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iBomber Attack (sale at $0,99)

11-05-2012, 07:53 AM
#1
Joined: Aug 2012
Posts: 239
iBomber Attack (sale at $0,99)

Hey guys,just an heads-up that the game price has dropped to 0,99$ a few minutes ago


11-05-2012, 07:58 AM
#2
Joined: Nov 2009
Posts: 5,146
Thank you for yet another nail in the app store's coffin!

11-05-2012, 08:39 AM
#3
Joined: Dec 2009
Location: Fort Lauderdale
Posts: 5,498
Quote:
Originally Posted by Gabrien View Post
Thank you for yet another nail in the app store's coffin!
Shouldn't your sarcastic comment be directed at the developer or publisher?
11-05-2012, 09:34 AM
#4
Joined: Nov 2009
Posts: 5,146
Quote:
Originally Posted by Greyskull View Post
Shouldn't your sarcastic comment be directed at the developer or publisher?
Why would you think it isn't?
11-05-2012, 09:36 AM
#5
Joined: Oct 2012
Location: AL
Posts: 4,361
Cool... glad I resisted the launch due to the inApp pushing of Gold Points. Still, it sounds like by reviews and the feedback I read on here that the game is pretty good fun.
11-05-2012, 10:36 AM
#6
Joined: Oct 2009
Location: omaha, ne
Posts: 1,442
the good thing about a $1 price is that if you find the game to be worthy/fun, you can at least throw a buck or two at the IAP (to show support and get something in return).

i think i own all of cobra's games, they're a good shop, but too bad they went with chillingo for publishing, i'm guessing chillingo controls the sale pricing exclusively.
11-05-2012, 10:46 AM
#7
After seeing such a radical price drop so soon after launch, admittedly, a part of me wished that I didn't pull the trigger as an early adopter. However, I can't deny the amount of satisfaction I've received in return since purchasing it the first hour after its release. It definitely is my "go to" game for that quick diversion from the day's activities.

As is expected from COBRA, this is an extremely entertaining and quality build whose intrinsic value far outweighs the initial $2.99 price point. That being said, I'm glad to have purchased it earlier on, to show, at the very least, some level of support for a great developer.


"@ColeDaddy - My wallet hates you. That is all."
Drummerboycroy

Last edited by ColeDaddy; 11-05-2012 at 11:51 AM.
11-05-2012, 11:14 AM
#8
Joined: Dec 2009
Location: Fort Lauderdale
Posts: 5,498
Quote:
Originally Posted by Gabrien View Post
Why would you think it isn't?
I'm sorry Gabrien. I had just woken up but my cognition was still on snooze...I should never open my mouth (figuratively) before I've had my morning coffee.
11-05-2012, 11:16 AM
#9
Joined: Dec 2009
Location: Fort Lauderdale
Posts: 5,498
Quote:
Originally Posted by araczynski View Post
the good thing about a $1 price is that if you find the game to be worthy/fun, you can at least throw a buck or two at the IAP (to show support and get something in return).

i think i own all of cobra's games, they're a good shop, but too bad they went with chillingo for publishing, i'm guessing chillingo controls the sale pricing exclusively.
Throwing a buck at iaps as a "tip" encourages more iaps. If I want to tip a dev, gimme something purely cosmetic to purchase.
11-05-2012, 11:18 AM
#10
Joined: May 2012
Location: USA
Posts: 6,755
Quote:
Originally Posted by Greyskull View Post
Throwing a buck at iaps as a "tip" encourages more iaps. If I want to tip a dev, gimme something purely cosmetic to purchase.
Last time I did that was dead trigger. I've learned my lesson.