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11-01-2012, 07:44 PM
#11
Joined: Feb 2010
Posts: 464
I have been having a blast with this game!
Please note I am playing it on my IPad 3.


It is true that some missions can be hard, but the more I play the more I
learn about using different tactics.

I now have 4 soldiers in my group.

I gave one soldier +10 armour and keep him in cover as he moves forward
to spot the enemy. Keeping him in cover ensures low damage when he gets hit
and it comes off the armor first before his health starts to deplete. This spotter
has a small arms Falcon that does 47 damage at close range. This is perfect
to greatly injure the newly spotted enemy for my sniper to finish them off.
If he spots two or more enemies close together, I lob in a grenade that kills one
enemy instantly and greatly wounds the others.

I keep my medic close to heal my spotter if he gets into trouble. My medic has a
high "camo" rating making him hard to spot. This would make him a good spotter as well. He also has a dual role in close quarters combat. Being hard to spot and using a silent weapon makes the enemy unaware of where he is firing from. This way the enemy cannot return fire....Very Useful. His close quarters skill also allows him to lob stun grenades at the enemy , doing 20 damage and
delaying their next turn phase.

I use a sniper to pick off the enemy located by my spotter being careful to keep
him out of the range of enemy who could return fire. The sniper needs spotters
to be effective. In one mission ,I only had one spotter with a hair of health left and my sniper. I could not risk having the spotter fire at the enemy in the building as he would have been killed by enemy return fire. I knew at least two
more enemies were inside but needed to spot them for my sniper to take his shot. I had my spotter run to the window and then to the left side of the window
out of harms way. This still allowed him to spot the enemy and not be in a position to be shot. This is just one example of a very useful tactic I found out on my own. I' m sure there will be plenty more to come.

I use my sub machine gunner to shoot multiple enemies in his firing arc. Just be careful not to hit your own men with friendly fire. I acquired a perk that narrows
his firing arc and makes his short range damage reach one more square. This
is great to get off a more powerful shot and to avoid hitting one of your own men close to the enemy. This gunner protects my medic and sniper , taking enemy fire instead of them.

Once the main outside enemy force is killed ,I move my spotter and gunner
up to flush out or spot enemies hiding in buildings. Always keep them in cover
as they move up , as they will only take half the usual damage this way. The medic follows close behind to heal and my sniper fires from afar as enemies are
located by the three advancing team members.

There are many perks you can acquire for your team as well. The ability for your
team member to automatically fire at any enemy entering his overmatch area
is a great one. Or the one that gives your close combat specialist the ability to
run three more spaces to get in close to kill with his knife.

And yes, the moment I acquired a medic or close quarters fighter the enemy
acquired them as well. This made the game more challenging as I had to change
tactics. When enemies are moving, pay attention to the weapons and equipment they have. Pay attention to the range and power of their weapons. If your health is low, getting close for a powerful shot on a close quarters specialist is a bad idea. Chances are , you may not kill him and his knife will kill you instantly.
Pick them off from a distance or use a fully healed unit to engage him and use
a sniper to finish him off. Kill medics as soon as you spot them to put the enemy at a disadvantage. Get enemies in a crossfire for added damage. And always move up in cover if possible. When next to a building, kill the men with handguns or machine guns first.The enemies with rifles will do less damage up close. Kill them last. Always shoot
the enemy not in cover first as they will receive full damage.

I'm currently working towards a one kill head shot perk for my sniper and
getting my men trained in another proficiency.

Thanks

Last edited by gemineye62; 11-01-2012 at 07:47 PM.
11-01-2012, 07:57 PM
#12
Joined: Dec 2010
Posts: 1,904
I am giving it a try but I can honestly say just with what I am reading I will be in the same group, which is unfortunate because I was highly excited about this when this was announced and throughout. The things mentioned, while not total deal breakers, coupled with a heavy lean to IAP in a tactical game of all things, means you will be either losing way more battles than winning any, at at he rate of time it will probably take to complete a sortie combined with a mediocre to lackluster payout rate, I can see this being a serious grind in an unrewarding way.

Perhaps they were going for a streamlined design but it just comes off as stripped down in some ways, leaving Tactical Soldier the better game in a log of key ways unfortunately. I expected this game to be a step forward for the design, but this seems almost like a step back in ways, and done so to promote their economic model over balanced gameplay design.

In any case, they still get 99 from me at the very least, in the hopes that they will listen to what I assume will be a lot of pointed opinions in the coming days from the fanbase, and I hope that they address some of the...

