|
#251
|
||||
|
||||
|
Quote:
|
|
#252
|
|||
|
|||
|
Quote:
On my iphone this game looks retively ok, but on the new ipad it would be vastly improved with a little better graphics. Anyway, this will be my last question about this, if you could take a second to address this. If sales are much better from the less than 50 mb thing, or other things, please let us know. Thanks. |
|
#253
|
|||
|
|||
|
Quote:
I'll be really upfront with you. We don't have a lot of money...actually we used all of the tiny amount of money we got off the limited success of the Kunundrum launch. I haven't drawn a salary in two years... honestly, I haven't made a dime in 2 years. So the resources were limited to say the least and it was a shit-ton of work to take care of everything. The end credits almost embarrass me a little because my name is all over the damn thing, but we're so grass roots that I had to put on many a hat But that's business and it takes time to grow.We had to make concessions where I would have loved to poured a lot of time and money on so many things, but it just wasn't there. It's not an easy business to get into, but it's even harder to maintain. This is a dream of mine and I left a number of jobs behind to do this. Without any funding or backing, belts tighten and sadly features lessen. I know a number of high quality artists that I would love to commission(top tier industry types) if they would take the job on, but without the cash to both support your business and contractors, the DIY factor rises. We'll see how this launch goes and where we all are in terms of support and funding. I would love to intensify everything! I mean hell I'm a UI Artist by nature and I hardly got any time on that even. I'm sorry if it's falling short on any level for you, I really am. Technology refreshes itself so many times during a cycle that if you're not right there, you can get left behind. I don't want that to happen, but with this issue in front of me there wasn't much I could do as money and time had both hands tied behind my back. I had a composer I was so happy with that wanted to work with us but even that small price couldn't be paid and again we ran out of time... it's never ending haha So we had to make a decision and we went with what we created. Most of what you see in game cost us nothing because it came directly from resourefulness and effort. And for that I'm pretty proud ![]() Anyway... we will try to increase the quality level of our titles as we grow. But if we can't grow I'm afraid quality will be the least our of worries haha Instead how about...what am I going to eat for 0 dollars hahahaha
|
|
#254
|
|||
|
|||
|
Quote:
Most people have access to wifi at some point during the day, and personally it's never been an issue for me.. I believe the 50 mb limit might sometimes detrimental to some games visuals and sound quality. I've at level 46 now and I'm at a point now where I suspect your level designer is actually evil!! Loving the game regardless..
|
|
#255
|
|||
|
|||
|
HTWGames,
Thanks! Great game, keep up the great work! |
|
#256
|
|||
|
|||
|
Quote:
And we actually were at like 48.7mb and were hoping it would make it...but Apple puts stuff into the binary that pushed it over and ugh....
|
|
#257
|
|||
|
|||
|
Quote:
I haven't had any issues with the touchscreen registering, in fact, I find it remarkable precise, but I'm playing on an iPad 3. As mentioned by the Dev, it may just be a memory leak. I've had those many times on my iPhone 3GS, ancient thing as it is.. A reboot have solved it for the most part, although lately, after the last two iOS releases, even games that looks like the phone should have no problem handling have begun to stutter.. Maybe I should have kept it on iOS 4.. Games like Mikey Shorts runs badly on my iPhone now. And that's a Phone that used to run Infinity Blade... |
|
#258
|
|||
|
|||
|
Regarding the retina graphics. I think improving the resolution of the main girl would go a long way towards making it look better. She looks pixelated and everything else passes by so quickly it's not as noticeable.
I hope this game takes off enough to support you and the other devs. I would love to see more games from you guys. |
|
#259
|
|||
|
|||
|
I am not too concerned about the graphics; I think they look pretty good on my iPad 3. After all, this game is really about the game play challenge.
One thing I would like to see added is a Game Center leaderboard that reflects progress on the story mode. I could see a couple of ways of doing it. One way is to simple reflect the number of levels where a flawless is achieved, although the granularity would be quite low. An alternative would be to assign points to each type of goal achieved (each letter, special, etc) and show the total points. Last edited by slewis7; 10-16-2012 at 07:27 AM.. |
|
#260
|
|||
|
|||
|
I also found level 15 much harder than the levels that preceeded and followed it. It required a brain switch that I didn't immediately make, apparently. I had that at more times, that the difficulty progression seemed a bit off. Not a big deal though, and it is interesting to see here that others had that with other levels. I saw level 19 mentioned as super hard for example, so I worried when I got there after struggling with 15 but I found it not so hard. I still find 15 difficult, I have all the polara until then, but I cannot get that last A near those circles near the end. No problem though, there's still so much to do and I'll get back to it later.
I find the endless modes quite hard and they feel a bit too random for me. I'll probably get a bit better at pattern recognition over time, but still, my high score at random normal is only 748 and even that was mostly luck. I voted for this as GOTW. Found it difficult to choose between this and Crazy Taxi. I chose this one mainly because it just works much better on my iPad 1 and therefore it got a lot more gameplay than Crazy Taxi, so it seemed only fair to vote for Polara, even though the games are impossible to compare otherwise. I love that the filesize is so small for such a big game. I don't really buy runners anymore and have also been disappointed in too many platformers. This one looked interesting enough, the price was low, no IAP's, but if the filesize would have been large, I would have to make room on my device and probably not have gone through the trouble. I recently even deleted Crazy Hedgy, which is one of my favorite games ever, because of space concerns. I really like slewis7's idea of leaderboards with points for each letter! I hope you'll consider something like that. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|