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10-19-2012, 08:19 AM
#31
Joined: Feb 2012
Location: Paris, France
Posts: 139
Oh so you like the sound effects then? they got mixed reviews. I actually took charge of sound & music myself with a sound designer so I'm really glad to hear you like them

For PC and Android : we would like to port the game to these platforms if we can, and are considering options at the moment.
On Android it's basically a question of whether we'd like to start it now, or focus on updates for the iOS version. We are making Ski Champion onto Android, though.
On PC we're talking to potential development partners.
So no firm "announcement" yet, we'll see what the future holds!

I make games.
Twitter: NicolasG_B
10-19-2012, 09:07 AM
#32
Joined: May 2009
Posts: 3,872
nice!
bout the things that get mixed reviews, why not include an option to toggle such settings?
Like multiple control schemes, background music volume control, sound effects volume control, such simple things should not become a hindrance for the consumer to consume your product
I see how windows became a pc in this case, which is good, however this game is tailor made for a phone & I was referring to the windows phone market

Mis-quotes!!!!!!!
Quote:
Originally Posted by GodSon View Post
The bottom two is where you can buy your bottom turrets.
Quote:
Originally Posted by Rubicon View Post
at this point I should say we're not looking for anymore guys

10-19-2012, 09:18 AM
#33
Joined: Feb 2012
Location: Paris, France
Posts: 139
Oops, yeah, totally misunderstood the Windows thing. Windows Phone is not on the agenda right now as we're not familiar with the platform.

Control schemes really change the gameplay and are *very* hard to balance for this game, so I'm hesitant to offer several options.
Toggle FX/music would be great! It isn't as simple as it seems, so we'll have to look into it at some point.

I make games.
Twitter: NicolasG_B
10-19-2012, 05:50 PM
#34
Joined: Jan 2010
Posts: 655
Haha, I noticed the Dr. Evil boardroom pit on Cube City level 4. "I'm very badly burned!"
10-19-2012, 10:37 PM
#35
Joined: Mar 2009
Posts: 659
Nice game
10-20-2012, 06:22 AM
#36
Joined: Mar 2009
Posts: 659
actually I think the controls are fine, but I'm only on the 4th stage. It's kind of a mix between coin drop and Sonic the Hedgehog.
10-20-2012, 07:33 AM
#37
Joined: Jul 2009
Posts: 718
The wood on the river is the sweet idea, I enjoyed these trips a lot (even if I ended 3-4 times in the water ). I like how the game evolves in the 1st world, I hope the next levels will be as good as the ones I saw.
Good work with the animations on the background, I stop sometimes to watch them, some are funny

I need a Game Center achievement "Finish a level without dying"
10-20-2012, 11:18 AM
#38
Joined: Mar 2010
Location: Sweden
Posts: 1,336
Quote:
Originally Posted by Gabrien View Post

Because even with the IAP issue aside...
...if this game had reeeaally pixelated graphics and the word retro plastered on it plus some chip music on top you'd be all over this.

Soundcloud:
http://soundcloud.com/chris1a-1
Audiobombs (presets and templates for iOS synths):
https://www.audiobombs.com/users/ChrisG
10-20-2012, 01:21 PM
#39
Joined: Mar 2009
Posts: 659
If you guys like this game please nominate it in the game of the week thread. It. Came out late in the week and is at risk of not even getting nominated.

http://forums.toucharcade.com/showth...37#post2492737
10-21-2012, 01:56 PM
#40
Joined: Feb 2012
Location: Paris, France
Posts: 139
Quote:
Originally Posted by 99c_gamer View Post
If you guys like this game please nominate it in the game of the week thread. It. Came out late in the week and is at risk of not even getting nominated.

http://forums.toucharcade.com/showth...37#post2492737
Thanks so much! Wow, Square Planet is in 2nd place right now, just down one vote. It'd mean so much to us if we could win this!!

As a side note, the TouchGen editor wrote to me about the bad review, and added a second opinion. WE WIN!
http://www.touchgen.net/square-planet-review

I make games.
Twitter: NicolasG_B