11-01-2012, 09:40 PM
#13
Joined: Nov 2012
Posts: 151
Quote:
Originally Posted by gemineye62 View Post
I have been having a blast with this game!
Please note I am playing it on my IPad 3.


It is true that some missions can be hard, but the more I play the more I
learn about using different tactics.

I now have 4 soldiers in my group.

I gave one soldier +10 armour and keep him in cover as he moves forward
to spot the enemy. Keeping him in cover ensures low damage when he gets hit
and it comes off the armor first before his health starts to deplete. This spotter
has a small arms Falcon that does 47 damage at close range. This is perfect
to greatly injure the newly spotted enemy for my sniper to finish them off.
If he spots two or more enemies close together, I lob in a grenade that kills one
enemy instantly and greatly wounds the others.

I keep my medic close to heal my spotter if he gets into trouble. My medic has a
high "camo" rating making him hard to spot. This would make him a good spotter as well. He also has a dual role in close quarters combat. Being hard to spot and using a silent weapon makes the enemy unaware of where he is firing from. This way the enemy cannot return fire....Very Useful. His close quarters skill also allows him to lob stun grenades at the enemy , doing 20 damage and
delaying their next turn phase.

I use a sniper to pick off the enemy located by my spotter being careful to keep
him out of the range of enemy who could return fire. The sniper needs spotters
to be effective. In one mission ,I only had one spotter with a hair of health left and my sniper. I could not risk having the spotter fire at the enemy in the building as he would have been killed by enemy return fire. I knew at least two
more enemies were inside but needed to spot them for my sniper to take his shot. I had my spotter run to the window and then to the left side of the window
out of harms way. This still allowed him to spot the enemy and not be in a position to be shot. This is just one example of a very useful tactic I found out on my own. I' m sure there will be plenty more to come.

I use my sub machine gunner to shoot multiple enemies in his firing arc. Just be careful not to hit your own men with friendly fire. I acquired a perk that narrows
his firing arc and makes his short range damage reach one more square. This
is great to get off a more powerful shot and to avoid hitting one of your own men close to the enemy. This gunner protects my medic and sniper , taking enemy fire instead of them.

Once the main outside enemy force is killed ,I move my spotter and gunner
up to flush out or spot enemies hiding in buildings. Always keep them in cover
as they move up , as they will only take half the usual damage this way. The medic follows close behind to heal and my sniper fires from afar as enemies are
located by the three advancing team members.

There are many perks you can acquire for your team as well. The ability for your
team member to automatically fire at any enemy entering his overmatch area
is a great one. Or the one that gives your close combat specialist the ability to
run three more spaces to get in close to kill with his knife.

And yes, the moment I acquired a medic or close quarters fighter the enemy
acquired them as well. This made the game more challenging as I had to change
tactics. When enemies are moving, pay attention to the weapons and equipment they have. Pay attention to the range and power of their weapons. If your health is low, getting close for a powerful shot on a close quarters specialist is a bad idea. Chances are , you may not kill him and his knife will kill you instantly.
Pick them off from a distance or use a fully healed unit to engage him and use
a sniper to finish him off. Kill medics as soon as you spot them to put the enemy at a disadvantage. Get enemies in a crossfire for added damage. And always move up in cover if possible. When next to a building, kill the men with handguns or machine guns first.The enemies with rifles will do less damage up close. Kill them last. Always shoot
the enemy not in cover first as they will receive full damage.

I'm currently working towards a one kill head shot perk for my sniper and
getting my men trained in another proficiency.

Thanks
... sooo like are u on the devs payroll to make the game look shiny...

or u got some heavy duty aspergers syndrome like i do?!?

(*_^)

(ps. sorry for quoting the guys entire... "reply" but gee someone has to give him the kudos!)
11-01-2012, 09:47 PM
#14
This game lags to much on touch to enjoy it
11-01-2012, 10:40 PM
#15
Joined: Dec 2010
Posts: 950
Loved tactical soldier, but after playing this for a few hours the only thing I felt they have improved are the graphics. The gameplay is very shallow for me.

