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In game purchases

06-14-2009, 09:02 AM
Joined: May 2009
Location: Pittsburgh, PA
Posts: 302
In game purchases

With 3.0, we'll start seeing in game purchases for some games. Do you think you will be willing to spend money on buying virtual add-ons to enhance the game?


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06-14-2009, 09:08 AM
Joined: Nov 2008
Location: Singapore
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Depends. If it's well done level packs, like what Star Defense is gonna do with new universes, or TTR3 might do with songs, then I don't mind. If its gonna be something like 99c for a rocket launcher (yes I know it was a hypothetical example), then no.

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06-14-2009, 09:13 AM
Joined: Feb 2009
Location: United States
Posts: 2,571
i dont like the idea

its the worst idea ived heard since the snuggie and crocs

i probably wont be spending extra money for add-ons

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06-14-2009, 09:20 AM
Joined: May 2009
Location: Pittsburgh, PA
Posts: 302
It worked for facebook games so... I mean people do like buying virtual stuff...
But can't say for sure if it'll become a hit on the iphone.

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06-14-2009, 09:25 AM
Joined: Nov 2008
Location: Singapore
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Well, at first I really hated the idea. I thought 'why on earth would Apple do this. This is only because they want more money.' Then, I thought about it for a while, and it started to make a bit more sense. See, a developer may make a really good game, but after a while, their sales will decrease. I mean, once people have bought their game, then what? If a project doesn't bring in any more money for them, what motivation to developers have to continue developing good content for their games? I don't think it's fair to expect a developer to carry on making huge content updates, especially if they've already done a good job with the initial product, for free.

I'll give you an example. I'm a huge fan of Caster (you may be able to infer this from my sig). It's already a really sweet game, that obviously took quite a bit of work from the developer. I am hoping for an update, but really, what inspiration would a developer have to carry on developing new content updates, if he's already reached the apex of customer sales? To be able to sell more content is a good idea for both customer and developer: it ensures that developers have reason to develop quality content updates and being able to draw income from their work, while customers can expect quality updates from their favorite games.

However, of course there'll be a few crap devs who add content updates for money alone, with no quality whatsoever. So, that's why there are sites like this, so you can find out what a crap game is and stay away from lousy games. I generally go by TouchArcade recommendations only, because this site is so up-to-date with the constantly fluctuating market of the App Store. TA FTW!

And if you really hate paying for anything on the App Store, you've probably already jailbroken your device, so this shouldn't be an issue anyway.

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06-14-2009, 09:26 AM
Joined: Jun 2009
Location: Washington State
Posts: 1,185
What scares me is Devs will start releasing very stripped down games, then add a ton of stuff via in game purchasing that they would have normally included in the original release before the 3.0 came out.
06-14-2009, 09:29 AM
Joined: Apr 2009
Location: St Louis, MO USA
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As long as the devs do not get overly abusive with the option, I see no problem with it. I am not to excited about the idea, considering updates may cost money in the future depending on the greed of the developers. If you think about it, we have already had this option for quite some time, but we got to download it from the app store for free (update), now everything is going to be priced. Example: OMG, Rolando just added three new levels to the game, and their only $2.99. This is just a theoretical example. Only time will tell.
06-14-2009, 09:31 AM
Joined: Apr 2009
Location: USA
Posts: 2,436
i like the idea of in game purchases as long as they add a significant amount of gameplay to the game. I am kind of hoping that some of my older games like moto chaser come out with some levels just to make the game a little better. it will be interesting to see what games will offer these in game purchases

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06-14-2009, 09:45 AM
Joined: Apr 2009
Location: Munich
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I think this is interesting to keep programs developed.
Currently updates dont cost anything (this might also change), but if you have a limited number of clients the program starves, and teh develope need to bring out a new one (or new to buy with new version), with in app purchase this is better as the price can be low and constant new features can be added (if the gameplay allows).

I did the reverse with POCXXL (lifetime license) and am not happy abotu this as soon as the market gets saturated I get less customers (speaking now of 9 years for this version). We start selling add-ons now, which helps to get the old customers back. And the support e increases as the number of one time customers is constantly increasing (but this is mroe for the out of app store programs using this scheme for lost licenses resending etc -- not necessary for the App Store programs), which is also a problem and can be solved by an in app purchase.

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06-14-2009, 10:34 AM
Joined: Apr 2009
Location: Boston
Posts: 267
I do not like the idea.

Since the beginning of AppStore, I thought that the games’ prices were wrong (too cheap, if compared to other portable platforms). However, the AppStore business model proved to be an excellent model and only the good games have a chance to excel.

During the months, price became a huge market strategy for devs and publishers, and games like Enigmo is now even cheaper than it was when it was released ($9.99 in August 08 x $2.99 in June 09). That is what costumers from AppStore are used to, cheap games with good replay value. That is the reality for the industry. That is the reason of tons of apps in the store. That is the reason Apple achieve 1 billion downloads.

To incorporate in-game purchases I think it is a mistake. It is a way to compensate the brutal competition on the AppStore. Devs and publishers probably are complaining about profits and that was the solution from Apple. It is a way to turn a $5.99 game into a $59.99. From the devs, publishers and Apple point of view, it is excellent.

Let’s take a look at the console industry. All the extra contents can be purchased from PSNetwork, Xbox Live or Wii Channel. It is a way to turn a game very expensive. Take a look at RockBand or Guitar Hero. The game can easily have more than $500 value if you buy all the packs. All right, one can argue that there are some IP to be paid, the musics cost something, they have to pay the artist, and so on.

On the other hand, this could be a great idea to stop the bleeding. By bleeding I mean a lot of terrible apps with no value at all that not even for free worth our time. This in-game purchases could be a way to keep devs and publishers excited in making new and good stuff.

In conclusion, as a costumer, I do like the idea. I think we are going to have incomplete games that we will be obligated to buy add-ons to make them playable. Imagine the situation: a sports game (anyone) for $0.99, but you only have one team to play. To really enjoy the game, you will have to buy some packages (like championships, conferences, and so on). We will still have the option for not buying, but who knows? What if this turns to be the industry standard?

I do not know, but it seems to me that we are going to start paying for demos, lite, and free versions….and only with in-game purchases we will enjoy the experience.