App description: Relive the life of a Hollywood stuntman as it flashes before his eyes. Crash, explode, catch on fire, crash and crash again before finally you succeed... then its on to the next stunt until at last you come to his final leap.

"A delight for fans of trial-and-error score-chasers." - Touch Arcade 4/5
"The variety of vehicles, add-ons and number of levels help make this great game a lasting experience." - 148Apps 4/5
"Reminds me of a of Chevy Chase or Bill Murray movie in the 80s." - Touch Gen 3.5/5

GENUINE PHYSICS-BASED STUNT GAME
Set the ramp angle and manage your speed and in-air balance to land the jump.

FAIL GLORIOUSLY
Hey, whatever doesn't kill you makes you stronger, right?

IMPRESSIVE VEHICLE LIST
Unlock and master 17 vehicles, from bikes to monster trucks, each with their own unique characteristics.

EXTENSIVE ADDON SYSTEM
Equip Addons to improve your performance. 15 to mix and match including nitrous, anti mono, ejector seats and vehicle chute for rapid braking.

OVER THE TOP STUNTS AND LEVEL DESIGN
Overcome obstacles including flying helicopters, moving traffic and windmills to pull off insane stunts and please the movie director.

HUGE NUMBER OF STUNTS TO MASTER
82 levels await across three worlds with more levels, worlds, vehicles and addons coming soon.

REPLAYABILITY
Return to levels youve beaten and use your Addons and unlocked vehicles to find alternative solutions and improve your score.

UNIVERSAL AND iCLOUD SUPPORT
Universal App for iPhone, iPad and iPod touch. iCloud support saves your progress across all your devices.

AVAILABLE IN ENGLISH, FRENCH, GERMAN, ITALIAN AND SPANISH!

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Email us with feedback, questions or suggestions: feedback@threephaseinteractive.com

Find us on Facebook: www.facebook.com/StuntStar

Follow us on Twitter: @ThreePhaseInt

www.stuntstargame.com

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Sanuku's comments:




10-04-2012, 05:04 PM
#11
Joined: Jul 2012
Location: Melbourne, Australia
Posts: 30
Quote:
Originally Posted by Janni View Post
anyone tried? is it any good? rotating = tilting?
The rotation of the vehicle is linked to the gas and brake buttons. We tried linking it to tilting of the device as well, but felt it didn't work as well, especially when playing while in a moving car/bus or reclining on the couch
10-04-2012, 08:09 PM
#12
Quote:
Originally Posted by pbaker View Post
The rotation of the vehicle is linked to the gas and brake buttons. We tried linking it to tilting of the device as well, but felt it didn't work as well, especially when playing while in a moving car/bus or reclining on the couch
Does that mean while vehicle is in the air, gas and brake act as buttons to rotate CW and CCW? I'm glad it's not a game that requires tilt-to-rotate game, I always find that bothersome.

Anyway, game looks pretty solid!

10-05-2012, 08:27 PM
#13
Joined: Jul 2012
Location: Melbourne, Australia
Posts: 30
Quote:
Originally Posted by Thrak360 View Post
Does that mean while vehicle is in the air, gas and brake act as buttons to rotate CW and CCW? I'm glad it's not a game that requires tilt-to-rotate game, I always find that bothersome.

Anyway, game looks pretty solid!
Yep. Thanks!
We made "New & Noteworthy" in most countries.
http://itunes.apple.com/app/id539777182

Last edited by pbaker; 10-06-2012 at 12:25 AM.
10-05-2012, 08:53 PM
#14
Please add retina display for iPad 3
10-06-2012, 12:28 AM
#15
Joined: Jul 2012
Location: Melbourne, Australia
Posts: 30
Quote:
Originally Posted by Hero211 View Post
Please add retina display for iPad 3
Yeah, we are considering it. It definitely looks better on iPad Retina but some of the UI textures would be smoother at twice the res.
10-06-2012, 02:16 AM
#16
ok, i'm a sucker for 2D-racers (lunar racer, madskillz stuff, snuggle truck, etc.) so i took a bite and after playing a plenty of levels, i have to say that i'm not too impressed...

main skill seems to be finding the correct ramp angle for performing the given stunts (which is pretty much trial and error and/or upgrading your vehicle)... which isn't as much fun than it looks

speaking of upgrades: they are not persistent (you can buy 10 times packages), bounded together with a "corresponding" currency/IAP system, and of course some 3 stars can only achived with buying these vehicles/upgrades...

and well ok, we are talking about a 3$ app... so decide for yourself ;)
10-06-2012, 03:31 AM
#17
Joined: Jul 2012
Location: Melbourne, Australia
Posts: 30
Quote:
Originally Posted by Janni View Post
ok, i'm a sucker for 2D-racers (lunar racer, madskillz stuff, snuggle truck, etc.) so i took a bite and after playing a plenty of levels, i have to say that i'm not too impressed...

main skill seems to be finding the correct ramp angle for performing the given stunts (which is pretty much trial and error and/or upgrading your vehicle)... which isn't as much fun than it looks

speaking of upgrades: they are not persistent (you can buy 10 times packages), bounded together with a "corresponding" currency/IAP system, and of course some 3 stars can only achived with buying these vehicles/upgrades...

and well ok, we are talking about a 3$ app... so decide for yourself
Thanks for checking it out.
We were aiming at making more of a puzzle game rather than a racer.
You should be able to get through the first two chapters without using any addons other than the ones gifted in some levels. Some levels are pretty tough though
10-06-2012, 03:38 AM
#18
When aren't u guys supporting the retina display on the iPad 3 whats the problem? The game dont look its best on iPad 3 update ASAP dev!
10-06-2012, 05:13 PM
#19
Joined: Jul 2012
Location: Melbourne, Australia
Posts: 30
Quote:
Originally Posted by Hero211 View Post
When aren't u guys supporting the retina display on the iPad 3 whats the problem? The game dont look its best on iPad 3 update ASAP dev!
The main problem is time I'm the only programmer on the team and we have two part time artists. Because the camera zooms in and out a bit, most assets already look better on the iPad 3 in most case. For the others, I'd have to implement a way to load in specific textures for the iPad 3 and not for any other device (as other devices will struggle memory/performance wise). Making the game look and run awesome on all iOS 5 compatible devices is one of our highest priorities moving forward.
Thanks for the feedback
10-06-2012, 05:56 PM
#20
Are there any plans to have this support the iPhone 5's wider screen?

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