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#1
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Introduction
Hi! I'm currently working on a story driven, tactical RPG called Liege using cocos2d. My goal with the project is to extend the classic, top-down JRPG format to create an interesting blend of compelling, character focused narrative and elegant, accessible tactical combat. Other areas I'm focusing on include creating a unique, hand drawn visual aesthetic, and a minimalist, touch optimized interface. The project is still in its early stages, but I wanted to start sharing some of what I have so far. I'm currently focusing on putting together a proof of concept to vet the key technical components, design elements, and visual tone that will support the final game. Please take a look at the video and screens below for more info! Proof of Concept Video Youtube link | Pop Up Screenshots ![]() Once the demo's complete (hopefully by end of March), I'll be switching gears and focusing on churning out content for the final game, which I'm hoping to complete in time for the IGF submission deadline later this year. I'll be starting to post status updates on my website and Facebook page in case you're interested in following along. Please let me know if you have any questions or feedback. Cheers! Last edited by jrhee; 03-03-2013 at 02:48 PM.. |
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#2
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Will you be having a beta testing?
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#3
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Hopefully things go well with these projects; they sounds like a promising games I'd be excited to play. Keep us updated.
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#4
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Looks hauntingly beautiful, I'll be keeping an eye.
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#5
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Thanks all for the feedback!
@lyace21, I'm planning to start a beta once I'm further along, probably in a few months. Will continue to post updates here and on my website/FB for anyone who's interested. |
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#6
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Hi! Quick update from my devlog: Over the last few weeks I’ve been fine tuning some of the basics I’ll need to support things like cutscenes, dialogue, etc. I’ve also been playing around some more with effects to get different types of atmospheres/weather/etc. Lastly, I’ve been working on figuring out how combat animations will work. Here’s a quick video and some screenshots which showcases some of what I’m talking about:
Youtube link | Pop Up ![]() ![]() ![]() Cheers! Last edited by jrhee; 03-16-2013 at 07:16 PM.. |
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#7
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This looks epic.. Keep us posted!
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#8
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Wow, the graphics looks stunning. So I'm assuming the combat will not be turn based?
Regardless, I'm looking forward to participating in any Beta opportunities you may have open for us
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#9
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Looks awesome.
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#10
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Thanks all! @ KennyK: The combat will be turn based; the video was primarily meant to test cutscene sequencing code and combat animations that will be used in playable sequences. Will definitely keep everyone posted once the beta stage nears.
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