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10-24-2012, 10:15 AM
#11
Joined: Aug 2009
Location: Upstate NY
Posts: 3,567
Send a message via MSN to JoshCM
Quote:
Originally Posted by awp69 View Post
Another on the seemingly lengthy list of games to grab tonight.



Just out of curiousity and, maybe I missed this in a prior release, why don't you publish under the Crescent Moon umbrella?
I'm going to be putting the more casual and experimental games under Forest Moon and the hardcore stuff on CM. Although I suppose Topia could have fit on Forest Moon given its experimental nature - but we'd already started it on CM almost 2 years ago.
10-24-2012, 10:19 AM
#12
Joined: Nov 2011
Posts: 1,867
Out of all the games you've published, this is the one I'm most looking forward to playing! It looks like a really neat twist on the pathway-puzzle genre, without going the straight sokoban route. Very clever! Insta-buy!

10-24-2012, 10:25 AM
#13
Joined: Aug 2009
Location: Upstate NY
Posts: 3,567
Send a message via MSN to JoshCM
I have to say I almost didn't publish this game, but Ricardo kept coming back again and again, and then finally won me over (and polished it much more)
10-24-2012, 10:43 AM
#14
Joined: Oct 2009
Location: Greenville, SC
Posts: 8,253
Quote:
Originally Posted by JoshCM View Post
I'm going to be putting the more casual and experimental games under Forest Moon and the hardcore stuff on CM. Although I suppose Topia could have fit on Forest Moon given its experimental nature - but we'd already started it on CM almost 2 years ago.
OK. From the thread title, I thought you were self-publishing outside of those two name brands.

Anyway, game looks pretty cool. I'll be interested to hear some impressions before it hits stateside.
10-24-2012, 10:52 AM
#15
Joined: Dec 2008
Location: New Jersey
Posts: 551
Looks interesting....
10-24-2012, 11:24 AM
#16
Quote:
Originally Posted by JoshCM View Post
I have to say I almost didn't publish this game, but Ricardo kept coming back again and again, and then finally won me over (and polished it much more)
Heh, yeah, we had a different perspective on the main characters. I didn't want the Hairys to be the typical cute puzzle game characters, even if that meant they might be less instantly marketable, but to have their own peculiar, goofier personalities. Hopefully we succeeded at infusing both the design and animation with its own style.

Ricardo J. Mndez | Arges Games
http://HairyTalesGame.com | http://twitter.com/ArgesRic
10-24-2012, 12:42 PM
#17
Game Impressions

10-24-2012, 01:11 PM
#18
Joined: Aug 2009
Location: Upstate NY
Posts: 3,567
Send a message via MSN to JoshCM
hmm any reason why both our new game threads got rated 1 star?
10-24-2012, 01:13 PM
#19
Joined: Oct 2009
Location: Greenville, SC
Posts: 8,253
Quote:
Originally Posted by JoshCM View Post
hmm any reason why both our new game threads got rated 1 star?
Take a five-star to help bump it up. I generally ignore the thread ratings anyway.
10-24-2012, 01:14 PM
#20
Joined: Nov 2011
Posts: 1,867
Quote:
Originally Posted by Arges View Post
Heh, yeah, we had a different perspective on the main characters. I didn't want the Hairys to be the typical cute puzzle game characters, even if that meant they might be less instantly marketable, but to have their own peculiar, goofier personalities. Hopefully we succeeded at infusing both the design and animation with its own style.
The artwork was what initially attracted me to this app. I thought it might be a new RPG, but once I found out it was a clever puzzler, I was sold! So yes, you definitely nailed it, and I hope this app is a success for you.