube link | Pop Up


Youtube link | Pop Up


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Links:

http://www.glitchgames.co.uk/app/for...ost-episode-1/
https://www.facebook.com/GlitchGames
https://twitter.com/GlitchGames
__________________
Forever Lost - Awesome point'n'click adventure for iPhone and iPad!

http://itunes.apple.com/us/app/forever-lost-episode-1-hd/id542364897?ls=1&mt=8
10-12-2012, 08:43 PM
I just do not get what I'm doing wrong on the puzzle with the clocks.

I tried the obvious thing of setting both clocks to the same time. Then spent a couple of hours trying every permutation I can think of including trying all references to time in the game and counting the legs of the critters and putting too much emphasis on the words "straight forward" in the clue, then gave up and looked at the hint, only to find that the first, very obvious thing is supposedly the solution. But it doesn't work for me.

Anyone have any idea why not?

Update: Apparently it was just a glitch. I reset the game, played through it again, and it worked the way it was supposed to. I was able to finish the rest with no problems. Cool game overall, looking forward to the next one.

Last edited by shawnbuddy; 10-12-2012 at 09:40 PM.
10-13-2012, 04:37 AM
Quote:
Originally Posted by HLW View Post
Just finished this. Took between 3 and 4 hours, which seems about right for a 1.99 (before the current sale) point and click game. It's very atmospheric.

I love the addition of the camera - you can take photos of a scene, then make notes on the photos. I wish all point and click games had this feature!

I saw on one of the reviews in the App Store someone complaining that the game was non-linear, that you move back and forth between different puzzles, but I think that's a good feature not a bad one.

The touch/gesture controls are implemented very well. They are used sparingly, eg most of the time you just need to tap stuff with one finger, but a few puzzles you have use different gestures. Like the 148Apps review linked to earlier says:
"Its never to the point of being over the top, instead, it feels intuitive and natural."

I'm looking forward to the sequel!
Thank you so much! Really happy to see that you liked it :-) We're really proud of the camera feature, it just seems amazing that no one has done it before.

We know of that review, glad to see that other people don't agree with him :-)

Assuming people like the more touch/swipe like gestures we are going to be putting more in for ep2, still not forcing them in just only using them if they are right for that particular puzzle.

Quote:
Originally Posted by shawnbuddy View Post
I just do not get what I'm doing wrong on the puzzle with the clocks.

I tried the obvious thing of setting both clocks to the same time. Then spent a couple of hours trying every permutation I can think of including trying all references to time in the game and counting the legs of the critters and putting too much emphasis on the words "straight forward" in the clue, then gave up and looked at the hint, only to find that the first, very obvious thing is supposedly the solution. But it doesn't work for me.

Anyone have any idea why not?

Update: Apparently it was just a glitch. I reset the game, played through it again, and it worked the way it was supposed to. I was able to finish the rest with no problems. Cool game overall, looking forward to the next one.
Really sorry about that issue, a workaround has just been posted on our site here.

Glad you liked the game, despite the annoying bug! If you get a chance please consider leaving a rating on the store ;-)

10-13-2012, 09:22 AM
Well, it took me a minute, buuuut...

First, thanks for the code.

Second, I won't be needing one for Episode 2. I'll be paying for that one.

I want to post complete impressions, but I'm having a hard time because I do not want to spoil anything for anyone.

I think I will leave it at this:

For anyone who thinks they've played 100s of these games, you have not played many (if any) that were this well done.

The flow of gameplay, the puzzles, the pieces to the puzzles, the BGM (music), the camera, the lighting, the very aura of the game... just really, really well done.

I wish I could explain the perfection of the puzzle element of this game... I guess I can say this. Nothing is given to you easily, but everything has a logic to it that really leads you to the answer. So many of these games are either too easy or too difficult. This one really nails the challenge curve in a way I hadn't previously seen on this level.

I want to post about the moments where I smiled, or actually said, "Oh man, that is a nice touch" out loud, but I don't want to ruin anything...

tl;dr: Get this. Seriously.

DBC

I give up.
10-14-2012, 07:55 AM
Quote:
Originally Posted by Drummerboycroy View Post
Well, it took me a minute, buuuut...

First, thanks for the code.

Second, I won't be needing one for Episode 2. I'll be paying for that one.

I want to post complete impressions, but I'm having a hard time because I do not want to spoil anything for anyone.

I think I will leave it at this:

For anyone who thinks they've played 100s of these games, you have not played many (if any) that were this well done.

The flow of gameplay, the puzzles, the pieces to the puzzles, the BGM (music), the camera, the lighting, the very aura of the game... just really, really well done.

I wish I could explain the perfection of the puzzle element of this game... I guess I can say this. Nothing is given to you easily, but everything has a logic to it that really leads you to the answer. So many of these games are either too easy or too difficult. This one really nails the challenge curve in a way I hadn't previously seen on this level.

I want to post about the moments where I smiled, or actually said, "Oh man, that is a nice touch" out loud, but I don't want to ruin anything...

tl;dr: Get this. Seriously.

DBC
Seriously, we can't explain how great a feeling it is to know how much people are loving the game. We were worried as we've been playing and looking at it for so long now it's hard to judge it.

All the positive feedback we've been getting ( and the majority of all feedback so far has been very positive ) really makes us happy :-)

I'm really glad to hear you noticed the little things we added as well :-)

I'm probably sounding like a stuck record when I say this but if possible could you consider leaving a rating on the store as it really helps people find the game. Just putting what you wrote here would be great :-)
10-16-2012, 11:02 AM
Very happy to say that Forever Lost has been shortlisted for two categories in the TIGA awards - http://awards.tiga.org/awards_categories.php

Action / Adventure
Game Design

Would be awesome to win but naturally we are just happy to be shortlisted :-)
10-16-2012, 11:08 AM
Quote:
Originally Posted by GlitchGames View Post
Very happy to say that Forever Lost has been shortlisted for two categories in the TIGA awards - http://awards.tiga.org/awards_categories.php

Action / Adventure
Game Design

Would be awesome to win but naturally we are just happy to be shortlisted :-)
Congratulations and well deserved. Hopefully you take home at least one of the awards!

Eric Pankoke
Mobile Games Reviewer: Rusty Sabre, TouchMyApps
Blog: iPhone Life
Twitter: RustySabre
10-16-2012, 12:58 PM
Quote:
Originally Posted by PointOfLight View Post
Congratulations and well deserved. Hopefully you take home at least one of the awards!
Thanks! We've got our fingers crossed :-)
10-17-2012, 10:13 AM
For anyone experiencing the annoying Clock Puzzle Bug we are currently uploading v1.2 to Apple that will fix this. Hopefully Apple will approve it sooner rather than later.
10-19-2012, 05:09 AM
Bought this a couple of weeks back and just got round to playing it. Really impressed, great atmosphere and some nice subtle references to enjoy, I loved the Community one in particular.

Good to play a game that feels British too, it just feels right for the genre.
10-19-2012, 08:56 AM
Quote:
Originally Posted by jonnycache View Post
Bought this a couple of weeks back and just got round to playing it. Really impressed, great atmosphere and some nice subtle references to enjoy, I loved the Community one in particular.

Good to play a game that feels British too, it just feels right for the genre.
Thank you! Glad to see you spotted some of the more obscure references, we love little things like that so expect more in episode 2 :-)

Weirdly in the UK there is going to be a tax break type thing for games companies coming next year and one of the stipulations is that the games must pass some form of as-yet-undecided "cultural test" to make sure that they are in fact British. Good to know ours might just pass that test :-)

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