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10-18-2012, 12:29 AM
#31
Joined: Feb 2009
Location: Philippines
Posts: 752
If I am not mistaken, there are 20 songs, with around 30 short songs. I haven't played enough to know if the short songs are also part of the 20 full length songs. So far I am just enjoying the gameplay and graphics.

The game really well made, and the music is quite an experience, compared to Groove Coaster and Cytus which are more techno, etc. But for some strange reason, I'm having a hard time concentrating with all those cute musicians and their colors (stroke).

I've save a lot since I haven't been buying games for the past few weeks (after Devil's Attorney, True Skate, nothing really interest me). But I still think 15 USD is way too much for 20 songs. Still deciding... Tough decision indeed.
10-18-2012, 07:09 AM
#32
Joined: Sep 2012
Posts: 127
just tried the HD version on ipad 3.
not bad at all, though it lacks polish for that price.
better artwork on characters and voices instead of plain text would help.

10-18-2012, 07:31 AM
#33
Joined: Jan 2012
Location: UK
Posts: 583
Bought it. Really can't afford it but... ah, what the hell. Sound quality really is great - I think they actually are orchestral recordings, since it's got the Naxos name on the opening screen (big classical musical label) - and I like the art a lot even if the assets are a little fuzzy. 20 tracks is fine by me and after a quick play on Concert mode the different patterns seem sufficiently more advanced to give it some replay value.
10-18-2012, 08:29 AM
#34
Joined: May 2012
Posts: 4
The game cannot run on my ipad 2..
Just quits to home screen whenever i try to play
10-18-2012, 08:31 AM
#35
Please square bring final fantasy rythem game next that was on 3ds
10-18-2012, 08:58 AM
#36
Joined: Jan 2012
Location: UK
Posts: 583
Hmmm, charging through the levels fairly fast... there's always high score chasing on harder difficulties but the main campaign's not going to take too much longer at this rate. On the other hand, the patterns are very good - lots of fun to tap out, and much, much better than Demon's Score. I'll take a short music game that's a blast just to play over some giant 50-track setlist any day... and what iOS music game is getting people to call 20 tracks "short", anyway? I'm partly just curious - was Groove Coaster really that long?

At the same time I can confirm that yes, some of the short tracks are indeed just parts of the longer pieces, so that 20 long+30 short or whatever is definitely misleading. Shame. Oh welp.
10-18-2012, 09:14 AM
#37
Joined: Nov 2008
Posts: 1,165
Quote:
Originally Posted by EightRooks View Post
Hmmm, charging through the levels fairly fast... there's always high score chasing on harder difficulties but the main campaign's not going to take too much longer at this rate. On the other hand, the patterns are very good - lots of fun to tap out, and much, much better than Demon's Score. I'll take a short music game that's a blast just to play over some giant 50-track setlist any day... and what iOS music game is getting people to call 20 tracks "short", anyway? I'm partly just curious - was Groove Coaster really that long?

At the same time I can confirm that yes, some of the short tracks are indeed just parts of the longer pieces, so that 20 long+30 short or whatever is definitely misleading. Shame. Oh welp.
Groove coaster has 27 songs, 3 difficulties and online leaderboards. Shame, I really enjoyed the demo, but I cannot justify the $15 price tag.

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10-18-2012, 10:32 AM
#38
Joined: Jan 2012
Location: UK
Posts: 583
I liked Groove Coaster, ish, but the music was pretty much forgettable and the visuals left no real impression on me - Rez it ain't. I can see that if you're really into retro chiptunes and such it would seem like a lot, but I don't really care how many more tracks it has, it doesn't come close to Symphonica's production values to my way of thinking. Tonesphere or Cytus would be a better comparison for me... but then again those games just run on flashy visualiser effects, if that, and they always have a fair few tracks I can't stand. The advantage of classical is there's pretty much guaranteed to be nothing on the soundtrack I'll hate.

Online scoreboards, though, I got nothing. No defense. That is indeed a baffling omission, particularly since Demon's Score has them.
10-18-2012, 12:17 PM
#39
Joined: Mar 2012
Location: NY, NY
Posts: 961
I played the first 3 chapters. It's a pretty fun game. However, I don't understand the shop options. It seems that I can buy:

Chapter 4
Chapter 4 -7
Chapter 4-12

Do individual chapter options pop up after you buy one of the smaller packages? If I do buy this I'll probably buy everything in one shot, but I think its a bit odd how it's presented.
10-18-2012, 12:33 PM
#40
Joined: Feb 2009
Location: Westchester County, NY
Posts: 471
Quote:
Originally Posted by EightRooks View Post
Hmmm, charging through the levels fairly fast...
And that was the other thing I was worried about after playing through the first 3 parts of the story. I was able to blast through them pretty quickly because the only thing between playing the next song is the storyline. Now, if the storyline were more interactive (aside from the short songs/practice), then the game would be a lot more interesting. As it is, the only thing you need to do between the songs is just tap the screen to read the story/see the cut scenes.

The only thing that makes me consider buying the full song set is that I like classical music and the songs I've heard/played so far; well, that and I also think the tapping mechanic in the game is fun/interesting.

I'll stay on the fence for a little while longer. If the full unlock price was $6.99 or less, I would do it, but at $14.99, it's not as compelling.

--DotComCTO