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Table Top Racing [Universal]

01-16-2013, 08:40 AM
#31
Quote:
Originally Posted by nburcombe View Post
First full interview up on vg247.com
http://www.vg247.com/2013/01/16/from...yrise-digital/
Good interview, some very interesting details there.
Plus some cool names for vehicles, ice cream truck doesn't have John McClane jump out of the top of it by any chance?
The last picture in it of a track looks particularly cool.
01-16-2013, 01:55 PM
#32
Thanks for the feedback Rip73.....more shots coming and the promo video. Sadly once on youtube the promo video will displayed be 30hz, so won't truly convey the smoothness of the game, but we'll include a link to a downloadable too Still - no video is gonna look as good as it in your hands so I can't wait to get it out and show you guys. I hope you like it.

01-20-2013, 06:22 PM
#33
Woohoo, good news everyone - we've submitted our review build to Apple. Hopefully launching in a matter of weeks All the testers from here - thanks for your help - you've made it better Been a great journey so far - hope all of you like what we've produced and spread the word if you do
01-20-2013, 10:14 PM
#34
Quote:
Originally Posted by nburcombe View Post
Woohoo, good news everyone - we've submitted our review build to Apple. Hopefully launching in a matter of weeks All the testers from here - thanks for your help - you've made it better Been a great journey so far - hope all of you like what we've produced and spread the word if you do
That is good news.
Thanks for letting us know.
With this and RR3 a few weeks later, I'll definitely have racing fun overload.
For some reason that I can't quite explain, I think this will be a big hit.
It just looks right in every way.
01-21-2013, 02:49 PM
#35
Quote:
Originally Posted by bramblett05 View Post
Is it playable on touch 4?
Its is on the ipod 4th gen

iPad 4th Gen**
iPad Mini**
iPad 3rd Gen*
iPad 2**
iPad

iPhone 5**
iPhone 4S**
iPhone 4

iPod 5th Gen**
iPod 4th Gen

Graphical Enhancements:

*Normal mapping added
**Bloom lighting and Normal mapping.
01-21-2013, 02:50 PM
#36
Quote:
Originally Posted by Rip73 View Post
That is good news.
Thanks for letting us know.
With this and RR3 a few weeks later, I'll definitely have racing fun overload.
For some reason that I can't quite explain, I think this will be a big hit.
It just looks right in every way.
When's RR3 is out.....might want to avoid that weekend
01-21-2013, 05:55 PM
#37
Quote:
Originally Posted by nburcombe View Post
When's RR3 is out.....might want to avoid that weekend
Last Thursday in Feb (most likely) so you'll be at market before it.
I'd guess just about every developer is gonna avoid launching that weekend.

Both are still an instabuy to any body who likes racing though.
The fun factor that this seems to have (plus the amazing visuals) just looks too good to miss.

Last edited by Rip73; 01-21-2013 at 06:14 PM.
01-21-2013, 11:26 PM
#38
Quote:
Originally Posted by nburcombe View Post
Its is on the ipod 4th gen

iPad 4th Gen**
iPad Mini**
iPad 3rd Gen*
iPad 2**
iPad

iPhone 5**
iPhone 4S**
iPhone 4

iPod 5th Gen**
iPod 4th Gen

Graphical Enhancements:

*Normal mapping added
**Bloom lighting and Normal mapping.
Are you able to make Bloom optional for the iPad 3? Out this week?
01-22-2013, 03:04 PM
#39
Joined: May 2009
Location: Detroit, MI
Posts: 1,054
Quote:
Originally Posted by redribbon View Post
omg, how can i missed this game...
one question here, will there be any real time shadow on iphone 5 and ipad 4?
I am testing it on ipad 4 and I am happy to report real time dynamic shadows

This game is amazing

Of the thousands and thousands of ios games I have played, its one of the very best looking and playing ios games.

Don't want to say too much, but its quite impressive, top notch development
01-22-2013, 04:20 PM
#40
Quote:
Originally Posted by colorsound View Post
I am testing it on ipad 4 and I am happy to report real time dynamic shadows

This game is amazing

Of the thousands and thousands of ios games I have played, its one of the very best looking and playing ios games.

Don't want to say too much, but its quite impressive, top notch development
That is very good news about real time shadows on those devices. Thanks for that.
Plus the playing part.

From the info so far (from articles and dev posts) real time dynamic shadows, solid consistent 60fps (max) available on devices, bloom lighting, normal mapping, full retina support, icloud and too many others features to even put in.

Come on Apple, get that approval process moving quicker.