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  #31  
Old 10-17-2012, 07:52 AM
mikahslash mikahslash is offline
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Default Controls

Guys!
So I heard your complains about controls and I'm actually working on a virtual D-Pad right now for the next update!
If you have any suggestions, let me know!

Thanks!
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  #32  
Old 10-17-2012, 08:03 AM
psj3809 psj3809 is online now
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^Thankyou

Please let me know once the update is out and i'll be playing this one again. The game looks great but i personally thought the controls let it down.

If we can have a d-pad thats great, a button (icon) is also needed to press to thrust. Please add onscreen buttons (or the option) instead of swipes.

Look forward to the update
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  #33  
Old 10-17-2012, 11:19 AM
mikahslash mikahslash is offline
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Quote:
Originally Posted by psj3809 View Post
^Thankyou

Please let me know once the update is out and i'll be playing this one again. The game looks great but i personally thought the controls let it down.

If we can have a d-pad thats great, a button (icon) is also needed to press to thrust. Please add onscreen buttons (or the option) instead of swipes.

Look forward to the update
Thanks for your feedback!
I will post some WIP to show you how the controls look.
It's my first game so, yeah, it's not perfect and I should have implemented alternative controls.
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  #34  
Old 10-17-2012, 11:24 AM
psj3809 psj3809 is online now
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Well done for being honest, perhaps you did but at beta stage you should get a few testers, they can provide valuable feedback on the controls which are one of the main things to get right on iOS. Or look at similar platform games and what works well with those.

Either way looking forward to your update.
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  #35  
Old 10-17-2012, 11:37 AM
Exact-Psience Exact-Psience is online now
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Quote:
Originally Posted by psj3809 View Post
Well done for being honest, perhaps you did but at beta stage you should get a few testers, they can provide valuable feedback on the controls which are one of the main things to get right on iOS. Or look at similar platform games and what works well with those.

Either way looking forward to your update.
Most beta testers nowadays become suckups though. They just say that the game is fantastic and dont point out anything amiss on a game. When 1 starts to point one fault out, everyone else just agrees.

You could try getting some "veterans" from the TA forum to beta test, im sure they can find faults or tidbits that could help in improving the game... And they give their feedback and not keep it to themselves.
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  #36  
Old 10-17-2012, 01:52 PM
B30 B30 is offline
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Quote:
Originally Posted by mikahslash View Post
Guys!
So I heard your complains about controls and I'm actually working on a virtual D-Pad right now for the next update!
If you have any suggestions, let me know!

Thanks!
I like 'em - These controls are the challenge of the game, so don't change 'em. And by the way, great art-style!

Last edited by B30; 10-17-2012 at 01:58 PM..
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  #37  
Old 10-17-2012, 04:27 PM
mikahslash mikahslash is offline
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Quote:
Originally Posted by B30 View Post
I like 'em - These controls are the challenge of the game, so don't change 'em. And by the way, great art-style!
Thanks!

You're absolutely right! Part of the challenge is to master the touch controls but as someone said in this forum, sometimes people don't want to waste time learning controls.

I think it's a shame to exclude a lot of players because of that.
So, the idea is to give players the choice : touch or virtual buttons.
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  #38  
Old 10-17-2012, 04:41 PM
mikahslash mikahslash is offline
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Quote:
Originally Posted by Exact-Psience View Post
Most beta testers nowadays become suckups though. They just say that the game is fantastic and dont point out anything amiss on a game. When 1 starts to point one fault out, everyone else just agrees.

You could try getting some "veterans" from the TA forum to beta test, im sure they can find faults or tidbits that could help in improving the game... And they give their feedback and not keep it to themselves.
Yeah if anyone is interested to beta test, just hit this link to register into my Testflight account : http://tflig.ht/eVGmf0
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  #39  
Old 10-25-2012, 03:28 AM
mikahslash mikahslash is offline
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Hi!
I've been working on an alternative control scheme and this is how it looks :



So the controls will be bery Lunar Lander-like (it's not a jumping game). Left, right and thrust. Press thrust to activate the jetpack and release to switch it off.
Thrust button is surrounded by item buttons (grenade and gravity orb)

Of course, I can add some transparency later on the virtual buttons.

What da ya think?
Thanks for your feedback!
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  #40  
Old 10-25-2012, 03:42 AM
psj3809 psj3809 is online now
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Think they look great and should work really well.

Pressing left/right and thrust is excellent, reminds me of JetPac from the 80's which worked the same way with the thrust.

Cant wait for this to get updated now ! Thanks
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