App description: "If a challenge is what you seek, you should definitely track this down on the app store." 4/5 "Great" - Enemy Slime

"it's an easy lure for people who like challenging games as I am one of them. And for some reason it's working on me." - Pocket Gamer

"Zengrams takes a very old idea and has turned it into a very challenging puzzler" - Pocket Tactics

"Challenge Layered Upon Challenge" - ApplenApps.com

"Zengrams combines concepts to deliver a fantastic minimalist puzzle game, perhaps the best Ive played since Blek." -GameMob


***WARNING: Zengrams is the most challenging puzzle game on iOS***


Do not be alarmed if you cannot complete all 70 mindbending puzzles - most players cannot.

Zengrams is an abstract, minimalist puzzler available exclusively on the Apple App Store for the iPhone, iPad and iPod Touch.

Designed by Andreas Boye and brought to you by the publisher of indie hits Pathogen and Third Eye Crime,
Zengrams was designed to exercise your brain through deceptively simple puzzles in which
players rearrange shapes into the correct design. Carefully manage your limited number of
moves as you cut, combine and position your way to success.

Zengrams features a unique style and puzzle based gameplay inspired by origami and logic
puzzles. Featuring an extensive Single Player Campaign of progressively difficult challenges,
Zengrams will challenge even the best puzzle players to solve each deceptively simple-looking
challenge. Zengrams is designed with intuitive visual mechanics that make it simple enough
for anyone to pick up and play, while higher difficulty end game puzzles offer challenges for
experienced puzzle gamers.

Zengrams Features:

Unique style and puzzle gameplay inspired by origami and logic puzzles
Extensive Single Player Campaign - 70 levels of progressively difficult challenges
No Hints or IAP cheats - hold your own hand
Easy to Play, Hard to Master: intuitive visual mechanics make Zengrams simple for anyone to pick up and play, while higher difficulty settings offer challenges for experienced puzzle gamers
Optimized for iOS 8 and Retina Display

For more information please visit http://www.gameblyr.com

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Want to learn more about Zengram strategy, discuss the game or report an issue? Contact us at info@gameblyr.com
11-14-2014, 11:13 AM
#2
Game Impressions


11-15-2014, 01:02 PM
#3
What an excellent game! I love this sort of thing: an attractive, beautifully constructed puzzler that lets me ponder and fiddle and ponder and fiddle some more. It's incredibly satisfying when I (finally) figure out the solution to a puzzle that's been eluding me! I'm on level 23 right now, and will be right back at it as soon as I post this. This game is right up my alley, and gets 5 stars from me.
11-15-2014, 08:02 PM
#4
OMG, level 30 just about did me in!

I am loving this game. The option to skip a level you're stuck on and come back to it later would be very nice. On the other hand, when I struggle and conquer (finally) a level I feel like such a badass.
11-16-2014, 09:14 AM
#5
Joined: May 2012
Location: THE NETHERLANDS
Posts: 1,150
I like the game but I am missing Game Center, without achievements I don't feel the urge to Finnish this game.
11-19-2014, 03:33 PM
#7
Finished the game. Refreshing take on classic dissection tile game Tangram.

This description of the game from the App Store made by the developer peaked my interest:

***WARNING: Zengrams is the most challenging puzzle game on iOS***

The game definitely has a few clever puzzles. I think the developer is wise to restrain themselves from creating overly complicated but otherwise "unfun" puzzles by just using many tile pieces and combining them in uninteresting and cumbersome ways. It avoids the trap of turning the game into another tiresome "trial and error" tangram game like so many other inferior clones.

I also like the fact that some (but not all) levels can solved in different configurations. These alternate solutions (particularly if a level can be solved in fewer steps that are allocated) are fun to discover.

In all, great puzzle game with a minimalistic design that is clever and fun. Not difficult game (as opposed to what the developer claims), so game is suitable even for novice puzzle fans.
11-25-2014, 04:25 PM
#8
Quote:
Originally Posted by y2kmp3 View Post
This description of the game from the App Store made by the developer peaked my interest:

***WARNING: Zengrams is the most challenging puzzle game on iOS***
Off the top of my head, I think I would say Colorbind was MUCH harder. I still have a few levels to finish on Zengrams so not sure if those will be the killer or not.

Great game though.

I somehow missed the whole Tangram thing.. I don't know too much about them and have little recollection of them being around when I was a kid.
12-16-2014, 03:34 PM
#9
I've been really enjoying this but level 36 has really stumped me, been stuck on it for days, could some kind person show me a screenshot of first move?
An option to skip a level or two ahead and being able to come back at a later points would be very much welcome, as I'm sick of staring the same puzzle and not sure how much longer I'll stick at it if I don't crack it soon.
12-16-2014, 04:20 PM
#10
Cloudpuff,

This is a strange level. The critical move is NOT the first move but the second move. See spoiler hint below for explanation.

The exact placement in the first move is irrelevant as long as you move one of the shapes out of the way so that the second move can place the other shape in the "appropriate" position. For that second move, place the triangle so that the non-diagonal edges rest exactly on some parts of the non-diagonal edges in the center of the target outline. Once this is in place, you will see the next move that simply mirrors the previous move.

Quote:
Originally Posted by cloudpuff View Post
I've been really enjoying this but level 36 has really stumped me, been stuck on it for days, could some kind person show me a screenshot of first move?
An option to skip a level or two ahead and being able to come back at a later points would be very much welcome, as I'm sick of staring the same puzzle and not sure how much longer I'll stick at it if I don't crack it soon.