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Evil Master Overlord - Real time dungeon defense strategy

10-21-2012, 03:05 PM
#21
Joined: Jul 2011
Location: San Jose, CA
Posts: 385
Quote:
Originally Posted by MobileMaster88 View Post
The wall pieces look really cool. I wonder if you will be able to interconnect them with one another or if they will be just made so you can stack them. It would also be great if you get extra points for create specific patterns with the various pieces.
The pieces will come down in a queue, one at a time, and you'll be able to place and rotate each one however you like, as long as there is always a path from the entrance to the EMO's stash (if you try to block the path, the game won't let you place the wall). Not quite sure what you mean by stack them, but the dungeons are one story high - you can't put one wall on top of another.

The extra points for patterns idea is an interesting one. That won't be in the game, but maybe something for us to consider for a future update. Of course, most of the time you'll be more concerned about getting rid of those pesky heroes than about making a pretty dungeon..
10-21-2012, 08:18 PM
#22
Joined: Jul 2011
Location: San Jose, CA
Posts: 385
Here's a video of the wizard in action!


Youtube link | Pop Up

10-22-2012, 09:56 PM
#23
The way the wizard dies is awesome....maybe it would be cool if you had some smoke coming from him as he disappears.
10-23-2012, 01:38 AM
#24
Joined: Jul 2011
Location: San Jose, CA
Posts: 385
Quote:
Originally Posted by MobileMaster88 View Post
The way the wizard dies is awesome....maybe it would be cool if you had some smoke coming from him as he disappears.
It's funny that you mention that... The effects are definitely not in there - his second animation is shooting off his spell, which is obviously not visible. But yeah, smoke may very well make it in there.

Just posted some wallpapers to the EMO facebook page (too big to embed here).
10-23-2012, 08:07 AM
#25
Joined: Oct 2012
Posts: 26
ah that's awesome, very wicked witch of the west. So do you guys have plans for additional heroes in the future? Do the current heroes work together or something or do they just come out single file and march towards the treasure?
10-23-2012, 03:09 PM
#26
Joined: Jul 2011
Location: San Jose, CA
Posts: 385
Quote:
Originally Posted by unc0nnected View Post
ah that's awesome, very wicked witch of the west. So do you guys have plans for additional heroes in the future? Do the current heroes work together or something or do they just come out single file and march towards the treasure?
Most definitely - more heroes, traps, barriers, and minions will be added in the future. And yes, the heroes work together - so they enter and work more as a party than as a stream of enemies in typical TD games.
10-23-2012, 03:45 PM
#27
Joined: Feb 2009
Location: Redding, CA, USA
Posts: 11,201
Okay, now that I've seen some pieces this is starting to gel in my brain. Will it just be castle/dungeon pieces popping up to be placed or will we also be placing the dungeon inhabitants?

How do all of those weapons we saw fit into this?

Tim "Lord Gek" Jordan, Game Consultant
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10-23-2012, 11:07 PM
#28
Weapons

It seems that there are only swords available in the game. Why not have other medieval weapons such as a Mace or Battle Axe. That would be awesome.
10-25-2012, 03:39 AM
#29
Quote:
Originally Posted by master lee View Post
Me to I love the art work and overlord looks great!
PS: I will like to see a gameplay video soon as possible
Yeah, me too. Can't wait for the gameplay video. I want to see the heroes in action.
10-25-2012, 11:15 AM
#30
Joined: May 2009
Location: Bay area, CA
Posts: 2,380
Quote:
Originally Posted by LordGek View Post
Okay, now that I've seen some pieces this is starting to gel in my brain. Will it just be castle/dungeon pieces popping up to be placed or will we also be placing the dungeon inhabitants?

How do all of those weapons we saw fit into this?
In addition to the walls, there will be traps, barriers, and minions. You will also be able to use spells against the incoming heroes.

The weapons are for the EMO, for him to fight the heroes when the Heroes reach him.