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Space Qube - A Voxel Based Retro Style Game

11-06-2012, 08:18 PM
#11
Joined: Oct 2012
Location: Taiwan
Posts: 139
Space Qube facebook page goes live

Space Qube facebook page just go live! Check it out!

Working hard on fixing gameplay issues in order to post a gameplay video here soon.
11-10-2012, 10:47 AM
#12
Joined: Oct 2012
Location: Taiwan
Posts: 139
Here are my voxel toys so far
The angry birds were created in the game first then created using Perler beads.


11-10-2012, 11:34 PM
#13
Joined: Oct 2010
Location: Minneapolis, USA
Posts: 3,659
I'm really surprised this thread hasn't attracted more attention yet. This looks great, and I'm looking forward to playing - and playing around - with this quite a lot. I think a simple, clever tutorial would be an excellent addition to this, too. Impressive!
11-11-2012, 02:25 AM
#14
Joined: Oct 2012
Location: Taiwan
Posts: 139
Quote:
Originally Posted by AnarKitty View Post
I'm really surprised this thread hasn't attracted more attention yet. This looks great, and I'm looking forward to playing - and playing around - with this quite a lot. I think a simple, clever tutorial would be an excellent addition to this, too. Impressive!
It's really nice to know you like our game and we are working hard to let you guys can play it and create your own voxel model as soon as possible.

Hopefully the game will catch more attention after we release the trailer which includes the gameplay video. We are working on it

Last edited by fallingcat; 11-11-2012 at 02:31 AM.
11-11-2012, 02:26 AM
#15
Joined: Oct 2012
Location: Taiwan
Posts: 139
My son asked me to make an angry birds Obi-Wan voxel model after he played Angry Birds Star Wars game. That's the best I can do since I am a programmer not artist....
But at least he gave me 5 stars rating


Click this link to watch it in real-time 3D
Click this link if you would like to know how I built it

Last edited by fallingcat; 11-11-2012 at 02:46 AM.
11-15-2012, 10:29 PM
#16
Joined: Oct 2012
Location: Taiwan
Posts: 139
Hello everyone,

The instruction manual of Space Qube in-game editor just get online, check it out

11-16-2012, 05:47 AM
#17
Joined: May 2012
Location: New Zealand
Posts: 354
You look like a dedicated, hard working developer!
Good job! Can't wait for the release!

#swag
11-16-2012, 06:36 AM
#18
Joined: Apr 2009
Location: bavaria
Posts: 1,934
Send a message via Skype™ to mattll
wow that looks awesome
just subscribed the thread
definitely one game that will be picked up once its released
11-16-2012, 10:34 AM
#19
Joined: Jun 2009
Posts: 10,556
Looking forward to this!

Next project: put your voxel engine into a multiplayer battle or RPG game (like Vox)! Imagine Gauntlet over WiFi with your avatars blasting downloaded avatars from online - or something like Space Dungeon... (OK, I'm rambling a bit, sorry!)

I bet half the enjoyment will be from uploading/downloading people's creations - looks like you've got a great editor in place.

Quote:
Originally Posted by NickFalk View Post
Squids!?

Worst idea ever!
11-16-2012, 10:42 AM
#20
Quote:
Originally Posted by fallingcat View Post
Here I need your opinion.

Do I need to make a in-game tutorial to teach player how to use the editor? Although I think the UI is easy to understand but maybe it's still too complex to the casual players. How do you guys think?

Thanks in advance.
Tutorials are always nice to have