Evil Master Overlord - Real time dungeon defense strategy

10-16-2012, 11:10 PM
#11
Quote:
Originally Posted by MobileMaster88 View Post
What weapons will be available in EMO?
There will be melee, ranged, and magic weapon types, and three levels of each - basic, enhanced, and epic. So all told, there will be 9 different weapons (at first - later we'll update with more). In addition every weapon will have unlockable gem slots - 1 for basic, 2 for enhanced, and 4 for epic.
Here are the weapons currently in the game:
Sword and shield
Bow
Magic bolt staff
Dual blades
Composite bow
Lightning bauble
Greatsword
Ninja stars (shuriken)
Fire wand

These are not the final names though - as I mentioned, we'll be having a naming contest, so players will get to name some of the weapons and armor soon.

Last edited by LCDDreams; 10-16-2012 at 11:16 PM.
10-17-2012, 04:22 PM
#12
When will be the naming contest?

10-17-2012, 05:22 PM
#13
Quote:
Originally Posted by LordGek View Post
Sure that cobblestone theme looks nice, but how easy is it to hose off once covered in dead adventurer body parts?
Quote:
Originally Posted by MobileMaster88 View Post
What weapons will be available in EMO?
Ah, loving the style more with every picture, brings me back to the days of Dungeon Master and even Dungeon Defenders.. I don't know why were' not seeing more games with this style, too many are all dark and brooding.. Just because I want to be evil and murderous doesn't mean I have to be all dark and serious heh.
10-18-2012, 01:38 PM
#14
Quote:
Originally Posted by MobileMaster88 View Post
When will be the naming contest?
Most likely some time in the next week.

Here's some more concept art - our mage hero!
10-18-2012, 04:38 PM
#15
aah, I love him.. I love that the page he is linked to calls him Senile.. I can't wait to see how this guy looks in game. When do we get to see some shots of this in game? The idea of tetris combined with dungeon master is just too much for me to handle, I'm dying to see how you guys realize this in action!
10-18-2012, 05:21 PM
#16
He looks like Mikey in Fantasia
10-18-2012, 07:22 PM
#17
Quote:
Originally Posted by florendas View Post
He looks like Mikey in Fantasia
Ha, well if you combined Mickey and the Sorcerer then yeah, you're right! Hadn't even noticed that. The design has actually changed quite a bit over the months, so I think I still see him as he used to be.
10-20-2012, 11:25 PM
#18
Here are some images that give you a peek into how the game will work. These are the wall pieces for the castle levels and the dungeon levels, respectively:



10-20-2012, 11:36 PM
#19
The wall pieces look really cool. I wonder if you will be able to interconnect them with one another or if they will be just made so you can stack them. It would also be great if you get extra points for create specific patterns with the various pieces.
10-21-2012, 04:35 AM
#20
awesome to see some of these in-game assets.. Some studios find it tough to carry a certain visual style over from the concepts but these are looking great. Hopefully you are able to do this with all of the assets. Can't wait for more images