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iPhone: Push Notifications are now LIVE

06-15-2009, 04:26 AM
#1
Joined: Jul 2008
Location: Orlando, FL
Posts: 4,491
Push Notifications are now LIVE

So why is this in the games section?

Cause the first app with it is Tap Tap Revenge 2!

I posted a quick mention in the Circuit_Strike.One thread as having notifications on cause the game to run a LOT slower, to the point where it was unplayable until I turned the push service off. So please be aware that having Notifications on can slowdown games.

TTR2 update:

What's new
Support for Push Notifications on iPhone OS 3! Tap Tap's icon on the Springboard will be badged with an unread count for new feed items. SMS-style alerts will arrive when you're challenged to a game by your friends.

New interface for sending a challenge to your friends, or creating a Battle. Choose from a list of Tapulous friends, or send email to others.
06-15-2009, 04:33 AM
#2
Joined: Dec 2008
Posts: 686
Switching wifi off before starting the game is the best solution - ads slow it down too.

06-15-2009, 04:38 AM
#3
Joined: Jul 2008
Location: Orlando, FL
Posts: 4,491
Quote:
Originally Posted by markx2 View Post
Switching wifi off before starting the game is the best solution - ads slow it down too.
TTR2 works just fine. But CSone doesn't at all.

It could be because TTR2 was obviously made to make use of 3.0 and it uses a special active throttling to avoid slowdown
06-15-2009, 05:03 AM
#4
Joined: Mar 2009
Location: Athens, Greece
Posts: 169
i have just installed it!!!!!
06-15-2009, 05:14 AM
#5
is this only for iphones?
06-15-2009, 05:26 AM
#6
Joined: Jul 2008
Location: Orlando, FL
Posts: 4,491
Quote:
Originally Posted by MetroGnome217 View Post
is this only for iphones?
no, the notifications will just appear whenever you have a wifi connection if you are on an ipod touch
06-15-2009, 05:38 AM
#7
Joined: Sep 2008
Location: Berlin/Germany
Posts: 946
How can the notifications slow down the game? They should be pushed to the device whether the app is running or not. And the app itself can push events to the server of the devs if the user creates such an event. What in this infrastructure can slow down a running app?

--
taptoplay.de

Plus+: Lakeshore / OpenFeint & Game Center: taptoplay.de
06-15-2009, 05:50 AM
#8
Joined: Jul 2008
Location: Orlando, FL
Posts: 4,491
Quote:
Originally Posted by Oliver View Post
How can the notifications slow down the game? They should be pushed to the device whether the app is running or not. And the app itself can push events to the server of the devs if the user creates such an event. What in this infrastructure can slow down a running app?
Notifications don't magically appear out of thin air. The device maintains a constant IP connection to Apple's servers. The third party's server tell's apple's server you have a notification.

The device checks with the server to see if there are notifications.

If notifications are present the device has to retrieve them then do the appropriate action. Sound, Badge, Alert (same as a sms pop up), or a mixture of the three.
06-15-2009, 06:09 AM
#9
Joined: Sep 2008
Location: Berlin/Germany
Posts: 946
Yes, but that would mean that the notifications would slow down the system as a whole and overall, the phone is of course already having a connection open to get calls and sms (while that not being a ip-connection). circuit_strike.one seems to have other problems.

Well, in few days we can all see the behaviour of apps with this feature enabled.

--
taptoplay.de

Plus+: Lakeshore / OpenFeint & Game Center: taptoplay.de
06-15-2009, 06:10 AM
#10
Joined: Apr 2009
Posts: 254
Anyway, i seriously doubt notifications are the cause for slowdowns...that would completely make Apple look like sh..