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  #91  
Old 10-25-2012, 01:33 PM
Marco1 Marco1 is offline
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Join Date: Jun 2012
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Loving this and left a review on app store.
I'm hoping that this game gets the love it deserves.
Please expand the words.
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  #92  
Old 10-25-2012, 01:57 PM
numinous numinous is offline
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Join Date: Aug 2012
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Default Game Impressions

Stellar job and overall execution! A charming example of a game that comes off as "more than the sum of its parts". The crossword and dungeon aspects standing-alone, are middling. But when put together with fine music, skillful production/presentation, and well-integrated mechanics...nice groundwork and alot of potential here.

Many have already addressed the need to expand the crossword vocabulary, but I would love to see the "dungeon content" get fleshed-out more. It would be nice to progress through dungeons with a set number of levels, each dungeon concluding with a boss monster. After completing the dungeon, you would see a "scoreboard" of stat points achieved in the dungeon and then use gold to buy weapons/upgrades. Each dungeon getting progressively more difficult. It would also be nice if there were upgrades bought that you don't lose in death (like in Dungeon Raid, or Dungeon Story).

Different art-style/theme for each dungeon would also be cool, but as of now, having no storyline touches keeps it "pick-up-and-play-casual".

Also, if I may report one bug. This has happened to me a few times, when I'm speeding through early levels. Sometimes right after an encounter when I level up, I am already pressing to move to the next tile. If the next tile has a monster on it, the Monster Info Window pops up over the Upgrade Selection Menu (for leveling up). When I press on the Monster Info Window to close it, the Upgrade Selection Menu is lost, and my upgrade skill is whatever skill happens to be the one in the middle.

But, really fantastic job, and I'm sure you have a million ideas of your own that could not make this release!
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  #93  
Old 10-25-2012, 02:26 PM
Solarclipse Solarclipse is offline
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Quote:
Originally Posted by Nolithius View Post
I myself have seen this bug once, and have had it reported twice, including yours. I will do my best to track it down, but it is an elusive one, hard to reproduce.
If that rabbit hole is miles deep, Another possibility would be allowing the user to save manually in addition to the autosave, some kind of back up/failsafe.

But hopefully fixing the crashes will take out two birds with one stone.
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  #94  
Old 10-25-2012, 02:57 PM
Melanosol Melanosol is offline
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iPhone 3GS, iOS 5.x
 
Join Date: Aug 2012
Location: England
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Quote:
Originally Posted by Solarclipse View Post
TA might have issue with it as it gives a false popularity reading. Probably best to set up an alternate place or email.

Anyhow, not to overwhelm you with bugs, but I just logged in and my level 50 scoundrel was now on Floor 1. The floor is totally empty/black and there are two empty clues. Tapping anywhere for movement has no effect. This happened after a crash last time I played.

And since my character can't die he can't go on the hall of fame

The good news is that I enjoyed this game enough to get to get a level 50 scoundrel
This just happened to me too. 57 scoundrel, crashed whilst finishing a floor and decided to take a break. Loaded up just now to find I'm on a blank level 1.

As a continuation to the earlier bug report that you crash when hitting your character sheet twice; it seems to be whenever you issue another command before a previous one is done. Like others I was getting seemingly random crashes as I was moving around and selecting letters rapidly. However, and I can replicate this without fail, I've noticed that if you take your time and notice something you've pressed has yet to respond (movement, letter, anything) then a second press will crash you whereas waiting a few seconds will allow it to catch back up and continue. The only crash I can't avoid is when it sometimes does so whilst loading the next floor.

Edit: The resetting to floor 1 bug is replicable by fully closing the app or leaving it long enough that it has to fully load again, after a crash.

Last edited by Melanosol; 10-26-2012 at 05:58 AM..
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  #95  
Old 10-26-2012, 09:56 AM
Nolithius Nolithius is offline
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iPhone 5s, iOS 7.x
 
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@numinous, thank you for the feedback and ideas. I've copy-pasted them into my enhancements document for future updates (the first one will deal with bugs and content).

@Melanosol, thanks for the detective work on ferreting out the cause of this bug; every little bit helps!
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  #96  
Old 10-26-2012, 12:59 PM
Zaraf Zaraf is offline
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iPhone 4, OS 4.x
 
Join Date: Dec 2009
Posts: 283
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I got another bug for you. My barbarian used whirlwind on the second last tile on a floor causing it to kill the monster on the green tile and revealing the letter. Now I can't progress any further because te green letter has been revealed, preventing me from going to the next floor. I have to start a new game which sucks.

How about allowing that the green tile opens up a staircase that you manually take rather than automatically? That way people can go through and insight everything without having to worry about jumping to the next floor before they are ready.
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  #97  
Old 10-26-2012, 06:59 PM
Solarclipse Solarclipse is offline
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Join Date: Jul 2012
Posts: 142
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Quote:
Originally Posted by Melanosol View Post
This just happened to me too. 57 scoundrel, crashed whilst finishing a floor and decided to take a break. Loaded up just now to find I'm on a blank level 1.

As a continuation to the earlier bug report that you crash when hitting your character sheet twice; it seems to be whenever you issue another command before a previous one is done. Like others I was getting seemingly random crashes as I was moving around and selecting letters rapidly. However, and I can replicate this without fail, I've noticed that if you take your time and notice something you've pressed has yet to respond (movement, letter, anything) then a second press will crash you whereas waiting a few seconds will allow it to catch back up and continue. The only crash I can't avoid is when it sometimes does so whilst loading the next floor.

Edit: The resetting to floor 1 bug is replicable by fully closing the app or leaving it long enough that it has to fully load again, after a crash.
Awesome findings! I wasn't going to play until the next update but now I feel safe. (Also, nice to see you again since crazy quest fizzled)

And on another note for Nolithius, I suggested a kind of counter before for #puzzles left on the floor, and I think a better idea would be to color code the map. Like words you complete go blue instead of grey.

Hmm. I was just multitasking back to the app to make sure that there wasn't a slight difference already that I hadn't noticed and when I came back was hit with the level 1 bug. This was without a crash, just sitting at the title screen. But would seem to be another memory issue. Good luck with that!
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  #98  
Old 10-27-2012, 04:12 AM
LOLavi LOLavi is offline
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Worth a buck?
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  #99  
Old 10-27-2012, 09:38 AM
Urthop Urthop is offline
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Quote:
Originally Posted by LOLavi View Post
Worth a buck?
Nope, but it's worth 2 bucks. Unless it's on sale now
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  #100  
Old 10-27-2012, 09:39 AM
LOLavi LOLavi is offline
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Quote:
Originally Posted by Urthop View Post
Nope, but it's worth 2 bucks. Unless it's on sale now
Why do you like this? I mean I wanna get it, but this week has been really busy with apps.
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