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  #501  
Old 11-22-2012, 01:25 PM
Finale Finale is offline
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iPhone (Original), iOS 1.x
 
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That answers my questions. Thank you very much for responding!
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  #502  
Old 11-22-2012, 01:26 PM
Finale Finale is offline
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Quote:
Originally Posted by gty View Post
at first we were going to just port it and that would be as the ios release got online but too many things happened and we're definitely trying for steam. that means we'll be working hard to make modifications to the game because we know that if we just pressed the target-platform button on Unity3D to PC/Mac it would not be a good game.

yes, we're improving the game for sure but I don't know if I can talk anything beyond that right now. there are so many ideas and features but whatever we do into the pc/mac version we know that the ios/android are the initial versions and we might improve them as well.

so, uh, if we were doing just a port, it was suppose to be online and ready to sell already but since we have too much in mind, it will take a bit. I hope you liked the answer haha (:

I'll have to stay afk from this topic for the next week or so, there's a new festival happening in Brazil (BIG Festival, which Knights of Pen and Paper is one of the finalists in one category called: Brazil Revelation or something like that in English) and this time it's not on our home city. we'll participate in a 24hr gamejam in Sao Paulo this weekend too, wish us luck.

anyway, I don't know if you guys remember well but the knight's wiki is getting pretty awesome, we use to help just a little bit on some info but the majority of content were put there by fans: [url]http://knightsofpenandpaper.wikia.com/[/url]

edit:
oh, for whoever asked the 5.0.1 support, I didn't get. you meant ios 5.0.1? we didn't changed anything to its core so it should be working as it was before. if you meant iphone5 then it has no longer black lines on top/bottom.
That answers my questions. Thank very much for responding!
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  #503  
Old 11-23-2012, 10:30 PM
xdiesp xdiesp is offline
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Posts: 32
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Someone said you could solo the final boss with a fully equipped knight, I might try that.

edit
Ah, sorry about that. Anyway, I tried with just lvl 2 rings and dragon blow couldn't really sustain me in front of the boss' AOE+nuke combo.

Last edited by xdiesp; 11-24-2012 at 02:35 PM..
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  #504  
Old 11-24-2012, 11:04 AM
GeekyDad GeekyDad is offline
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iPhone 3GS, iOS 5.x
 
Join Date: Jan 2012
Posts: 1,173
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Couple of questions:
  1. It seems like sleeping has no penalty. Am I missing something?
  2. And if one of your party members dies, do they keep their level and everything else if/when you revive them?

Thanks
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  #505  
Old 11-24-2012, 02:38 PM
xdiesp xdiesp is offline
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Quote:
Originally Posted by GeekyDad View Post
Couple of questions:
Yep, no penalty for sleep and revive only costs money. But at high level, ressing a guy can cost as much as 80 gold.


edit

This was my setup for the last boss:

Shaman dps
Full Vines. Leveling up, it was full tornado

Mage dps
Full fireball. Leveling up, it was full meteor

Knight tank
1 point in defense blow, 15 in dragon blow, rest crit

Cleric healer
Full heals. Leveling up, it spared some good Smite

Bard healer
Full heals. Leveling up, it was full damage music

My level was 40ish, equipment were mostly Two Rings, plus some minus threat gear on the healers and +attack on the tank. Died a lot when the boss AOEd and then focused on healers. Tactic was to keep everyone capped with health, keeping up the knight bubble, and spamming vine and fireball.

Last edited by xdiesp; 11-24-2012 at 02:41 PM..
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  #506  
Old 11-24-2012, 02:50 PM
Baracus Baracus is offline
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iPad Air, iOS 7.x
 
Join Date: Jun 2009
Location: UK
Posts: 645
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Quote:
Originally Posted by xdiesp View Post
Yep, no penalty for sleep and revive only costs money. But at high level, ressing a guy can cost as much as 80 gold.
Umm, I thought the DM says (quite early in the game) that each time you sleep the enemies increase in difficulty. Or did they change it?
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  #507  
Old 11-24-2012, 06:19 PM
Estrica Estrica is offline
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iPhone 4, iOS 6.x
 
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Posts: 144
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Quote:
Originally Posted by Baracus View Post
Umm, I thought the DM says (quite early in the game) that each time you sleep the enemies increase in difficulty. Or did they change it?
Only says "each night increases the danger", not the difficulty. I didn't really notice any difference. Maybe after a while I was attacked more while sleeping, because of getting increased luck requirements?
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  #508  
Old 11-24-2012, 06:23 PM
Baracus Baracus is offline
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Quote:
Originally Posted by Estrica View Post
Only says "each night increases the danger", not the difficulty. I didn't really notice any difference. Maybe after a while I was attacked more while sleeping, because of getting increased luck requirements?
Oh, right - well that changes a LOT in my approach to this game then! Thanks!!
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  #509  
Old 11-24-2012, 07:15 PM
lm009 lm009 is offline
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iPhone 4, iOS 5.x
 
Join Date: Nov 2012
Posts: 2
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how did you guys unlock the game dev characters? i was planning on doing a 2nd run w/ a finalized party after unlocking classes/characters, but as i was going through the list of characters, i realized i don't have them unlocked. odd since i'm lv31 and i already walked everywhere i think there's only slay quests that i didn't do early on
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  #510  
Old 11-24-2012, 09:20 PM
xdiesp xdiesp is offline
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Quote:
Originally Posted by lm009 View Post
how did you guys unlock the game dev characters?
I think there's a quest for it at the forest temple, down south.

Quote:
Originally Posted by NoobyPen View Post
Hey guys, currently I'm looking for good char load out
I guess the classic approach would be having a tank (paladin, warrior, knight), a healer (cleric, bard), a CC specialist (rogue, druid) and the rest dps (mage, shaman etc). Your loadout lacks a tank, but I guess you can trying AOEing everything down.

Quote:
Originally Posted by Baracus View Post
Umm, I thought the DM says (quite early in the game) that each time you sleep the enemies increase in difficulty. Or did they change it?
I think that's flavour text, like ominous foreboding by the game master to keep things interesting (it works if you're on your toes lol).
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