★ TouchArcade needs your help. Click here to support us on Patreon.

Space Chicks - Amazing Endless Platformer Launches Nov. 21

10-15-2012, 07:31 AM
Joined: Oct 2012
Posts: 30
Hello saiyukialex
Yes this game is already optimized for iPhone 5.

Thanks for the interest !
10-20-2012, 07:37 PM
Joined: Oct 2012
Posts: 30

Another spicy screenshot from our upcoming game Space Chicks..!

Have you ever driven a sports car in space ?

...Thought so yea...!

Space Chicks Team

Last edited by SpaceChicksTeam; 10-30-2012 at 01:46 PM.

11-26-2012, 08:12 PM
Joined: Oct 2012
Posts: 30
Hello again!

We've been quiet for a few days because we've been working hard on "Space Chicks" to release it sooner! But since TouchArcade mentioned Space Chicks on their Upcoming Game Watch article, we thought that deserved a celebration! So we decided to share! Here is another spicy screenshot from Space Chicks:

That's just a tip on another crazy thing you'll have to deal with to save all the Space Chicks !! We're hoping to reveal one big feature really soon, probably our favorite one! Keep the Chicks under your radar

Last edited by SpaceChicksTeam; 11-27-2012 at 01:45 PM.
11-27-2012, 03:55 AM
Joined: Nov 2012
Location: Someplace surrounded by zombies & robotic thinking entities.
Posts: 2
Cool looking game!

The cool, cheesy planets and graphics remind me of those planet animation interludes on the Sitcom Third rock from the sun.

I really liked the music that I heard on the gameplay preview footage. Who does the music on Space Chicks, might I ask?

Funny how I thought maybe Grant Kirkhope from Rare at first. It does sound a lot like the goofy, creative music from the older Rare video games.

Someone has to have a real copy of Banjo Threeie (for the GameCube) out there, and willing to sell to me for an outrageous amount of money??
11-27-2012, 10:41 AM
Joined: Oct 2012
Posts: 30
Hello Zar-Unity !

The gameplay music was created by John Hoge, a "new kid on the block". He's done some work for Ratchet and Clank: Full Frontal Assault and he's a really talented individual

We were definitely aiming for something that sounded really "retarded" and original! Glad you noticed !

Thanks for your interest !
11-27-2012, 03:39 PM
Joined: Nov 2012
Location: Someplace surrounded by zombies & robotic thinking entities.
Posts: 2
What's your inspiration from the artwork style?

So colorful, goofy and fairy tailish. How did the concept for this game and it's artwork style come to be?

It's kind of original if I do say so myself. Oh and thanks for replying (and thanks in advance for replying yet again.)

Someone has to have a real copy of Banjo Threeie (for the GameCube) out there, and willing to sell to me for an outrageous amount of money??
11-27-2012, 04:33 PM
Joined: Oct 2012
Posts: 30
Hello again Zar-Unity.

Honestly, about the concept behind Space Chicks, everything happened really fast. We planned to work on a platformer for iPhone, but we didn't want to deal with on-screen controls, or forcing you to run forward as there are a lot of games like that (most of my favorite mobile games are like that!). We tweaked and played with a lot of different concepts until we found something that we would really have fun with. That lead us to something similar to what the game is now. Playing with space physics was really cool , and so we spent 2 or 3 months , just adding fun stuff, laughing and playing with it. That's how some stuff such as Asteroids, Spaceships , Chicks, Explosions, Enemies and others (we can't reveal more lol) came to be!

We like to think we've created some kind of Space Playground! As for the Art itself it's hard to tell, it's creative work, we did not look for an inspiration, it's probably just the mix of a lot of stuff we've seen and our own vision of what we wanted to achieve. We just knew we wanted it to look crazy and different.

This is a game we made to play ourselves as we believe that's the only way you can provide something truly fun for others. Because of that we made sure the game is never the same, there is no telling exactly what will happen, we added a lot of specific randomness so we still wanted to play it after we finished it. I guess that's one of the things we love the most about Space Chicks!

Thank you again for your interest!!!
11-28-2012, 08:23 PM
Joined: Oct 2012
Posts: 30
Hi again!

As mentioned before, one of our biggest goals with "Space Chicks" was to create an Endless Physics Platformer, that does allow you to move in every direction while keeping controls as simple as possible and that's always different, so we could surprise ourselves everytime we played it as well. For that we did not want to relay on randomness that could at times fail our intentions for the game concept, we wanted to bring some true level design for the player. Based on levels created by our level designer, we developed a system that manages that for us and that offers an experience with a lot of depth and replayability. This system manages almost every thing you see in the world, the game makes an effort to surprise you when you think you've seen it all. We can ensure you every trip you make in the "Space Chicks" world will feel fresh. The simplest example are the Chicks, there's a lot of combinations for them. Take a look at just a few examples of the Chicks you might encounter on your journeys:

Come on...there's gotta be one you found attractive..!

We'll try and keep you updated on more cool stuff from "Space Chicks"!

12-17-2012, 11:05 AM
Joined: May 2012
Location: USA
Posts: 444
Is this comming out this year?
08-23-2013, 11:11 AM
yep it will be coming this year - I'm publishing it.
Its really polished and awesome!