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  • Publisher: Roughsoft
  • Genre: Puzzle
  • Device: Universal
  • Size: 9.7 MB
  • Version: 1.0.1
  • Price: Free
  • Average User Rating:
    Not enough votes.
App description: Compose head-bouncing beats by setting up your perfect miniature drum world!
Rebound Beat is a NEW type of music and rhythm game that makes you control rhythm on an entirely different level.

Welcome to a world where drums float and pachinko-sized balls fall from above. In this world THERE ARE NO DRUMSTICKS in sight. Your only option is to adjust the angles of the drums so that the balls rebound onto other drums to create proper beats. The rhythm must flow!

Getting the drums set up to form a coherent beat is only the beginning. How many bars can you handle after the initial one? There are many different ways to pass each level, and just as many different preludes to the ultimate beat you create.

Making the perfect beat means bouncing at the right angle. Once you get there, the amazing continuous collision detection based physics engine and the custom audio mixer will give you just what you wanted to hear.

- 30 increasingly complex levels, 10 free for trial.
- Save and Load
- Top Score and Ranking (offline)
- Game Center scoreboards to compete on
- Real, Actual Reverb when you win
- Free Updates
- Buttons sounds make you feel like you are on a spaceship

jlptn1's comments:
Rebound beat was just released in the app store for iPhone and iPad, (retina ipad and iPhone 5 supported). For free download with the first 10 levels available.

Adjust the angles of drums to create intricate rhythms. You need to fill one bar of the guide rhythm to pass the level, and you can embellish it with extra beats for more points. After that, you're free to try to loop the rhythm as long as you can keep the ball afloat.

It can be pretty challenging, and the near infinite combinations of rhythm makes for good competition on the game center leaderboards.


Youtube link | Pop Up

App Store:

More info is on my website:

10-21-2012, 09:35 AM
haha funny trailer

10-21-2012, 12:58 PM
Joined: Sep 2012
Posts: 117
The trailer is interesting, i'll give this game a try!
10-21-2012, 01:37 PM
Joined: Dec 2009
Location: Fort Lauderdale
Posts: 5,587
Didn't watch the trailer but just installed it (hey devs, more small file sizes plzkthnks).

Impressions later.
10-21-2012, 02:00 PM
Joined: Dec 2009
Location: Fort Lauderdale
Posts: 5,587
Interesting game, interesting concept. Reminds me of Beat It! by the old Glu (some one hold me, just thinking about that game makes me want to cry ).

I'm finding it difficult to manipulate the instruments though. I think they should be a bit more loose, for lack of a better term. I'm playing on an iphone 4S BTW. I think you should Add the ability to zoom in, perhaps hiding the GUI elements in the process. That would make rotating the elements easier. I think incorporating zooming with 2 finger rotation would work the best.

2) If you have the knowhow, you should incorporate a visual element that gets "flashier" as the score goes up, like Beat Hazard Ultra. In other words, swap out the sky blue background with an interactive visualizer of sorts.

3) You have the instruments; add a freestyle/sandbox mode! I love music toys, generative music apps, etc...it already has the look of a music production app. Use the instruments as goals: by finishing levels, or scoring a certain amount, new instruments would be unlocked to play with. Whether you would want to add the ability to record the music, or just listen to it in-app (with a visualizer option) is up to you. Well, it's all up to you, of course!
10-21-2012, 09:28 PM
Joined: Oct 2012
Posts: 5
Greyskull, thanks for the feedback. Having a pure music creation mode would indeed be fun. I do want to add a few more instruments too. I'll see what I can do in the next update.
10-22-2012, 03:04 AM

In among of all those other great Music Games on the Appstore and with the recent release of Square Enix Symphonica I have sadly to say that Rebound Beat might sound great on the Paper but overall the Gameplay itself is as monotonous as it can be. I spent over half an hour with it and I barly can say that I did enjoy it at any time.

Some Concepts just don`t seem to work as great as they might sound first. Kudos to Roughsoft for at least trying it...