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#61
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digitalhoax,
I, too, came across this "glitch" reported by farley. I was able to derive another alternate solution that did not have to make use of this glitchy behavior to solve the level. Still, it leaves me puzzled as to why you cannot "program" the behavior to avoid this problem entirely. Can you advise? Are there other levels you came across that has this ambiguous behavior? So far, I am enjoying the game very much. This is a very clever take on the "push the crate" type puzzles. Very neat mechanics and clever solutions for many levels, but not too taxing as to frustrate the gamer. Nicely balanced levels. Great artwork. Lots of whimsy. Quote:
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#62
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As it seems as if this does confuse some, I might just remove this behaviour. There is only one level I can think of, that actually is easier to solve if this trick is used. So no worries about it affecting gameplay. |
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#63
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Thanks for your reply, digitalhoax.
There is another odd behavior that I saw which I cannot explain. I am attaching a screenshot here. In this level, the "pot" would consistently fall ON TOP of "the other one" so that they overlap each other and occupy the same space. Somehow, I don't think this is intended behavior. The game then locks up, as there is no further response of Love or Hate. You cannot even undo the step. Can you explain? Also, which is the "only level" in the game that has the other behavior you discussed earlier? Can you tell me the level number? ![]() Quote:
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#64
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Thanks for pointing out the bug, we will submit a bug fix and probably some more levels soon. |
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#65
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More levels? I was hoping there were no updates planned - I'm short of space on my phone and was planning to delete this to make some room, but it's so charming and well-crafted that I can't bring myself to do so if there are more levels on the way!
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#66
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Glad to help.
Thanks for the tip. I will watch out specifically for that level. I am at the levels with the teleport. Brilliant idea in integrating the teleport as part of the path solution. So many other games use the teleport simply to get from point A and B. You enhanced this rather simple mechanic into a sophisticated one by allowing the teleport to move. This allows for many creative solutions to be made using the teleport as one of the "other ones" building block and opens a level up to different solutions. Quote:
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#67
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#68
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Thanks, I just finished the game.
Once again, I love how you introduce a totally new mechanic with the last 10 levels (I presumed that it was an update). Some very clever puzzles, but finely tuned so that the game will perplex and challenge the player but not to unduly frustrate the player causing the player to quit prematurely. This is a sign of great puzzle design. Overall, very satisfying experience. Well worth a buy! Quote:
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#69
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Hey there - just updated today. I was on level 69 last night and planned to finish it today. Now I can go all the way to level 80. Just noticed though that I can now access all levels (ie in my case 69 to 80) so in theory I don't know which I've completed or not. Great game though.
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#70
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