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  • Publisher: Mark Grocki
  • Genre: Puzzle
  • Device: iPhone
  • Size: 2.6 MB
  • Version: 1.5.0
  • Price: $0.99
  • Average User Rating:
    Not enough votes.
App description: "This is a hardcore game for sure, and I have to say that Art of Deflection really has me beat. There are a total of 15 levels in the game which sounds kind of thin but believe me they are hard to complete. I am stuck on level six after several sincere attempts. Art of Deflection kicks my ass, spits in my eye, calls me a loser, and then invites me to try again. Time after time I take the abuse, just like a rodeo cowboy gets back in the saddle."
- iPhone Games Network review

In The Art of Deflection, use your finger with speed and accuracy to guide a glowing ball to the goal in deadly obstacle courses! Create green lines with your finger and the ball will bounce off of them, but watch out for red lines that might move and rotate which will bring you back to the start! Complete a level quickly to get the best score, but collect gems throughout the level to get bonus points. Collecting more without crashing gives you a score multiplier!

Features:

- Avoid red lines while creating green lines to get the ball to the yellow goal.
- Create lines by swiping a finger across the screen and then releasing.
- Pass blue checkpoint lines to restart from that point after crashing.
- There are a limited number of tries per level - crash too many times and it's game over!
- Watch for green and red portals which could either get you around the level or take you back to the start!
- Collect gems for bonus points which are added at the completion of each level.
- Keep track of the top three local scores in each level.

Changes in version 1.5.0:

- Full Game Center support - OpenFeint functionality has been removed and has been completely replaced with Game Center. Game Center support can be disabled (and later re-enabled) if desired in the game options.
- Supports both landscape (home button right) and landscape (home button left) device orientations.

Changes in version 1.4.2:

- Game Center support - this update will sync your OpenFeint scores and achievements to Game Center in preparation for the December 14, 2012 shutdown of the OpenFeint service. Make sure you login to Game Center to move your data over! A future update will remove OpenFeint completely.

NOTE: Both OpenFeint AND Game Center must be enabled and logged in for Game Center scores and achievements to be submitted.

- Multitasking-friendly

Changes in version 1.4.1:

- OpenFeint dashboard upgraded to 2.12.8 (non-UDID based)

Changes in version 1.4.0:

- Five new multi-screen levels
- Retina Display support
- OpenFeint dashboard upgraded to version 2.12.5

Changes in version 1.2.1:

- Allow automatic submitting of scores to OpenFeint; this feature can be turned off in the game options
- OpenFeint dashboard upgraded to version 2.1

Changes in version 1.2.0:

- Compare high scores and achievements with friends and the world online using OpenFeint

Changes in version 1.1.0:

- Allow iPod music during gameplay: set Volume in Options to "OFF" (0%)
- Performance improvements

Changes in version 1.0.1:

- Reduced the difficulty of level six (6)

Credits:

- Programming, Graphics, Level Design - Mark Grocki
- Level Design, QA, Inspiration and Encouragement - Iwona Olszewska-Grocki (Mark's wife and soulmate)
- Sounds - SoundSnap.com

The latest release (1.5.0) has 20 levels to play through. The new multi-screen levels in 1.4.0+ can be played separately from the original set of 15 - you don't have to complete the first 15 to play them!

MarkGrockiGames's comments:
Version 1.4.0 has been released! This is the final release with 5 new multi-screen levels and Retina Display support!

Changes in version 1.4.0:

* Five new multi-screen levels
* Retiina Display support
* OpenFeint dashboard upgraded to version 2.12.5

In The Art of Deflection, use your finger with speed and accuracy to guide a glowing ball to the goal in deadly obstacle courses! Create green lines with your finger and the ball will bounce off of them, but watch out for red lines that might move and rotate which will bring you back to the start! Complete a level quickly to get the best score, but collect gems throughout the level to get bonus points. Collecting more without crashing gives you a score multiplier!

