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  #101  
Old 11-07-2012, 05:03 PM
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New England Gamer New England Gamer is offline
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Quote:
Originally Posted by Rrraimo View Post
This one?
Thanks! I got it! (only to be stuck in the next room). I see the path the light should have but one of the mirrors won't move in the direction I need it to!
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  #102  
Old 11-07-2012, 06:49 PM
Dazzlemi Dazzlemi is offline
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The game now starts fine on my iPad 1.
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  #103  
Old 11-08-2012, 10:08 AM
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Rrraimo Rrraimo is offline
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Originally Posted by Peewhy View Post
This reminds me of the unity demo game that it comes with
No idea what you mean because we've never even tried Unity. What is it like? Is it any good?

But anyway, this game is built on our own game engine we've been working on for a couple of years already.
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  #104  
Old 11-08-2012, 11:08 AM
touchchamp touchchamp is offline
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Originally Posted by seventh View Post
That's really unfortunate. There must be something wrong still. Can you tell me, does the "Game Center" button in the pause menu open up the achievements window? Also, are you running iOS 5 or 6?
It does show up and list them as unachieved from within the game. I'm running iOS 6.01
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  #105  
Old 11-08-2012, 11:27 AM
Auralio Auralio is offline
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Excellent game. Console quality through and through, plus its challenging and has a good few hours of gameplay in it. Worth every penny.

Last edited by Auralio; 11-12-2012 at 07:22 PM..
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  #106  
Old 11-20-2012, 07:11 AM
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seventh seventh is offline
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Second update for Shardlands was submitted yesterday and I want to share some thoughts about the additions and changes we made. As I mentioned earlier, player can now move faster by "dashing", which is activated with double tap. Dawn's movement speed is doubled for a few seconds until energy is exhausted. The energy is fully restored when visiting a beacon, or by walking over a energy restore point. In addition, there are points where the energy is consumed.


Energy restore and consume points


Dawn transforming from energy form to herself after dash

Using the dash ability doesn't necessarily make crossing obstacles any easier. It can get you into trouble if used recklessly near monsters. At the moment, there aren't any obstacles in the game that require dashing, but in the upcoming levels there most likely will be. Now it's ultimately the players choice if he/she wants to move more swiftly through the game world. I find myself dashing all the time, especially in the hub where you have unlimited energy.

Another feature we added to speed up the gameplay was that when Dawn gets to a beacon while monster is following, the monster gets killed by a lightning-like effect coming from the beacon.


Monster killed by beacon from a distance


A new level called "Marsh" is included in the update. (click to enlarge)
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  #107  
Old 11-20-2012, 08:22 AM
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metalcasket metalcasket is offline
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Damn.
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  #108  
Old 11-20-2012, 08:26 AM
defred34 defred34 is offline
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To the devs: I ultimately have stopped playing after about 9 levels in. Too slow, boring, repetitive, no change in visual style...the game screams polish but the gameplay is a major letdown. Started well, but I see the same concepts being used again and again.

I tell you what - I was amongst the first to hear about the game, but I am now disappointed. Anyway, still look forward to your next game. Hope it'lll be my cuppa coffee
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  #109  
Old 11-20-2012, 08:36 AM
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metalcasket metalcasket is offline
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Originally Posted by defred34 View Post
To the devs: I ultimately have stopped playing after about 9 levels in. Too slow, boring, repetitive, no change in visual style...the game screams polish but the gameplay is a major letdown. Started well, but I see the same concepts being used again and again.

I tell you what - I was amongst the first to hear about the game, but I am now disappointed. Anyway, still look forward to your next game. Hope it'lll be my cuppa coffee
You don't really like anything, do you? :P
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  #110  
Old 11-20-2012, 08:39 AM
defred34 defred34 is offline
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Quote:
Originally Posted by metalcasket View Post
You don't really like anything, do you? :P
Really? I liked a lot of games. Recently, NFS MW, Gear Jack, Rayman, Polara, Devil's Attorney, Lili....and some more that I probably can't recall. But yeah, the ratio of like:dlike is rather low.
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