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Wormies (my first iPhone game)

06-19-2009, 10:32 PM
#1
Joined: May 2009
Location: Colorado
Posts: 39
Send a message via AIM to allenfjordan
Wormies (my first iPhone game)

Hello touch arcadians. I'm happy to announce that my first iPhone Game, Wormies, is nearing completion. I've been working on this for the last few months in my spare time, and it's finally shaping into a real game. The main goal is to raise a population of underwater worms, encouraging their growth while avoiding predators. As the worms mate, they become stronger (bigger) and faster (more colorful), helping them survive the harsh ocean conditions. Periodically predators will show up to feed on your worms. You can either dodge them, or strengthen your worms to prevent death. Below are some screenshots and a (poorly-made) gameplay video. The video was taken from the simulator (thus, the cursor), though I also have Wormies running smoothly on my 2nd gen iPod Touch.





http://www.veoh.com/browse/videos/ca...645959zhg2S3eg

I'm still not certain how to finish the predators. I could keep them as they are now, but I think it's a bit awkward to switch to the movement tool just to dodge them. I could make a separate "predator mode," where you have to battle them. This would essentially turn predators into little boss battles, RPG style. These changes would be a fair bit of work, but it might be worth it. Please let me know your thoughts and suggestions... if you guys favor a different approach, I'll try to implement it.

I made Wormies using the great cocos2d graphics library (http://www.cocos2d-iphone.com/). If you want to get into iPhone game programming, this is a great (and free) option. I owe a lot to my fellow developers, who helped me out with various technical problems and other advice.

Hopefully I can release this game within the next few weeks, unless a major predator overhaul is needed. I appreciate any suggestions or advice you can share with me.

- Allen Jordan (super nerd, and worm expert... and I made up one of those two things)

Background images credit: National Oceanic and Atmospheric Administration / Department of Commerce

Development blog for Wormies, my first iPhone game:
http://wormiesiphone.blogspot.com/

Last edited by allenfjordan; 06-19-2009 at 10:35 PM.
06-19-2009, 10:34 PM
#2
Joined: Dec 2008
Posts: 6,509
Saw your blog on the creation of it. Looks good. *thumbs up*

06-19-2009, 10:36 PM
#3
Joined: May 2009
Location: Colorado
Posts: 39
Send a message via AIM to allenfjordan
Quote:
Originally Posted by Kamazar View Post
Saw your blog on the creation of it. Looks good. *thumbs up*
Thanks Kamazar. Hopefully it will do well... I poured lots of hard work into it .

Development blog for Wormies, my first iPhone game:
http://wormiesiphone.blogspot.com/
06-19-2009, 11:05 PM
#4
Joined: Jan 2009
Location: The Internet
Posts: 1,533
Looks like it could be fun. But why would you want to kill your worms, as the video shows?

"Two things are infinite: the universe and human stupidity; and I'm not sure about the former." ~ Albert Einstein
06-19-2009, 11:14 PM
#5
Joined: May 2009
Location: Colorado
Posts: 39
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Quote:
Originally Posted by Fletch View Post
Looks like it could be fun. But why would you want to kill your worms, as the video shows?
The weaker parent determines the minimum abilities of each child when mating. This means that if you kill off the weaker worms, the population will evolve quickly into strong/fast worms. You can also use the radiation tool (shown in the video) to randomly increase and decrease worm attributes, then squish the weaker ones for rapid growth.

Development blog for Wormies, my first iPhone game:
http://wormiesiphone.blogspot.com/
06-19-2009, 11:14 PM
#6
Joined: Jun 2009
Posts: 1,570
Visuals aren't great but looks entertaining. Seems like it needs more though...I would buy it.

Top 5 Apps Dead Space. World of Goo. AC II: Discovery. Plants vs Zombies 1 and 2.

Last edited by 5duc29; 06-19-2009 at 11:27 PM.
06-19-2009, 11:24 PM
#7
Joined: Jan 2009
Location: The Internet
Posts: 1,533
Quote:
Originally Posted by allenfjordan View Post
The weaker parent determines the minimum abilities of each child when mating. This means that if you kill off the weaker worms, the population will evolve quickly into strong/fast worms. You can also use the radiation tool (shown in the video) to randomly increase and decrease worm attributes, then squish the weaker ones for rapid growth.
Ooh, interesting, that's a pretty cool concept. How do you tell if the worms are strong/fast? Did I miss something from the video?

"Two things are infinite: the universe and human stupidity; and I'm not sure about the former." ~ Albert Einstein
06-19-2009, 11:27 PM
#8
Joined: May 2009
Location: Colorado
Posts: 39
Send a message via AIM to allenfjordan
Quote:
Originally Posted by Fletch View Post
Ooh, interesting, that's a pretty cool concept. How do you tell if the worms are strong/fast? Did I miss something from the video?
I just mentioned it offhand in my first post... I should have elaborated a bit. Worms get larger as they get stronger, and greener as they get faster (though I'm planning on having more colors later). The video doesn't really show this, as it takes more generations of worms for the changes to become noticeable. The stronger ones are resistant to predators, and the faster ones can escape attacks quickly. I'm thinking of having the strength and speed factor into a battle mode against predators.

Development blog for Wormies, my first iPhone game:
http://wormiesiphone.blogspot.com/

Last edited by allenfjordan; 06-19-2009 at 11:34 PM.
06-19-2009, 11:28 PM
#9
Joined: May 2009
Location: Colorado
Posts: 39
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Quote:
Originally Posted by 5duc29 View Post
Visuals aren't great but looks entertaining. Seems like it needs more though...I would buy it.
Thanks for the feedback. Being a programmer, my art is pretty horrible. I'm trying to make up for it with fun gameplay (or so I hope). If this thing sells well, maybe I can afford an artist for my next game . At least paint.net works well for novice sprite makers.

Development blog for Wormies, my first iPhone game:
http://wormiesiphone.blogspot.com/
06-19-2009, 11:39 PM
#10
Joined: Jun 2009
Posts: 1,570
Quote:
Originally Posted by allenfjordan View Post
Thanks for the feedback. Being a programmer, my art is pretty horrible. I'm trying to make up for it with fun gameplay (or so I hope). If this thing sells well, maybe I can afford an artist for my next game . At least paint.net works well for novice sprite makers.
The gameplay seems really fun, actually. I didn't mean the graphics are horrible, just not the best one out there. I'm pretty sure all devs go through this with their first game. If sales do go well, add more things to do to the wormies- idea: worm battles, different color worms fight for survival Have birds.

Top 5 Apps Dead Space. World of Goo. AC II: Discovery. Plants vs Zombies 1 and 2.