Favorite mobile RTS: Autumn Dynasty, Amoebattle & Red Conquest
Great TBS/SRPGs: Wesnoth, Battle Academy, Kingturn, Pantheon Cycle, Dungeon Crawlers, SW&E, Viking Lords, Metal Brigade Tactics, Tactical Soldier, Ravenmark, Tactics Maiden and Banner Saga
11-01-2012, 10:47 PM
#16
Game Impressions

11-01-2012, 11:28 PM
#17
Joined: Nov 2012
Posts: 151
Quote:
Originally Posted by bramblett05 View Post
This game lags to much on touch to enjoy it
would guess its fixable with an update
11-01-2012, 11:47 PM
#18
Joined: Feb 2010
Posts: 464
Hello PureRumble!

No, I am not a shill poster or whatever you call them. You can see I have posted many times in the past, not just one or two. Hey, I'm a senior member now! Cool!

No I don't know the developer. My favourite games are turn based games,
followed by RPGs. I consider myself a hardcore gamer. Give me Hunters 2
over Angry Birds any day.

I just posted my thoughts so that people can see that there is indeed a fair bit of strategy to this game. Plus ,I have fallen in love with this game, in the last while ,and just felt compelled to comment. note : I have not played the developers' Zombie turn based game, so I can't compare this game to it.


I also found out more by playing in the last few days. Some of this is documented in the games help file which I failed to read early on.

Soldiers using machine guns and sub machine guns are great as the enemy
cannot return fire on them. If a hand guns max fire power is say 42 at close range, it will do even more damage ( gets a damage bonus) when your character
is against a wall firing through a window. When you get the perk that allows
your soldier to fire at an enemy running through their field of view, you need to
touch the viewing arrows that appear and set the soldier's view cone direction.
Otherwise, the perk will not kick in.

When the eye symbol appears over your man ,it means he has been spotted. For a while there, I thought it meant you spotted the enemy. No eye ,means you are currently undetected.

And when you have the small arms specialist, don't forget (while in the Barracks screen) to select the grenade box
to arm him with Frag Grenades. I don't know how many missions I played before I stumbled across this. The Frag is an instant kill on the square it targets and does good splash damaged to the surrounding enemy units.

Also, if you play a mission where your guys get ambushed right off the start, check the whole map before deploying
your squad. Sometimes , there are two or three mission starting points on the map. My men died half a dozen times on one map before I noticed two other safer deploy zones.

There is more I could say to help those interested in playing this game but, it's time to hit the sack.

Later

Last edited by gemineye62; 11-02-2012 at 12:13 AM.
11-02-2012, 12:55 AM
#19
Joined: Nov 2012
Posts: 151
Quote:
Originally Posted by gemineye62 View Post
Hello PureRumble!

No, I am not a shill poster or whatever you call them. You can see I have posted many times in the past, not just one or two. Hey, I'm a senior member now! Cool!

No I don't know the developer. My favourite games are turn based games,
followed by RPGs. I consider myself a hardcore gamer. Give me Hunters 2
over Angry Birds any day.

I just posted my thoughts so that people can see that there is indeed a fair bit of strategy to this game. Plus ,I have fallen in love with this game, in the last while ,and just felt compelled to comment. note : I have not played the developers' Zombie turn based game, so I can't compare this game to it.


I also found out more by playing in the last few days. Some of this is documented in the games help file which I failed to read early on.

Soldiers using machine guns and sub machine guns are great as the enemy
cannot return fire on them. If a hand guns max fire power is say 42 at close range, it will do even more damage ( gets a damage bonus) when your character
is against a wall firing through a window. When you get the perk that allows
your soldier to fire at an enemy running through their field of view, you need to
touch the viewing arrows that appear and set the soldier's view cone direction.
Otherwise, the perk will not kick in.

When the eye symbol appears over your man ,it means he has been spotted. For a while there, I thought it meant you spotted the enemy. No eye ,means you are currently undetected.

And when you have the small arms specialist, don't forget (while in the Barracks screen) to select the grenade box
to arm him with Frag Grenades. I don't know how many missions I played before I stumbled across this. The Frag is an instant kill on the square it targets and does good splash damaged to the surrounding enemy units.

Also, if you play a mission where your guys get ambushed right off the start, check the whole map before deploying
your squad. Sometimes , there are two or three mission starting points on the map. My men died half a dozen times on one map before I noticed two other safer deploy zones.

There is more I could say to help those interested in playing this game but, it's time to hit the sack.

Later
hey

gonna hit bed too... but gemineye dont forget to 5 star the game here on TA forum if u love it so much
11-02-2012, 01:01 AM
#20
Joined: Sep 2012
Posts: 2,389
Was interested prerelease, but not if it's freemium.