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  #31  
Old 11-04-2012, 09:24 PM
Nobunaga Nobunaga is offline
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I'm wishing you luck. And a speedy app approval.
The quicker you can have my money, the better.
  #32  
Old 11-05-2012, 10:41 AM
drelbs drelbs is offline
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Originally Posted by nocanwin View Post
It's going great. I'm getting ready to submit today!

If the rest of the iPhone gaming community is as enthusiastic about the game as you then I'm sure I'll get those systems in! Wish me luck!
Love, Luck & Lollipops!
  #33  
Old 11-05-2012, 12:22 PM
VirtualBoyFreak VirtualBoyFreak is online now
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Quote:
Originally Posted by nocanwin View Post
It's going great. I'm getting ready to submit today!

If the rest of the iPhone gaming community is as enthusiastic about the game as you then I'm sure I'll get those systems in! Wish me luck!
The best of lucks for you! Count me in as day-1 buyer/supporter. Forza CRR2!
  #34  
Old 11-07-2012, 04:36 PM
VirtualBoyFreak VirtualBoyFreak is online now
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Just saw the "TA plays" video. It looks amazing! Am I the only one excited with this game?...

I have some questions:

- Do you unlock sections of tracks as you play, as in CRR1?
- Have you set the game to be released on a Thursday, or when it's approved (i.e.: non-Thursday)?
- How much does it occupy installed?
- Price? IAP?

Now for some suggestions:

- Use the coins for unlocking more things, not just cars. You can unlock new scenery objects, new backgrounds, new car skins, etc. I think that in a few hours of playing you can unlock all the cars. The more unlockables, the better.
- A nitro button. Instead of having just a stop/bullet time button, you can split it in two, having a stop/bullet time button on one side and a nitro button on the other side. This way you have more options when trying to avoid the "beloved" cows. This button could depend on a counter, so that you cannot use it a million times in 10 seconds, adding some strategy as to when/where to use the nitro and the stop buttons.

I think that's all for now. I really hope Apple approves it quickly, because it will be the best endless runner IMO :-)
  #35  
Old 11-07-2012, 06:24 PM
nocanwin nocanwin is offline
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Quote:
Originally Posted by VirtualBoyFreak View Post
Just saw the "TA plays" video. It looks amazing! Am I the only one excited with this game?...
I hope not!

Quote:
Originally Posted by VirtualBoyFreak View Post
I have some questions:

- Do you unlock sections of tracks as you play, as in CRR1?
- Have you set the game to be released on a Thursday, or when it's approved (i.e.: non-Thursday)?
- How much does it occupy installed?
- Price? IAP?

Now for some suggestions:

- Use the coins for unlocking more things, not just cars. You can unlock new scenery objects, new backgrounds, new car skins, etc. I think that in a few hours of playing you can unlock all the cars. The more unlockables, the better.
- A nitro button. Instead of having just a stop/bullet time button, you can split it in two, having a stop/bullet time button on one side and a nitro button on the other side. This way you have more options when trying to avoid the "beloved" cows. This button could depend on a counter, so that you cannot use it a million times in 10 seconds, adding some strategy as to when/where to use the nitro and the stop buttons.

I think that's all for now. I really hope Apple approves it quickly, because it will be the best endless runner IMO :-)
- You don't need to unlock tracks. It's like the redline mode in CRR1 where you just try and go as far as you can. Unlike CRR1, track sections get more complex the faster you go. So you're flying when you see the cow stampede or speedboat.
- I've never done a Thursday release before so I was thinking about trying it out.
- I think the xCode estimate was 27mb.
- it's $0.99

There will be IAP, but the cars are pretty cheap. 50 - blue, 100 - red, 200 for black. I earn an average of 10 coins per run so it would take me 20 runs to get a black car. You definitely don't need a black car to get a fastest time or distance. The black and red cars just have a faster low end speed. After about the first 3 gas pickups the speeds are the same.

- If the rest of the gaming community is as enthusiastic about this game as you are then I'll definitely add content.
- I'm afraid if I added a nitro button it would just be killing yourself on a cow even faster. The speeds get going pretty fast.

Here's a strategy tip for everyone reading this thread. If you want to get up in the leaderboards, get comfortable using the Time Brake as soon as possible. When you first start playing you'll feel like "I don't need to use it, I've got this". Fight that urge and practice using it!
  #36  
Old 11-07-2012, 08:07 PM
osvd osvd is offline
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What about achievemets!?!? This game looks awesome but with achievements (gamecenter) daaamn instarapebuy
  #37  
Old 11-07-2012, 08:30 PM
nocanwin nocanwin is offline
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Originally Posted by osvd View Post
What about achievemets!?!? This game looks awesome but with achievements (gamecenter) daaamn instarapebuy
Sorry, just leaderboards for now. Maybe in an update.
  #38  
Old 11-07-2012, 08:46 PM
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ezone ezone is offline
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Congrats Jared the game looks great - can't wait to get my hands on it! Here's wishing for a speedy and hassle-free approval.
  #39  
Old 11-07-2012, 11:48 PM
VirtualBoyFreak VirtualBoyFreak is online now
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Quote:
Originally Posted by ezone View Post
Congrats Jared the game looks great - can't wait to get my hands on it! Here's wishing for a speedy and hassle-free approval.
Congrats from my side too and thanks for answering all the questions so fast. Instabuy (I think this was clear, but anyway... )
  #40  
Old 11-08-2012, 03:39 AM
wyzau wyzau is online now
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will cubed rally racer be discounted when cubed rally redline is released? i'm thinking of picking up both games, a discount would help much ^^

Last edited by wyzau; 11-08-2012 at 04:12 AM..

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