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#451
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Dont get me wrong.. iPad 4/iPhone 5 are great devices and I love them.. I think that we are only one developer who was able to run our games on iPad3 withou any decrease in visual quality , in native resolution (retina) and 30fps.. So we are really trying optimize game for both platforms ![]() As freemium vs premium. Its not black or white and there is not only one true. Its different from developer point of view or from players. Also a lot of players love freemium or f2p because they can play game for free.. Also there is different implementation of f2p, freemium.. I would call our games(ie Dead Trigger) as F2P, because you can play it without any dollar spend.. Some people can say, thats not true, because its hard in later levels.. But its not pay wall and its common that games are harder and harder wheb you are progressing in the game.. Also what is difference to buy game for 4.99 or every content in 4.99? Another thing is that you people could decide what they want and pay for it? You like minigun? You could buy it.. You like some melee weapons you can buy it.. I think that people sometimes think that because iap, they are missing some content and devs trying to rob them, but its extra content. Its like buying car. Are you upset on them, that you are missing some luxury in base model? I think its iAP too.. There is many examples like extended version of movies and bonuses, etc.. When you look at almost any premium game, it contain iap. It could be "chaets" to speedup progress or addition content. Even almost all console/pc games have DLC, avatars, icons and you have to pay for it. So its basically iAP too, but you have to buy this game for 60USD.. Please dont forget that its your decision how much money you will spend in game and also in which game.. And you are creating market, devs only adapting ![]() Have a nice weekend Last edited by MadFingerGames; 01-19-2013 at 09:29 AM.. Reason: Fixed typo in pay/play ;) |
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#452
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#453
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And Madfinger has been one of the few companies who have done constant upgrades with new guns, arenas, and features. I bought the game originally for 99 cents, and for that value, I have gotten a lot of value. Even when it turned freemium, we all got a ton of money and the alien gun as an early adopter bonus. The alien gun to me was worth the buck I spent since it changed the feel of the game to a Terminator game which I much prefer over a simple Zombie shooter. Most companies just abandon their games. That is why I posted above how companies like Madfinger, Gameloft, Chair, and EA should be given props for pushing the tech edge. Someone posted that Indies should be considered and supported too, and of course I agree, but essentially it is these leading companies that are pushing the edge, giving us a feel of console games on ios. There has been growing pains and pricing issues for all, but at least they are all trying, wrong or right. Have a nice weekend.
Last edited by Connector; 01-19-2013 at 02:07 PM.. |
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#454
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To say there is no difference between paying £4.99 for a game and £4.99 for IAP is ridiculous. When people pay £45 for a game on the Xbox or PS3, they don't mind paying for some IAP because their initial outlay at least bought them the whole game. I mean, I bought Gears of War when it came out on the 360 at launch. Over the following months they rolled out Map packs for the multiplayer side of the game, such as the Raven Down pack. I bought these packs immediately because it was GOOD VALUE IAP, it added value to my game, and I'd already paid in full to experience the actual game, the campaign mode in single or co-op mode. In Dead Trigger I found it utterly cynical to show a cut scene where your character loses his main weapon and is left with a simple pistol, a weapon which up to a certain point you cannot find more ammo for. Eventually you are over run and feel forced, as the player, to spend money just to stand a chance. To say it's not a paywall is a joke, as when left with only the pistol I could not obtain enough ammo within the level to survive and the game has not been back on any of my iOS devices since. Your IAP is not good value, it's structured in a way to frustrate the player into spending money on a bigger gun. When are developers going to realise that this model turns off players? Enticing someone in with a free app (I actually paid the 99p for Dead Trigger on day one) only to infuriate them at the sense of restriction makes gamers feel conned. Most people like to know, up front, that they pay x-amount and receive a certain amount of premium gameplay. Your argument that you can continue playing without any IAP is a lie, because without IAP you will eventually hit a level where a pistol is not enough. I paid £10.99 for Final Fantasy 4 and War of the Lions, I paid £9.99 for Dodonpachi Resurrection HD, I paid £12.99 for The World Ends With You on iPad, there ARE gamers out there who WILL pay premium prices for proper, full length titles. Sure, there are equally as many gamers who thrive on the free/low cost nature of mobile gaming, but people need to realise as devices get more powerful that the titles will take on console-esque budgets to create as time passes. These costs need to be recouped via higher app prices, I get that. Why not release a freemium and premium model? £0 gets you the app, a demo basically, that you can pay to progress through but at a higher end cost (cost of all IAP comes to more than premium model, but is compensated by giving that gamer the choice to pay as and when). Charge £9.99 for the full game, bells and whistles, all content included. Trust me, if the campaign mode is good enough then people will pay, me included. I'd love to see Dead Trigger 2 be longer levels, and be less focused on short and snappy missions where it's the objective to get to an open gate. Sadly, I feel this game may also prove a stretch too far for my iPad 3 given the quality of the visuals! |
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#455
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![]() The idea was show game how it will looks in later levels. Sometimes devs use it even in big games. For example latest God Of War.. But it turns againts us,because paymium/freemium, people understood it in different way. so we changed it.. Best Marek |
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#456
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Pretty interesting article here, and great release chart. This one expert is predicting a later in the year release for the ipad 5, iphone 5s, and ipad mini 2.
http://appadvice.com/appnn/2013/01/t...ing-until-fall He is predicting a much smaller ipad 5 with a form factor like the ipad mini bevels, and also that the ipad 2 mini will be retina. Sounds like ios 6.1 is coming soon too... http://appadvice.com/appnn/2013/01/a...ter-of-ios-6-1 Last edited by Connector; 01-20-2013 at 04:38 PM.. |
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#457
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I appreciate you taking the time to reply, but did you see the other, very valid and fair points in my post? |
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#458
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Also, I think it was main point, because you said, that remove M4 was pay wall. Anyway, Ill try to reply on other points too Quote:
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Look at charts.. For example for Top Paid iPhone ? How many Premium "Console like" games are there ? Look at Top Grossing: How many any premium games are there ? In TOP 25 there is only ONE premium game !!!! Quote:
In the past it was better Shadowgun Top 3, Modern Combat 3 Top 1 in Grossing.. Releasing two games sounds good, but there are two cons: First - two games in leaderboards and this means lower rank Second - 60-90% of people will steal premium game. Quote:
Marek R. |
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#459
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Looks like this thread needs some cleaning up.
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#460
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yup, I didnt want to hijack this thread.. Feel free to remove posts about Dead Trigger
![]() Best Marek R. |
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