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#21
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This looks awesome. However no iPad version=no purchase. Seriously can't believe developers still neglect to spend a week to make an iPad version decreasing potential sales.
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#22
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Game is good, I love the humor in the dialogue between scenes.
Ugh, the non-zombie humans are annoying and get stuck so easily on things though. |
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#23
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What kind of replay value does this game have and how long does it take to beat the game?
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#24
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That's what I thought. And this game has the most creative title in all of App Store!
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#25
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#26
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Totally agree with Sanuku on this one, bought the soundtrack from Bignic's site, also picked up their two free albums. Great music.
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#27
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Hey guys - developer here.
This feedback is great! This is my first iOS app release so there are a lot of things here for me to consider. First, there is an option to use Tilt/Gyro for movement and Touch to aim. These are found in Sound/Control Setup on the main screen. Enabling Tilt/Gyro and Touch will disappear the DPads completely so you get more screen real estate. Personally I prefer the onscreen DPad so thats why its the default control. If they were semi-transparent, would that help? Second, the file size is rather huge because each of the 25 levels has its own full length background track as well as a fully voiced cut scene. |
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#28
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An option to hide the D-Pad entirely would be much appreciated. For those that would like to see it, maybe a slider bar to adjust the transparency of it?
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#29
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The Dev's in the house and this soundtrack...
Have my dollar. |
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#30
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as aiming feels pretty much like a analog thumbstick, you can probably remove the right d-pad completely... it's even a bit distracting, because its not just 4-way only
music is great and very well worth the file-size... cool game |
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