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  • Publisher: Noisy Typing
  • Genre: Puzzle
  • Device: Universal
  • Size: 6.8 MB
  • Version: 1.4.1
  • Price: Free
  • Average User Rating:
    Not enough votes.
App description: Users say:
"Great puzzle app"
"This game has drawn me in like few other games manage to."
"Very simple and direct gameplay"
"I love this game, every one is a new challenge."
"A great work out for the brain."
"I wasn't a fan of logic games I played this game."

If you like elegant puzzles with simple rules, you'll love this game.

There are only two rules:
1. Connect all letters.
2. Fill the board.

Packaged in retro pixel graphics with a haunting, ambient soundtrack, you get 100 challenging levels for free to give your brain an old-school workout.

Levels are generated by an algorithm that mixes rules and randomness to generate innovative and surprising variations in puzzle design. So you get a fresh challenge every time!

Follow our story at facebook.com/noisytyping

Thanks to these fine people:
- Ilya Kaplan for music
- Yuji Oshimoto (http://www.04.jp.org) for fonts
- Stefan Aleksi for the background pattern
- Trello (http://trello.com) for keeping us organized.

karanvasudeva's comments:
Hi all,

I'm the developer behind Alphabet Connection: our first indie game released two days ago: https://itunes.apple.com/us/app/alphabet-connection-arukone/id560852073

It's a clean Arukone implementation with an 8-bit look, 100 free levels and no ads.

I also drew a webcomic on how we made it: http://noisytyping.com/the-making-of...et-connection/

Comments are welcome

10-15-2012, 12:38 PM

10-15-2012, 03:27 PM
Joined: Mar 2012
Location: Tacoma, WA
Posts: 276
I really like the interface and the ambient music but this is lacking 2 things that nearly all the arukone apps lack in the app store; gamecenter and the ability to draw lines without completing a link. I solve numberlink puzzles on Nikoli's site every time they're published and having the ability to note corners and lines without assigning them to a number (or in this case a letter) is crucial to solving some of the more complex puzzles. If you add these things I'll purchase the extra packs and it would really make this stand out against your competition.

Last edited by .THOTH.; 10-15-2012 at 03:40 PM.
10-15-2012, 08:38 PM
Joined: Dec 2011
Posts: 4
I used to do the same thing with Nikoli's NumberLink puzzles. It was just an early direction I took with the code that somehow excluded the ability to draw unattached lines. Now that I think about it, there is no good reason for having left it out. GameCenter yes, I didn't think there would be demand for it, but apparently there is.
Many thanks for the feedback, .THOTH.
10-16-2012, 04:24 PM
Joined: Mar 2012
Location: Tacoma, WA
Posts: 276
Thanks for considering those changes, I think I speak for most ios gamers when I say that gamecenter is a huge selling point. Personally for me I'd like it not for high scores but achievements, something to show that you've solved all of the puzzles. Nice to see a fellow Nikoli puzzler here in the forum btw.
10-16-2012, 11:34 PM
Joined: Dec 2011
Posts: 4
Thanks, I'll definitely build Game Center into the next update, though 'floating' paths may be a little more difficult. I'll give it a shot anyway. I hadn't planned for Game Center in the first release because I've not been a regular user of that feature until very recently (starting with Super Hexagon) but I see the appeal now. Also coming is multiple hints per level.