App description: ----------
iOS 8 Compatibility (9/24)
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We have confirmed the below bugs resulting from the release of iOS 8's Family Sharing feature. These issues occur when making in-game purchases on dependent devices with the purchase authorization setting enabled.

- Items do not appear properly after being purchased for the first time.
* As a workaround for this issue, access the item again from the item purchase screen. A prompt will inform you that you have already purchased the item, and ask if you wish to obtain it again for free. Select OK. You will not be charged a second time.

- Item names are displayed correctly. (ex. takt_concert_collection_01)
* These items can still be purchased normally.

We apologize for any inconvenience, and ask for your patience and understanding while we work to rectify these issues.

We hope you continue to enjoy playing SYMPHONICA.
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Symphonica is an entirely new breed of music game. Its breezy controls and tightly integrated gameplay give you a taste of what its like to be an up-and-coming conductor via a wholly unique gaming experience. Give Chapters 0 through 3 a try for absolutely free!

Featuring character design by Chinatsu Kurahana.
Supported platforms: iPhone 3GS, iPhone 4 and newer, iPod touch 3rd generation and newer

> Story
Einsatz, the city of music, founded by the legendary conductor Carlos and his companions and brought to where it is today by its citizens, the Audience. Talented musicians from around the world flock here with dreams of performing in King Hall at the top of Concerto Tower, which stands tall over the city.

Takt has come to Einsatz to pursue his own dream of becoming the worlds best conductor. Little did he know that hed be in charge of the ramshackle Fayharmonic, an orchestra on the verge of collapse. Leaning on Takt as their last hope, the Fayharmonic and their new conductor set their sights on King Hall.

Thus begins the tale of Takt and his companions in song!

> Game Highlights
1.Not Your Usual Music Game
The lack of specially designated tapping hot spots gives you more freedom, allowing you to feel more of what its like to be a conductor.
Never-before-seen features like tempo shifts and real-time, control-linked volume changes put a fresh new spin on the music game genre (patent pending).

2.Tightly Integrated Gameplay and Story
Unlike games that let you pick and choose only the songs you like, Symphonica puts you in the role of a conductor honing the skills of his musicians. In this novel approach to the genre, the music game portion is organically integrated with the story, so youll be drawn in by the gripping plot while performing stunning classical pieces.

3.Go Even Further
Perform at higher score levels to increase your orchestras Fame and add new pieces to your repertoire.
Plus, once youve cleared a given song with a certain number of points, you can test your skill with a more challenging version of the song. Its perfect for experienced music game aficionados!

4.A Treasure Trove of Classical Masterpieces
Featuring nearly 50 instantly recognizable songs (20 full performances and approximately 30 rehearsal pieces), including Dvoraks New World Symphony and Beethovens Fifth. You might not necessarily know a pieces name, but once you hear a few notes, youll be humming the whole thing!

Echoseven's comments:



10-18-2012, 08:29 AM
#31
The game cannot run on my ipad 2..
Just quits to home screen whenever i try to play
10-18-2012, 08:58 AM
#32
Hmmm, charging through the levels fairly fast... there's always high score chasing on harder difficulties but the main campaign's not going to take too much longer at this rate. On the other hand, the patterns are very good - lots of fun to tap out, and much, much better than Demon's Score. I'll take a short music game that's a blast just to play over some giant 50-track setlist any day... and what iOS music game is getting people to call 20 tracks "short", anyway? I'm partly just curious - was Groove Coaster really that long?

At the same time I can confirm that yes, some of the short tracks are indeed just parts of the longer pieces, so that 20 long+30 short or whatever is definitely misleading. Shame. Oh welp.

10-18-2012, 09:14 AM
#33
Quote:
Originally Posted by EightRooks View Post
Hmmm, charging through the levels fairly fast... there's always high score chasing on harder difficulties but the main campaign's not going to take too much longer at this rate. On the other hand, the patterns are very good - lots of fun to tap out, and much, much better than Demon's Score. I'll take a short music game that's a blast just to play over some giant 50-track setlist any day... and what iOS music game is getting people to call 20 tracks "short", anyway? I'm partly just curious - was Groove Coaster really that long?

At the same time I can confirm that yes, some of the short tracks are indeed just parts of the longer pieces, so that 20 long+30 short or whatever is definitely misleading. Shame. Oh welp.
Groove coaster has 27 songs, 3 difficulties and online leaderboards. Shame, I really enjoyed the demo, but I cannot justify the $15 price tag.

"I have nothing to say, and I'm saying it" - John Cage
Plus+ ID= Maythius

Game Center: Maythius
10-18-2012, 10:32 AM
#34
I liked Groove Coaster, ish, but the music was pretty much forgettable and the visuals left no real impression on me - Rez it ain't. I can see that if you're really into retro chiptunes and such it would seem like a lot, but I don't really care how many more tracks it has, it doesn't come close to Symphonica's production values to my way of thinking. Tonesphere or Cytus would be a better comparison for me... but then again those games just run on flashy visualiser effects, if that, and they always have a fair few tracks I can't stand. The advantage of classical is there's pretty much guaranteed to be nothing on the soundtrack I'll hate.

Online scoreboards, though, I got nothing. No defense. That is indeed a baffling omission, particularly since Demon's Score has them.
10-18-2012, 12:17 PM
#35
Joined: Mar 2012
Location: NY, NY
Posts: 941
I played the first 3 chapters. It's a pretty fun game. However, I don't understand the shop options. It seems that I can buy:

Chapter 4
Chapter 4 -7
Chapter 4-12

Do individual chapter options pop up after you buy one of the smaller packages? If I do buy this I'll probably buy everything in one shot, but I think its a bit odd how it's presented.
10-18-2012, 12:33 PM
#36
Joined: Feb 2009
Location: Westchester County, NY
Posts: 471
Quote:
Originally Posted by EightRooks View Post
Hmmm, charging through the levels fairly fast...
And that was the other thing I was worried about after playing through the first 3 parts of the story. I was able to blast through them pretty quickly because the only thing between playing the next song is the storyline. Now, if the storyline were more interactive (aside from the short songs/practice), then the game would be a lot more interesting. As it is, the only thing you need to do between the songs is just tap the screen to read the story/see the cut scenes.

The only thing that makes me consider buying the full song set is that I like classical music and the songs I've heard/played so far; well, that and I also think the tapping mechanic in the game is fun/interesting.

I'll stay on the fence for a little while longer. If the full unlock price was $6.99 or less, I would do it, but at $14.99, it's not as compelling.

--DotComCTO
10-18-2012, 02:00 PM
#37
after playing some more i mist say im kinda hocked.
the music quality is extremly good.
anyone know id this was a concert recording done espacially for this game?
10-18-2012, 03:30 PM
#38
Holy crap...William Tell is so hard to get higher than an A. I just missed one action and still only an A...I was perfect until i screwed up on I think the fifth last note, so I got a ridiculous combo (my guys were all blue). Anyone have any ideas to get higher so I can unlock Skill Level 2 for it? Thanks.

Last edited by projectmoonlightcafe; 10-18-2012 at 03:32 PM.
10-18-2012, 05:26 PM
#39
Quote:
Originally Posted by projectmoonlightcafe View Post
Holy crap...William Tell is so hard to get higher than an A. I just missed one action and still only an A...I was perfect until i screwed up on I think the fifth last note, so I got a ridiculous combo (my guys were all blue). Anyone have any ideas to get higher so I can unlock Skill Level 2 for it? Thanks.
avoid getting any ok, and only bravo or great when hitting tones
10-18-2012, 05:32 PM
#40
Free SqareEnix game?

What's the catch?

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