Momonga Pinball Adventures (by Paladin Studios) [Universal]

02-22-2012, 06:58 PM
#1
Momonga Pinball Adventures (by Paladin Studios) [Universal]



Momonga Pinball Adventures is a crossover between a pinball game and an action-adventure game.

The hero of the game is Momo, a small momonga (a Japanese Flying Squirrel which is too cute to be true). A band of evil owls have attacked his humble village, and have taken all of the momongas prisoner.

Momo is heavily injured and barely survives the attack. Left for dead, a panda saves the little squirrel and takes care of him. He trains our hero and teaches him how to defeat the leader of the owl bandits, General Kuton.

So there you are. Barely back on your feet again. All your friends have been kidnapped.

It’s pinball time.

Momonga Pinball Adventures is scheduled for launch Spring 2012. The game will be available for iOS and Android at launch, both for phones and tablets.

Other platforms are in the works.

The Game Features:
  • Beautiful handcrafted levels
  • Crisp pinball physics
  • A solid storyline
  • Fully animated characters
  • Old-fashioned boss fights
  • Seamless Facebook integration
  • It also includes Challenges, Achievements, Friend-based High Scores, Game Center, and Pink Butterflies.
  • A Little Momonga Takes On The Forces Of Evil

Screenshots:











Background Information about the Developer:

Paladin Studios is an independent game developer from The Netherlands. The studio was founded in 2005, and consists of a team of 12 developers. Their bread-and-butter has been work for hire.

These days, however, they are following their dream of creating the games they love, using all of their spare time and pocket change to make something awesome.

Their mission: “We want to make people smile - be it a sweet twinkle, loud laugh, or evil grin”.

Homepage:

Last edited by Sanuku; 02-22-2012 at 07:11 PM.
02-22-2012, 07:01 PM
#2
Joined: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,879
That looks pretty awesome...

02-22-2012, 09:04 PM
#3
This reminds me A LOT of Flipper Critters on the DS.
Looks like it'll be fun

Flangle Flangle Flangle Play No More!
02-23-2012, 10:41 AM
#4
Quote:
Originally Posted by Fafner View Post
This reminds me A LOT of Flipper Critters on the DS.
Was thinking the exact same thing.

Looking forward to this.

Man, this has been a great year for iOS pinball fans!

Quote:
Originally Posted by NickFalk View Post
Squids!?

Worst idea ever!
02-23-2012, 01:19 PM
#5
Joined: Apr 2010
Location: California, USA
Posts: 3,735
Must. Get. This!
02-24-2012, 04:45 AM
#6
Paladin Studios do awesome stuff and I've been waiting to see what their next game would be. This looks like a whole lot of fun and so cute!

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02-24-2012, 04:46 AM
#7
Hey guys,

Thanks for your kind words! I am Derk, co-founder of Paladin (we're the developer of Momonga), and I will be hanging out here to answer any questions you may have.

In the meantime I have a question myself: What are your thoughts on gameplay length?

We will have 7 levels ready fairly soon. Each level is 2-5 minutes in length to complete. For each level, you can unlock specific challenges. There are currently 3 challenges per level - ranging from "Open The Secret Rooms" to "Hit The Targets In Time" to "Score a 12x Score Multiplier". All challenges are unique.

With 3 minutes x 7 levels + 3 challenges x 3 minutes x 7 levels, that comes to 80+ minutes of gameplay to complete the game. You will fail every now and then, so that would come down to about two hours. Then there are high scores and achievements, so there is definitely some added replayability there.

What do you think, is that enough? If not, how much game time would you expect?

Any help is much appreciated!

Cheers
Derk
02-24-2012, 07:32 AM
#8
Joined: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,879
Quote:
Originally Posted by derkdegeus View Post
Hey guys,

Thanks for your kind words! I am Derk, co-founder of Paladin (we're the developer of Momonga), and I will be hanging out here to answer any questions you may have.

In the meantime I have a question myself: What are your thoughts on gameplay length?

We will have 7 levels ready fairly soon. Each level is 2-5 minutes in length to complete. For each level, you can unlock specific challenges. There are currently 3 challenges per level - ranging from "Open The Secret Rooms" to "Hit The Targets In Time" to "Score a 12x Score Multiplier". All challenges are unique.

With 3 minutes x 7 levels + 3 challenges x 3 minutes x 7 levels, that comes to 80+ minutes of gameplay to complete the game. You will fail every now and then, so that would come down to about two hours. Then there are high scores and achievements, so there is definitely some added replayability there.

What do you think, is that enough? If not, how much game time would you expect?

Any help is much appreciated!

Cheers
Derk
It really depends on price. 2 hours for a 2.99 - 4.99 game seems about right, especially at this level of quality/production values. Personally I think the sweetspot is closer to three hours, but it would be fine to get there in updates or DLC.
02-24-2012, 07:55 AM
#9
Thanks Squarezero, that's good feedback. I agree that the sweet spot of 3 hours would make a nice target.

I'll give it some more thought and discuss it with the team here. Any other thoughts anyone?
02-24-2012, 08:13 AM
#10
Joined: Apr 2011
Location: Houston, TX
Posts: 3,234
If average game time is 2 hours, the price should be no more then $2.99. Three hours at that price would be great!

Game Center: MarinasideSteve