Quote:
Originally Posted by FPE
Just took this one, despite the fact apple has decided to increase prices in Europe and that annoyed me 
Back to the game ... Only reading the instructions kind of killed me.
I am at a total loss here.
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The rulebook is a little daunting, it could have been better formatted with an index and individual sectioned pages. Just try to think of it in terms of your dice, the two resources and your colonies for starters. You roll dice, place them as restricted by the various locations, and do those actions. Most of the actions require the two resources and the board does a great job of clearly showing how many resource tokens you'll need and what the rules are for placing the dice. Your final goal is to keep placing your colonies on the board until have placed them all, at which point the game ends.
You can ignore the alien tech cards and the field generators your first few games, those alter the rules in fun ways. The game is deceptively complex because everything is laid out on the board in such a compact manner. When you strip it down it's a light worker placement euro with dice, like Kingsburg. You only have two resource types, limited number of locations you can go to. The Factions expansion increases the depth of the game manifold. But even in its current state, the streamlined nature of the game means there's a lot more straight player interaction with locations being blocked, resources being stolen, ships being removed and ships being destroyed.