Second update for Shardlands was submitted yesterday and I want to share some thoughts about the additions and changes we made. As I mentioned earlier, player can now move faster by "dashing", which is activated with double tap. Dawn's movement speed is doubled for a few seconds until energy is exhausted. The energy is fully restored when visiting a beacon, or by walking over a energy restore point. In addition, there are points where the energy is consumed.
Energy restore and consume points
Dawn transforming from energy form to herself after dash
Using the dash ability doesn't necessarily make crossing obstacles any easier. It can get you into trouble if used recklessly near monsters. At the moment, there aren't any obstacles in the game that require dashing, but in the upcoming levels there most likely will be. Now it's ultimately the players choice if he/she wants to move more swiftly through the game world. I find myself dashing all the time, especially in the hub where you have unlimited energy.
Another feature we added to speed up the gameplay was that when Dawn gets to a beacon while monster is following, the monster gets killed by a lightning-like effect coming from the beacon.
Monster killed by beacon from a distance
A new level called "Marsh" is included in the update. (click to enlarge)