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  #1  
Old 03-03-2013, 02:30 PM
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jrhee jrhee is offline
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Default Liege - a story driven, tactical RPG

Introduction
Hi! I'm currently working on a story driven, tactical RPG called Liege using cocos2d. My goal with the project is to extend the classic, top-down JRPG format to create an interesting blend of compelling, character focused narrative and elegant, accessible tactical combat. Other areas I'm focusing on include creating a unique, hand drawn visual aesthetic, and a minimalist, touch optimized interface.

The project is still in its early stages, but I wanted to start sharing some of what I have so far. I'm currently focusing on putting together a proof of concept to vet the key technical components, design elements, and visual tone that will support the final game. Please take a look at the video and screens below for more info!

Proof of Concept Video

Youtube link | Pop Up


Screenshots


Once the demo's complete (hopefully by end of March), I'll be switching gears and focusing on churning out content for the final game, which I'm hoping to complete in time for the IGF submission deadline later this year. I'll be starting to post status updates on my website and Facebook page in case you're interested in following along. Please let me know if you have any questions or feedback.

Cheers!

Last edited by jrhee; 03-03-2013 at 02:48 PM..
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  #2  
Old 03-03-2013, 03:01 PM
lyace21 lyace21 is offline
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Will you be having a beta testing?
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  #3  
Old 03-03-2013, 03:22 PM
undeadcow undeadcow is offline
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Hopefully things go well with these projects; they sounds like a promising games I'd be excited to play. Keep us updated.
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  #4  
Old 03-03-2013, 04:28 PM
Darth Nihilus Darth Nihilus is offline
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Looks hauntingly beautiful, I'll be keeping an eye.
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  #5  
Old 03-04-2013, 10:07 AM
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jrhee jrhee is offline
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Thanks all for the feedback!

@lyace21, I'm planning to start a beta once I'm further along, probably in a few months. Will continue to post updates here and on my website/FB for anyone who's interested.
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  #6  
Old 03-16-2013, 07:14 PM
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jrhee jrhee is offline
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Default 3/16 Update

Hi! Quick update from my devlog: Over the last few weeks I’ve been fine tuning some of the basics I’ll need to support things like cutscenes, dialogue, etc. I’ve also been playing around some more with effects to get different types of atmospheres/weather/etc. Lastly, I’ve been working on figuring out how combat animations will work. Here’s a quick video and some screenshots which showcases some of what I’m talking about:


Youtube link | Pop Up






Cheers!

Last edited by jrhee; 03-16-2013 at 07:16 PM..
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  #7  
Old 03-16-2013, 10:55 PM
Kedens Kedens is offline
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This looks epic.. Keep us posted!
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  #8  
Old 03-16-2013, 11:00 PM
KennyK KennyK is offline
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Wow, the graphics looks stunning. So I'm assuming the combat will not be turn based?

Regardless, I'm looking forward to participating in any Beta opportunities you may have open for us
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  #9  
Old 03-16-2013, 11:07 PM
Sambobsung Sambobsung is offline
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Looks awesome.
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  #10  
Old 03-17-2013, 04:40 PM
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jrhee jrhee is offline
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Thanks all! @ KennyK: The combat will be turn based; the video was primarily meant to test cutscene sequencing code and combat animations that will be used in playable sequences. Will definitely keep everyone posted once the beta stage nears.
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