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iphone developing on pc?

06-14-2009, 11:26 PM
#1
Joined: Jan 2009
Posts: 1,099
iphone developing on pc?

is there any possible way or a variation of xcode?

Current faves:UniWar,Glyder, Assasin's Creed, Wolfenstein,Zenonia(beta testing)
☻/ my review site:cheatcodes4chicos
/▌reviewer at: appmania
/ \ There you go rocketman I've moved on from hobocity
06-14-2009, 11:31 PM
#2
Joined: Sep 2008
Location: Los Angeles, USA
Posts: 722
Write your app in C++ in whatever PC program you like, then you can go get a Mac and Xcode and port it.
06-15-2009, 11:25 AM
#3
Joined: Jan 2009
Posts: 1,099
i actually i already have some code in folder form and as wondering how exactly to port it onto my friends mac and how to compress it

Current faves:UniWar,Glyder, Assasin's Creed, Wolfenstein,Zenonia(beta testing)
☻/ my review site:cheatcodes4chicos
/▌reviewer at: appmania
/ \ There you go rocketman I've moved on from hobocity
06-15-2009, 01:58 PM
#4
Just remember that you need to compress the package using a mac when you submit the binary. I've previously encountered problem submitting the binary when i compressed using a PC. Something about invalid compression format.

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06-15-2009, 05:29 PM
#5
Joined: May 2009
Location: UK
Posts: 741
My game is being written through a cross platform library which started out as PC/PS3 from my previous company. An ex-coleague added simple OS X and iPhone support which i've added to since.

Another friend is helping me out with my game in return for use of my Library. He spent the weekend using the lib to write a little game prototype on his PC (he doesn't own a mac or iphone/itouch yet) This morning I got it up and running on my phone in half an hour.

It takes a lot of groundwork to get the cross platform stuff working cleanly without compromising the primary (iPhone) version but it's really worth it. The PC version
of Ground Effect has the level editor built in and my level designers can switch between editing and testing on a keypress. They also don't need to own a mac.

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