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#21
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Hi Jason, it's only tilt controls unfortunately. I know some people can't stand them but it's a choice we made that we think makes sense as you're controling a ball. Do let me know how it feels if you give it whirl!
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#22
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Quote:
This is one of those games that with its graphical style (clean thing ala some games from Illusion Labs or True Axis, no muddy textures and so on that just clutters up a small 3.5 - 4" screen, great use of colors etc) just kinda pops right out of that tiny screen.
Last edited by chris1a; 10-18-2012 at 02:12 PM.. |
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#23
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Yeah, gotta agree. The TG review is ridiculous. I'm fully enjoying the game. Just completed the first world, and although the physics are a little funky, it's a great little platformer (and I usually DESPISE tilt controlled platformers)... Thanks for the nice game. =oD
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#24
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I agree, the game is pretty nice for a tilt platformer (it's really not my favorite controls for a platformer, as I don't like to miss a jump
). Controls are not totally accurate but it's not a big problem as the jump is smooth and the level-design well done with some interesting ideas and enough variety. I enjoy the graphics too with the 3D touch.It could be nice to see right/left arrows as an option in the future, and Game Center integration of course
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#25
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Quote:
The current Control System should be definitly expanded with an Virtual Gamepad/Joystick. GameCenter should be also added with one of the next upcoming Updates. Besides that: I hope that the TG Review doesn`t escalate anything and that one of the Reviewer of TouchArcade find the time to take a look at the Game because it`s at no Point as bad as the TG Rating make it look like. I would currently rate it with an 3/5 and if the Developer add the Virtual Gamepad/Joystick + GameCenter with an 4/5. Note: I have played so far the Game on my iPad 2 and on my iPad 3. Will play it later on my iPhone 4 and iPhone 4S to see some of those stottering but I assume that it might have something to do with what`s going on on the Screen or in the Background because sometimes there is so much happening in the Front and in the Background that I did even stopped once to see everything and don`t miss it and at one Point I even wanted to roll back since I wanted to see it again
Last edited by Sanuku; 10-19-2012 at 05:18 AM.. |
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#26
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Because as far as the IAP issue goes, some people just can't be bothered any more to grit their teeth and evaluate the severity of hoops one must jump through to gain enjoyment. Some people just want to play a game designed to be an optimal gaming experience for the player period.
Because even with the IAP issue aside, the reviewer states that the game would not have fared well. And I agree with them. Personally, I turned it off after less than five minutes due to the jerky camera and complete lack of character or any distinguishing features. |
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#27
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I noted you guys would like GameCenter and D-Pad support, we'll see if we want to implement those. We have big plans to support the game with tweaks and new stuff so keep the ideas coming! Right now we're full force on the next batch of 8 levels (Edge Industry). |
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#28
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I feel sad for me that I cannot play this on my iPod 2g, Yet, i'll add that only tilt controls for a platformer is not good enough, its an iPod touch, not an iPod tilt :P
The trailer looks awesome & please change that thread in your siggy including the fact that it is already out! Cheers! & don't get underwhelmed with other sites & their scoring system!
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#29
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Good point Ultimo, thanks !
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#30
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I could not resist & rode to my sister's place, she has an iPad 2 ![]() This game has so much replay value & i'd not call it a platformer, it does remind me of Rolando & Rasta Monkey, the sound effects are awesome, especially that water canal bit. God!!!! am feeling miserable now for not wanting to upgrade to another iOS device. Nic, are you planning to move onto other platforms such as windows & android? |
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