Features:

* Avoid red lines while creating green lines to get the ball to the yellow goal.
* Create lines by swiping a finger across the screen and then releasing.
* Pass blue checkpoint lines to restart from that point after crashing.
* There are a limited number of tries per level - crash too many times and it's game over!
* Watch for green and red portals which could either get you around the level or take you back to the start!
* Collect gems for bonus points which are added at the completion of each level.
* Keep track of the top three scores in each level.
* Online leaderboards and achievements with OpenFeint!



Gameplay: http://www.youtube.com/watch?v=amFoHHYGIhU

Support and screenshots at http://www.gaiamarkgames.com

Price: $0.99
06-18-2009, 03:44 PM
#2
Joined: May 2009
Posts: 582
Looks very good.
Good luck selling this thing
Hopefully it does good.

06-18-2009, 03:47 PM
#3
Joined: Dec 2008
Posts: 6,509
WHEW! For a second I thought you had used the same game concept I came up with earlier on a game I'm currently developing... While the graphics look nice, something's off... hmmmm....
06-18-2009, 03:52 PM
#4
Joined: Jun 2009
Location: Portland, OR
Posts: 358
Trying to buy it on my phone but it's not coming up when I search for it. Looks like fun though! Kinda reminds me of a top down golf game

(astrosaurus.com - My iPhone Games Blog)
(@astrosaurusblog - Twitter Account)
06-18-2009, 03:54 PM
#5
Joined: May 2009
Location: Rochester Hills, MI
Posts: 17
Quote:
Originally Posted by Kamazar View Post
WHEW! For a second I thought you had used the same game concept I came up with earlier on a game I'm currently developing... While the graphics look nice, something's off... hmmmm....
Heh, I saw you mention a game called "Deflection" in another thread and *I* got worried. Good to know we're doing different things... now, what's "off"?

And to astrosaurus, that above link should work for now, I just checked the store and I can't search for it either... I guess the system needs to be updated. But it's there, I just got the "Ready for Sale" E-mail!
06-18-2009, 04:01 PM
#6
Joined: Dec 2008
Posts: 6,509
Quote:
Originally Posted by MarkGrockiGames View Post
Heh, I saw you mention a game called "Deflection" in another thread and *I* got worried. Good to know we're doing different things... now, what's "off"?

And to astrosaurus, that above link should work for now, I just checked the store and I can't search for it either... I guess the system needs to be updated. But it's there, I just got the "Ready for Sale" E-mail!
Figured out what it is, it's nothing really. It just looked weird because the playing field is similar to that of the Geometry Wars clone, Light Wars, and the fact that there aren't any virtual joystick threw me off. Obviously, this game doesn't need joysticks, so don't worry about it
06-18-2009, 04:26 PM
#7
Joined: Jun 2009
Posts: 627
looks really fun great price too
06-19-2009, 12:15 AM
#8
Joined: Jun 2009
Location: Portland, OR
Posts: 358
So I bought the game and spent a little time with it. The gameplay is pretty fun but I thought the difficulty was BRUTAL. Level 3 took quite a few tries for me to get through. And I couldn't even get past level 6. I think varying ball speeds (easy, medium, hard) could really help in that department. If anyone is looking for a pretty challenging game look no further. Have you gotten many comments on how difficult it is?

(astrosaurus.com - My iPhone Games Blog)
(@astrosaurusblog - Twitter Account)
06-19-2009, 08:43 AM
#9
Joined: May 2009
Location: Rochester Hills, MI
Posts: 17
Thanks for your input and I'm glad you're enjoying it. We tweaked the levels as much as we could to make them difficult and not impossible, but definitely beatable. Some of the levels (like #6) I created I had to make easier, since I couldn't even beat them! I've seen a review on iTunes that said it was challenging, but that's about it. I do hope you continue to work at it!
06-19-2009, 05:43 PM
#10
Joined: Mar 2009
Posts: 198
Any more thoughts on this game? Looks interesting, but I can't decide if I'd love it or hate it...