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Support 3GS?

10-24-2012, 09:49 AM
#1
Support 3GS?

I was considering dropping support for the 3GS but after seeing that would cut out 15-20% of iPhones I don't think that is a wise decision.

http://www.comscoredatamine.com/2012...Data%20Mine%29

Any have any More stats?

Developer of RTS Machines at War 3 for iOS, Mac, Windows.
RTS Land Air Sea Warfare for Android, iPhone, iPad, Windows, Mac
Games for iOS, Mac, & Windows - Dev blog
10-24-2012, 10:19 AM
#2
Can you support the 3GS with the latest version of Xcode? I was under the impression that you can't.

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Game Designer of:
Family Feud 2 My First Huge Apple Feature!
Pickpawcket
And a bunch of other games you've never heard of!

10-24-2012, 11:38 AM
#3
I was also planning on adding support for 3GS. Where can I find info if that's possible anymore? Xcode documentation?
10-24-2012, 12:51 PM
#4
As far as i know, not supporting both resolutions can get your app rejected.I am supporting any device that runs at least iOs 4.3.That means armv7 and armv7s for iphone 5.

My Twitter:@LeQuack
10-24-2012, 12:53 PM
#5
Checked with the team, the iPhone 3gs is still able to be supported... Nothing to see here >.>

Looking for a writer? PM me

Game Designer of:
Family Feud 2 My First Huge Apple Feature!
Pickpawcket
And a bunch of other games you've never heard of!
10-24-2012, 02:50 PM
#6
Quote:
Originally Posted by Blackharon View Post
Checked with the team, the iPhone 3gs is still able to be supported... Nothing to see here >.>
That's good to know. Thanks for the info!
10-24-2012, 09:00 PM
#7
It's only 3G that was dropped

Developer of RTS Machines at War 3 for iOS, Mac, Windows.
RTS Land Air Sea Warfare for Android, iPhone, iPad, Windows, Mac
Games for iOS, Mac, & Windows - Dev blog
10-25-2012, 06:43 AM
#8
Joined: May 2010
Location: Lincoln, UK
Posts: 343
It is arm6 devices that are no longer supported. iPod touch 1st and 2nd gen (8 GB model sold alongside 3rd gen was a 2nd gen), original iPhone and iPhone 3G.
10-25-2012, 12:31 PM
#9
Note that a game like DoodleJump supports from iPhone1 to iPhone5, from iOS3 to iOS6. Executable is arm6+arm7+arm7s. It's not that hard to handle everything. They make everyone happy, and they get 100% of the money.
10-25-2012, 12:40 PM
#10
Yes but that is because a game like doodle jump is not breaking any barriers, simple graphics, simple gameplay, simple everything. When you have a bleeding edge game like Infinity Blade it is not worth supporting iPhone1. Most games are somewhere in the middle, thus it is simply not a matter of getting it to work.

Developer of RTS Machines at War 3 for iOS, Mac, Windows.
RTS Land Air Sea Warfare for Android, iPhone, iPad, Windows, Mac
Games for iOS, Mac, & Windows - Dev blog