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#21
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The extra points for patterns idea is an interesting one. That won't be in the game, but maybe something for us to consider for a future update. Of course, most of the time you'll be more concerned about getting rid of those pesky heroes than about making a pretty dungeon..
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#22
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#23
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The way the wizard dies is awesome....maybe it would be cool if you had some smoke coming from him as he disappears.
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#24
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Just posted some wallpapers to the EMO facebook page (too big to embed here). |
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#25
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ah that's awesome, very wicked witch of the west. So do you guys have plans for additional heroes in the future? Do the current heroes work together or something or do they just come out single file and march towards the treasure?
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#26
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Most definitely - more heroes, traps, barriers, and minions will be added in the future. And yes, the heroes work together - so they enter and work more as a party than as a stream of enemies in typical TD games.
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#27
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Okay, now that I've seen some pieces this is starting to gel in my brain. Will it just be castle/dungeon pieces popping up to be placed or will we also be placing the dungeon inhabitants?
How do all of those weapons we saw fit into this? |
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#28
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It seems that there are only swords available in the game. Why not have other medieval weapons such as a Mace or Battle Axe. That would be awesome.
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#29
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#30
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The weapons are for the EMO, for him to fight the heroes when the Heroes reach him. |
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