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Knights of Pen & Paper (By Behold Studios)

10-24-2012, 01:52 PM
#11
Joined: Feb 2009
Location: San Jose, CA
Posts: 543
Quote:
Originally Posted by bramblett05 View Post
What kind of game is this?
RPG type game. Thematically, you're a bunch of people playing a classic RPG (think Dungeons and Dragons) at a table with the dungeon master (who controls the difficulty of encounters, etc... ) Your team is built from common stereotypes (nerd, business man, hipster, etc... ) who are each roleplaying a class. Each stereotypical character has some passive ability (eg: the girl pays less at shops), and then is combined with your class (I saw several; at least 5+), which has unique abilities.

What makes this interesting to me is that you get to control the the difficulty of the encounters. You can add more enemies to a fight, or subtract enemies to make it easier -- up to you! Presumably, the more difficult you make the encounter, the better loot/score/something you get.

I got this from like 2-3 minutes of playing, but I really like what I'm seeing so far. Had a few issues on my Galaxy Nexus with text getting cut off, but I imagine the iOS version is a bit more polished. Beautiful pixel art and a really unique theme!

Last edited by lazypeon; 10-24-2012 at 01:55 PM.
10-24-2012, 03:06 PM
#12
Joined: Feb 2009
Location: San Jose, CA
Posts: 543
Played a bit more over lunch. Totally in love with this game, as a perfect fit for mobile. It feels like it has enough depth to be interesting, but simple enough that I can play for 2 minutes (with or without my full attention).

Once you make it to town, you can do various quests. These include things like killing a certain number of enemies, surviving a certain number of waves, etc... It's really customizable so if your quests is 'Kill 10 Rats', you can decide to kill 5 at a time (really hard) or 1 at a time (really easy). You choose the difficulty.

Each class has 4 different abilities, which can each level up. The included classes are Paladin, Warrior, Rogue, Mage, Druid, and Cleric. Each level up, you put points into one skill, which increases the damage/healing/whatever. Each class has different Attack, Health, Magic, Critical, and Initiative stats, as well as Threat (which I think works like 'agro' in MMO style games).

Battles are relatively simple. You take turns with the enemies in pretty standard JRPG fashion. You can attack, use abilities, or items in your pack. The only items I've seen so far are health and mana potions.

There DOES appear to be IAP (although none on Android yet) in the way of gold, but I don't know to what extent it's necessary. Everything you do costs gold -- travelling, resurrecting characters, buying items -- but since you do earn it by playing the game, I don't know how necessary it is to buy gold. In the 30 minutes or so I've played now, I haven't hit any paywalls yet.

If anyone has questions about the game, let me know.

10-24-2012, 04:07 PM
#13
Joined: Apr 2009
Location: France
Posts: 3,532
Quote:
Originally Posted by lazypeon View Post
Played a bit more over lunch. Totally in love with this game, as a perfect fit for mobile. It feels like it has enough depth to be interesting, but simple enough that I can play for 2 minutes (with or without my full attention).

Once you make it to town, you can do various quests. These include things like killing a certain number of enemies, surviving a certain number of waves, etc... It's really customizable so if your quests is 'Kill 10 Rats', you can decide to kill 5 at a time (really hard) or 1 at a time (really easy). You choose the difficulty.

Each class has 4 different abilities, which can each level up. The included classes are Paladin, Warrior, Rogue, Mage, Druid, and Cleric. Each level up, you put points into one skill, which increases the damage/healing/whatever. Each class has different Attack, Health, Magic, Critical, and Initiative stats, as well as Threat (which I think works like 'agro' in MMO style games).

Battles are relatively simple. You take turns with the enemies in pretty standard JRPG fashion. You can attack, use abilities, or items in your pack. The only items I've seen so far are health and mana potions.

There DOES appear to be IAP (although none on Android yet) in the way of gold, but I don't know to what extent it's necessary. Everything you do costs gold -- travelling, resurrecting characters, buying items -- but since you do earn it by playing the game, I don't know how necessary it is to buy gold. In the 30 minutes or so I've played now, I haven't hit any paywalls yet.

If anyone has questions about the game, let me know.
Thanks for the impressions, can't wait for it (on ios) : )

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10-24-2012, 04:16 PM
#14
When is it coming to iOS?
10-24-2012, 04:25 PM
#15
Joined: Feb 2012
Location: Omaha, NE
Posts: 608
Quote:
Originally Posted by bramblett05 View Post
When is it coming to iOS?
Devs said a few days ago they were hoping for some time this week.
It's in review.
10-25-2012, 01:59 AM
#16
Joined: Feb 2011
Location: Germany
Posts: 264
Looks like fun - especially for p&p role player ^_____^

Last edited by Tyra; 10-25-2012 at 12:38 PM.
10-25-2012, 04:18 AM
#17
Joined: Jan 2010
Posts: 1,084
Oh wow, i want this game for sure. Looks amazingly fun.
10-25-2012, 07:32 AM
#18
Joined: May 2011
Location: Finland
Posts: 8,378
I want this now! Reminds me of good ol' Kairosoft games

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10-25-2012, 08:56 AM
#19
Joined: Oct 2012
Posts: 2
Quote:
Originally Posted by lazypeon View Post
Played a bit more over lunch. Totally in love with this game, as a perfect fit for mobile. It feels like it has enough depth to be interesting, but simple enough that I can play for 2 minutes (with or without my full attention).

Once you make it to town, you can do various quests. These include things like killing a certain number of enemies, surviving a certain number of waves, etc... It's really customizable so if your quests is 'Kill 10 Rats', you can decide to kill 5 at a time (really hard) or 1 at a time (really easy). You choose the difficulty.

Each class has 4 different abilities, which can each level up. The included classes are Paladin, Warrior, Rogue, Mage, Druid, and Cleric. Each level up, you put points into one skill, which increases the damage/healing/whatever. Each class has different Attack, Health, Magic, Critical, and Initiative stats, as well as Threat (which I think works like 'agro' in MMO style games).

Battles are relatively simple. You take turns with the enemies in pretty standard JRPG fashion. You can attack, use abilities, or items in your pack. The only items I've seen so far are health and mana potions.

There DOES appear to be IAP (although none on Android yet) in the way of gold, but I don't know to what extent it's necessary. Everything you do costs gold -- travelling, resurrecting characters, buying items -- but since you do earn it by playing the game, I don't know how necessary it is to buy gold. In the 30 minutes or so I've played now, I haven't hit any paywalls yet.

If anyone has questions about the game, let me know.
Besides those 6 classes, there are 6 unlockable classes too!
If I remember well, they are... Hunter, Bard, Barbarian, Knight, Necromancer and Shaman. You unlock them through quests around the world (first quest for you to find is the Hunter quest)
10-25-2012, 08:57 AM
#20
What's the price?