• Publisher: Lantansia
  • Genre: Adventure
  • Device: Universal
  • Size: 235.6 MB
  • Version: 3.05
  • Price: Free
  • Average User Rating:
    Not enough votes.
App description: ~Story~
A special agent, Sabio, of a mysterious organization, St. Guardian, is ordered to pursue a traitor, Pecador. Pecador steal St. Guadian's vital item, Solomon Ring and run to the well-known Italy ghost town Craco. Sabio go after him and encounter attacks by demons inside Craco.

In episode 1, Sabio have to find out Pecador. He has to fight with different kinds of demon. Those demons are tough. Some of them are smart, they don't fight with Sabio but challenge him by different quests. Meanwhile, he will meet other characters who get into Craco for different purpose. They can help Sabio to complete his mission.

~Battle System~
You play as Sabio. You have to kill demons before they beat you. You earn experience and coins during battles. After getting certain experience point, your character will level up and increase abilities. For coins you earn, you can make use of them for recovery items.

The control system is sample and easy. You can customize your buttons layout, which allow you to create the most appropriate control scheme.

~Boss Battle~
There are powerful demons inside Craco. For everytime you beat a boss, you learnt new skills and get a new equipments. You can use new skills to reach new area. And use equipments to upgrade you character.
But demons are never died, they are just sealed. They come back human world after a certain time period. You can beat them down again and again in order to get hidden items.

~Challenge~
Demons are smart. Fighting not work for all demons. You are challenged by different quests offered by demons.


~Other Features~
- Game community. Support GameCenter, Scoreloop with 8 Achievements.
- hidden Weapons and items.
- 3D Graphics, Support New iPad HD Retina Display
- Support bluetooth gaming control
- Universal

Future Updates
- New Playable Character
- New Weapons and Items
- New Area
- New Demons
- New Challenges
- New Achievements

Don't hesitate! Download and check them out!

Changes in version 3.0.4:
- Proofread Japanese Translation

Changes in version 3.0.3:
- Lemegeton Episode 2 New Content is available
- Support iPhone5 4 inch display

Changes in version 2.0.1:
- Jump Control is slightly adjusted. You can change direction in the air.
- Attack cancel is slightly speed up.
- and other minor improvements.

Changes in version 2.0:
- No more Ep1 Content Lock, Lemegeton is now FREE TO PLAY
- New Weapon Upgrade system
- New Skill Upgrade system
- Improved Gameplay Experience

- Compensation for Ep1 Content Unlock (Restorable)
* No Ad Banner
* 5 extra lifes
* bonus 10000 Gold
* existing game still valid after update

- new option to customize buttons layout

ANMC's comments:




We just informed our new Game is Approved and available on AppStore this morning
Hope you like it.

Homepage: http://www.lantansia.com/lemegeton/English/
10-12-2012, 05:48 PM
#21
Because we worry about double tap may not work well on touch screen, we ap a tradeoff between double tap and hold direction to Run.
If someone request, we may consider to make a modification.

We are collecting user feedback for version 1.00. And we are planning to make a small update before the release of Episode 2. So, feel free to give us comments.
10-12-2012, 06:20 PM
#22
Joined: Jan 2012
Location: Philippines
Posts: 19,228
Quote:
Originally Posted by ANMC View Post
Because we worry about double tap may not work well on touch screen, we ap a tradeoff between double tap and hold direction to Run.
If someone request, we may consider to make a modification.

We are collecting user feedback for version 1.00. And we are planning to make a small update before the release of Episode 2. So, feel free to give us comments.
The problem is the transition from walk to run. If going to jump on to 3 small platforms, you we are forced to stop walking so that we dont "run" after we land on the next small platform when we are still expecting a walk. On the other hand, i had made multiple jumps that came up short because i thought it was already at run time after the jump.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword

10-14-2012, 02:33 AM
#23
Hi,How I use teleport?
10-14-2012, 09:44 PM
#24
Exact-Psience:
Because I have test it many time an get use to the control scheme, I am not feeling this cause problem. We can make a change if the majority think double tap is better.


Masterchief:
Teleports are used to connect two or more visited teleports. You have to visit more than one teleport in order to display options on the panel.
10-15-2012, 07:42 AM
#25
This game needs the ability to move and re-size the on screen buttons. Im playing on ipad and its very uncomfortable how they are currently positioned.
10-15-2012, 09:39 AM
#26
Can someone confirm whether this game opens up a bit after you unlock chapter 1, I was getting kinda of a Metriodvania vibe but it was quickly changed by the open room>boss fight>small open room>boss fight pattern I noticed before being prompted to unlock the rest of the game. I was hoping for some exploration and to unlock abilities to reach boss fights not just walk from left to right into another boss fight immediatly after I had just finished one.

Playing: Clash of Clans, Boom Beach, Radiation Island, Micromon, Garou and of course the most important of all Street Fighter 4 Volt
GC:Voloster
10-15-2012, 09:43 AM
#27
Joined: Jan 2012
Location: Philippines
Posts: 19,228
the game does have a castlevania-feel to it and there is a bit of exploration in a later bit, after youve unlocked chapter 1. Unfortunately, after a while of missing jumps unnecessarily because of how Run is implemented, i have put this game to rest for now. I think Run is poorly implemented as it is right now, but we'll see how this pans out later..

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
10-28-2012, 01:15 AM
#28

Announcement: Lemegeton is going to be free to play.
Above all, We have to apologize to everyone who have paid us for the Ep1 Unlock inapp purchase. We are going update Lemegeton to ver2.0 and remove that lock. NO MORE COMPULSORY PURCHASES in Lemegeton ver2.0 and later. We intentionally think that a one time payment per episode is fair to players and creators. We want to provide mobile gamers a console style gameplay experience. In fact, we have received a lot of negative feedbacks about the compulsory charges no matter what we offer in the past two week.

Concerning those feedbacks, we decided to remove any compulsory payment. We want everyone can enjoy our creation instead of fragmenting who are paid and who are not. The reality is that we need resource to make a game. There will be ingame Ad Banner and optional inapp purchase gold pack in ver2.0. BUT NO MORE COMPULSORY PURCHASES. The update will include improvements regarding players comments, such as RUN will become an initial ability, new weapon upgrade system and ability learning system. Also, the difficulty level and enemy ability will be balanced against the changes. We promise the changes make Lemegeton more enjoyable and worth to play.


To be responsible for customers who paid for the Ep1 Unlock, we have drafted a compensation plan as follows:
* Ad Banner are automatically removed.
* addiction 10000 gold
* extra 5 lifes
As the Ep1 unlock is permanent, the compensation can be claimed for every installation.
Existing save data would be valid after the update. Items, game progress and character ability are preserved.

Hope everyone would be happy for those changes. Let's know what you think.

Last edited by ANMC; 10-28-2012 at 01:44 AM.
11-05-2012, 05:55 PM
#29
Joined: Jan 2012
Location: Philippines
Posts: 19,228
Update is live. Looking forward to how things pan out. This game has a certain charm that has me captured, but the way run is activated was a pain in the butt.

Downloading the update, and i hope to find some good news. And thanks for the freebies i guess.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
11-05-2012, 08:27 PM
#30
Thx for a fast reply

Just receive iTune's email this morning. The update is ready for download.

A lot of change is made in this version.
Beside the run, annoying bosses reborn is changed. Bosses now reborn manually instead of auto reborn.
You can modify onscreen controller position.

And there are many improvements that cannot list them all
You can play it as a new game.

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