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10-25-2012, 02:01 PM
#11
Joined: Jul 2012
Posts: 1,164
Quote:
Originally Posted by DannyTheElite View Post
Any good?
Is it good as a game, or good as an iOS version of Formula De? I think it's a very nice implementation of the board game it is "inspired" by. Saying that, if you are not familiar with the board game, you might find it slow or boring. Or you might enjoy it and want to get the actual board game.

Last edited by MrMojoRisin; 10-25-2012 at 02:03 PM.
10-25-2012, 02:19 PM
#12
Joined: Oct 2012
Location: Area 51
Posts: 2,922
Needs game centre or some sort of thing to play against random people.

10-25-2012, 02:21 PM
#13
Joined: Jul 2012
Posts: 1,164
Quote:
Originally Posted by DannyTheElite View Post
Needs game centre or some sort of thing to play against random people.
Random opponent matching is coming in a later update.
10-25-2012, 02:24 PM
#14
Joined: Aug 2011
Location: Chicago, IL
Posts: 457
It doesn't save friend requests, every time I start a new game I have to resend them.
10-25-2012, 02:27 PM
#15
Quote:
Originally Posted by MrMojoRisin View Post
Random opponent matching is coming in a later update.
Which will be great when it does, but is a horrible way to release a game. There's absolutely no reason for anyone to release a turn-based multiplayer game on the app store these days WITHOUT random matchmaking built in. Pocket Heroes had the same problem, and probably lost a buncha players because of it, as not everyone comes to sites like this where they can get people to play with. I can deal with not having game center - although I far prefer GC to having to create a new account for every game - but if you're gonna roll your own MP implementation, it really NEEDS random matchmaking.
10-25-2012, 02:27 PM
#16
Joined: Aug 2011
Location: Chicago, IL
Posts: 457
How exactly do the stops work, I'm not really understanding that?
10-25-2012, 02:28 PM
#17
Quote:
Originally Posted by CoreyB View Post
How exactly do the stops work, I'm not really understanding that?
If you don't stop the required number of times within the boundaries of the corner, you take damage to your tires (I believe 1 damage per space you would move past the end of the corner if it's the same as Formula D). If you take too much tire damage, you crash and lose.
10-25-2012, 03:02 PM
#18
Joined: Aug 2011
Location: Chicago, IL
Posts: 457
So to example if its 2 stops you need to be win the red line for 2 turns?
10-25-2012, 03:02 PM
#19
Joined: Sep 2012
Posts: 6
My user name is Toasty Cat, yet to play a game because there seems to be an issue with a second friend request confirmation popping up after the first which won't go away, yet I can use the controls underneath... ><

Edit: I reinstalled to sort the issue, and now, I love it! It reminds me of a formula one board game I have

Last edited by Toasty_Cat; 10-25-2012 at 03:37 PM.
10-25-2012, 03:15 PM
#20
Joined: Jul 2012
Posts: 1,164
Quote:
Originally Posted by CoreyB View Post
So to example if its 2 stops you need to be win the red line for 2 turns?
Exactly. So you have to gauge if you are going to fast to take the upcoming turn and also decide whether or not to slow in the turn. It's usually wiser to slow down right before the turn, just like in real racing, and then accelerate out of the turn.

Last edited by MrMojoRisin; 10-25-2012 at 03:23 PM.