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10-17-2012, 08:37 AM
Joined: May 2012
Posts: 834
This looks awesome. However no iPad version=no purchase. Seriously can't believe developers still neglect to spend a week to make an iPad version decreasing potential sales.
10-17-2012, 08:40 AM
Joined: Dec 2008
Location: in a van down by the river...
Posts: 1,328
Game is good, I love the humor in the dialogue between scenes.

Ugh, the non-zombie humans are annoying and get stuck so easily on things though.

Gamecenter: MicroByte
Jetpack Joyride: all 125 medals :: Golden Tophat winner :: Special Half-Brick Prize
Playing: Sonic Racing Transformed | Giant Boulder of Death | Dead Trigger 2 | Jetpack Joyride

10-17-2012, 09:21 AM
Joined: Sep 2012
Posts: 8
Replay? How long?

What kind of replay value does this game have and how long does it take to beat the game?
10-17-2012, 09:29 AM
Joined: Jul 2012
Location: Malaysia
Posts: 249
Originally Posted by Zaraf View Post
Artwork style reminds me of Superbrothers Sword & Sorcery.
That's what I thought. And this game has the most creative title in all of App Store!
10-17-2012, 09:50 AM
Joined: Nov 2010
Posts: 5,772
There a demo for PC for those on the fence, I like it

10-17-2012, 09:55 AM
Joined: Jan 2011
Posts: 484
Totally agree with Sanuku on this one, bought the soundtrack from Bignic's site, also picked up their two free albums. Great music.

Originally Posted by Sanuku View Post
One of the best Soundtracks of 2012 and as squarezero already said the Voice Files.

To make it short - If it comes to the Soundtrack I will definitly nominate it for Best Soundtrack of 2012 since the Material is currently running like 24/7 in my Car.
10-17-2012, 09:59 AM
Joined: Oct 2012
Posts: 11
Hey guys - developer here.

This feedback is great! This is my first iOS app release so there are a lot of things here for me to consider.

First, there is an option to use Tilt/Gyro for movement and Touch to aim. These are found in Sound/Control Setup on the main screen. Enabling Tilt/Gyro and Touch will disappear the DPads completely so you get more screen real estate.

Personally I prefer the onscreen DPad so thats why its the default control. If they were semi-transparent, would that help?

Second, the file size is rather huge because each of the 25 levels has its own full length background track as well as a fully voiced cut scene.
10-17-2012, 10:01 AM
Joined: Apr 2010
Posts: 293
Originally Posted by thebignic View Post
Personally I prefer the onscreen DPad so thats why its the default control. If they were semi-transparent, would that help?
An option to hide the D-Pad entirely would be much appreciated. For those that would like to see it, maybe a slider bar to adjust the transparency of it?
10-17-2012, 12:43 PM
The Dev's in the house and this soundtrack...
Have my dollar.
10-17-2012, 01:21 PM
Joined: Aug 2012
Posts: 284
as aiming feels pretty much like a analog thumbstick, you can probably remove the right d-pad completely... it's even a bit distracting, because its not just 4-way only

music is great and very well worth the file-size... cool game