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Zmbi: a 72-hour personal challenge!

10-09-2012, 06:21 AM
#1
Joined: Aug 2012
Location: Philippines
Posts: 97
Send a message via Skype™ to gambitph
Zmbi: a 72-hour personal challenge!


Zmbi has been released.

This "Upcoming" thread is closed.

-------


A 72-hour personal challenge of mine.

I came up with a very simple concept where you are a dumb zombie moving forward endlessly from city to city. Each obstacle he encounters will kill him and it's up to you to flick the object out of the way. The occasional hopeless person can be devoured and will become a zombie that'll join you. The number of zombies you have will serve as your number of lives in the game. The score will be the distance you've traveled without dying.

Current progress (this video keeps getting updated):

Youtube link | Pop Up


This is the progress after the first 3 hours of the challenge. All of the objects here except for the lamp post would be the flick-able obstacles:


I'm still thinking of more obstacles and more ideas to make this small game more fun, all suggestions are welcome!

Last edited by Red1; 11-07-2012 at 02:49 AM.
10-09-2012, 10:21 PM
#2
Joined: Aug 2012
Location: Philippines
Posts: 97
Send a message via Skype™ to gambitph
hour 4 update: added more obstacles. I plan to put in unique animations on how a zombie dies depending on the obstacle, this might be time consuming but it sounds like a good addition.

a traffic light (zombies wont die with this), 2 cones, mailbox, phonebooth, bench, and 2 bananas (yes zombies will die on these)

10-09-2012, 11:11 PM
#3
Joined: Aug 2012
Location: Philippines
Posts: 97
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Hour 5: this is the last of the obstacles:


Hitting the bus (and humvees above) will kill all the zombies, so flicking those obstacles is a must!
10-10-2012, 05:42 AM
#4
Joined: Aug 2012
Location: Philippines
Posts: 97
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Testing a zombie death by trash can sequence:

Youtube link | Pop Up
10-11-2012, 04:02 AM
#5
Joined: Aug 2012
Location: Philippines
Posts: 97
Send a message via Skype™ to gambitph
Current progress. Total manhours maybe around 24 hours.

Got multiple zombies on the screen working, with just trashcans spawning. So the goal is to swipe the obstacles out of your zombie army's way. Obstacles that touch the zombies would trigger a death sequence.. either the zombie get decapitated, or its body gets severed, or he trips on the trashcan and gets his head severed. Still thinking of how to implement a death sequence of the zombie getting squished flat on the ground.


Youtube link | Pop Up
10-11-2012, 07:39 AM
#6
Joined: Aug 2012
Posts: 2,082
I see lots of potential in the last video. I simply love the pixel art and the funny death ragdoll animations cant wait to see some zombies slip on that banana haha. Keep up the great work!

Ill dedinitely keep an eye on this thread.
10-12-2012, 02:19 AM
#7
Joined: Aug 2012
Location: Philippines
Posts: 97
Send a message via Skype™ to gambitph
Haha thanks @Primoz! Check the video, the banana peel is in there

Here's an update, just now got 30 man hours into the game since I had some personal stuff to take care of. I got some other obstacles finished: banana peel, dumpster, barbed wire, barricade, and the front side humvee. Still a lot more to do though!


Youtube link | Pop Up
10-12-2012, 08:16 AM
#8
Joined: Aug 2012
Location: Philippines
Posts: 97
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36 hours into the development. I'm finally done with all the death animations. I ditched the bus since I decided to just have all of the obstacles to always get only up to 1 kill each. Made the humvee also drive forward for some unique factor. I find the mailbox animation especially delightful with the flying letters being scattered

Time to move on finishing the main gameplay before time runs out


Youtube link | Pop Up

Last edited by gambitph; 10-12-2012 at 08:25 AM.
10-12-2012, 09:47 AM
#9
Joined: Aug 2012
Posts: 2,082
I was in school when you posted that video, so I showed it to my classmates and we had a good laugh, because the death animations are just hilarious! Especially the one with the banana peel
When we saw the telephone booth we were like: "Oooo now it's gonna kip over!" but it did nothing special (take this as a suggestion ). But still, awesome work so far!
10-12-2012, 10:07 AM
#10
Joined: Aug 2012
Location: Philippines
Posts: 97
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Haha nice! Alright, lemme see how ridiculous I can make the phonebooth one. How about... his head falls to the ground, then the booth slowly tips over and crushes it. haha!

Thanks for the suggestion, if you have more please do say!

Edit: I watched the video again, yea you're right the phonebooth was the weakest one in the bunch

Last edited by gambitph; 10-12-2012 at 10:12 AM.