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#11
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In German:
Man hat Karten auf der Hand, die aus zwei Feldern bestehen. Die Karten werden abwechselnd auf das Spielfeld gelegt. Man muss versuchen, Flächen mit gleicher Farbe auszubauen. Ab einer bestimmten Größe, baut man eine Pagode, ab einer weiteren Größe eine Doppelpagode. Wenn man mit seinen Flächen an ein Dorf grenzt (die sind auf dem Spielplan vorhanden), erobert man das Dorf! Grenzt auch ein anderer Spieler an das gleiche Dorf, kann er es erobern, wenn sein Land größer ist! Das Spiel endet, wenn man keine Pagoden mehr auf der Hand hat. I hope someone will understand this and maybe translate ... this is a short version. |
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#12
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This seems like a nice addition to the Knizia lineup. A light T&E is exactly what I want for a quick game on the go. This should fit perfectly between Alien frontier and Ascension if plays as I hope.
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#13
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Quote:
//Pedroapan |
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#14
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Quote:
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#15
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This is definitely a keeper. Like many Knizia games, it seems deceptively simple, but has a lot of strategic depth. It seems to have a really nice balance of simple mechanics vs. deep strategy. The UI and polish are also quite good. Recommended.
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#16
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Quote:
Have you tried multiplayer? Is it Async as well as Pass'n'play? Is there ELO-ranking? Random opponents or just GC-friends? Ingame chat? Would love a full scale review of this one. //Pedroapan |
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#17
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Those are all good questions, but it would take me some time to answer them, as I haven't had a chance to try multiplayer. It may be a while...if someone else doesn't answer, I'll try to later.
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#18
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This is a nice tile laying game with simple rules but nevertheless some strategy involved. I played two games yet, the first with the easy AI - I lost! So I think the computer is quite competent
The second with two friends pass-and-play. The player who places all his huts first, wins. You have a hand of three random tiles who show two squares of three colors, from which you place one next to another tile or the three colored start fields. Two or more connected squares with one color are provinces, you may place a hut on a province. When your province is 5 squares or more, you place a second hut there, and it cannot be conquered anymore by another player (a province can be taken away by a connected enemy territory of the same color that is bigger). There are neutral squares called villages on the board; if you have the majority of huts on the squares next to them, you can place another hut there. But if that majority changes, the village also goes to another player. The complete rules can be downloaded on BGG. I cannot imagine this game on an iPod or iPhone, the game board is simply too big. It just fits on the iPad screen. Last edited by abstractgamefreak; 10-16-2012 at 09:12 AM.. |
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#19
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A very solid implementation of a clearly RK styled game. If forced to sum up in a nutshell it's Ingenious meets T&E. Using two segmented domino pieces with each segment taking 1 of 3 possible colors, your task is to claim the most territories. Note that the goal isn't actually to control the most space on the board, but be the first to use up all of your territory markers. So while a big territory would keep you safe from being absorbed, several smaller territories would actually serve this goal better but at the cost of being more vulnerable to takeover. How do you balance these two opposing aspects?
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#20
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Sounds interesting. I may have to pick this up. Could use a deal on iTunes gift cards.
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