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11-07-2012, 12:50 PM
Joined: Dec 2009
Posts: 2,867
Time to reinstall

Drat!
11-07-2012, 01:30 PM
Joined: Oct 2009
Location: Greenville, SC
Posts: 8,253
I really, really liked this game at first. But it got tiresome after so many missions of basically increasingly difficult slider puzzles. What was more annoying was the inability to reallly move the pieces the way you want to (as in a real slider puzzle).

I'm not great at those kinds of puzzles to begin with so frustration set in and this was among the casualties of having to make some space for other games. Still may give it another go one of these days...

11-07-2012, 01:43 PM
Joined: May 2009
Location: Tampere, Finland
Posts: 35
Quote:
Originally Posted by touchchamp View Post
My game center achievements have not synced. I even replayed a level to bump it hopefully and it did nothing.
That's really unfortunate. There must be something wrong still. Can you tell me, does the "Game Center" button in the pause menu open up the achievements window? Also, are you running iOS 5 or 6?

Programmer, Musician, 3D Artist, Co-Founder of Breach Entertainment
Our first game: Shardlands Thread
Our upcoming game: Infinite Plane Thread
Follow me on Twitter for game dev stuff and occasional cat pics: @aarnig
11-07-2012, 03:06 PM
Joined: Mar 2012
Location: Tacoma, WA
Posts: 256
Same here seventh, my achievements haven't synced and I'm on iOS 5 and the gamecenter button does open up the achievement menu, thanks for your rapid responses
11-07-2012, 05:03 PM
Quote:
Originally Posted by Rrraimo View Post
This one?
Thanks! I got it! (only to be stuck in the next room). I see the path the light should have but one of the mirrors won't move in the direction I need it to!
11-07-2012, 06:49 PM
Joined: Mar 2010
Posts: 827
The game now starts fine on my iPad 1.
11-08-2012, 10:08 AM
Joined: Apr 2012
Location: Tampere, Finland
Posts: 42
Quote:
Originally Posted by Peewhy View Post
This reminds me of the unity demo game that it comes with
No idea what you mean because we've never even tried Unity. What is it like? Is it any good?

But anyway, this game is built on our own game engine we've been working on for a couple of years already.

Lead Game Designer at Breach Entertainment
Our first game: Shardlands
@Rrraimo breachent.com
11-08-2012, 11:08 AM
Joined: Nov 2009
Posts: 197
Quote:
Originally Posted by seventh View Post
That's really unfortunate. There must be something wrong still. Can you tell me, does the "Game Center" button in the pause menu open up the achievements window? Also, are you running iOS 5 or 6?
It does show up and list them as unachieved from within the game. I'm running iOS 6.01
11-08-2012, 11:27 AM
Joined: Nov 2012
Posts: 1
Excellent game. Console quality through and through, plus its challenging and has a good few hours of gameplay in it. Worth every penny.

Last edited by Auralio; 11-12-2012 at 07:22 PM.
11-20-2012, 07:11 AM
Joined: May 2009
Location: Tampere, Finland
Posts: 35
Second update for Shardlands was submitted yesterday and I want to share some thoughts about the additions and changes we made. As I mentioned earlier, player can now move faster by "dashing", which is activated with double tap. Dawn's movement speed is doubled for a few seconds until energy is exhausted. The energy is fully restored when visiting a beacon, or by walking over a energy restore point. In addition, there are points where the energy is consumed.


Energy restore and consume points


Dawn transforming from energy form to herself after dash

Using the dash ability doesn't necessarily make crossing obstacles any easier. It can get you into trouble if used recklessly near monsters. At the moment, there aren't any obstacles in the game that require dashing, but in the upcoming levels there most likely will be. Now it's ultimately the players choice if he/she wants to move more swiftly through the game world. I find myself dashing all the time, especially in the hub where you have unlimited energy.

Another feature we added to speed up the gameplay was that when Dawn gets to a beacon while monster is following, the monster gets killed by a lightning-like effect coming from the beacon.


Monster killed by beacon from a distance


A new level called "Marsh" is included in the update. (click to enlarge)

Programmer, Musician, 3D Artist, Co-Founder of Breach Entertainment
Our first game: Shardlands Thread
Our upcoming game: Infinite Plane Thread
Follow me on Twitter for game dev stuff and occasional cat pics: @aarnig