|
#21
|
|||
|
|||
|
Loving this game so far, it's exactly what i've been looking for on the Ipad... a detailed, chit-based wargame.
|
|
#22
|
||||
|
||||
|
I'm tempted but am held back NOT by the price, lack of animation, or, from what I understand, maybe 2 sound effects in the whole game, but the lack of any sort of statistic tracking!
Surely, especially since this is just solitaire, there would be a way to track one's best runs in each of the campaigns? If the game has nothing that really would make sense of converting it to some sort of efficiency score (how quickly, in terms of game days, the campaign was resolved factoring in enemies taken out vs. our own casualties), just some sort of W/L ratio for each Campaign would mean so much to me (if for no other reason give me a clue how difficult the various campaigns are if it took me 8 attempts, say, before I ever succeeded at it. |
|
#23
|
|||
|
|||
|
Quote:
I would prefer if this could be done in the app. Right now I take screen captures after each campaign which is clunky at best. |
|
#24
|
||||
|
||||
|
Quote:
|
|
#25
|
||||
|
||||
|
Could this possibly mean that you won't be asking the "LordGek" question any more? Say it isn't so!
|
|
#26
|
|||
|
|||
|
Finally grabbed this the other day. After a few days attempting to familiarise myself with the rules (no small task!), i "completed" my first short campaign last night. I say completed, but i failed miserably! I really enjoyed it though, providing a very tough challenge. There are many systems at work here and a wide variety of options how to complete a campaign.
This game is defintely not for the faint-hearted, but I appreciate that and welcome it on the ipad. The Dev has already stated that leaderboards and achievements are on their way for the next update - primarily in response to the excellent episode of the "Three moves ahead" podcast in which they discussed the game in great depth (i recommend anyone with an interest in strategy games in general to go check that podcast out, its truly excellent). I will defintely be putting much more time into this, its a very unique game which the appstore needs more of. |
|
#27
|
||||
|
||||
|
Quote:
|
|
#28
|
|||
|
|||
|
Quote:
|
|
#29
|
||||
|
||||
|
Quote:
In my ideal randomized deal, the individual units would be historically accurate but their exact makeup and placement would not attempt to be historically accurate. Much like the war was at the time, there would be a lot of adapting to the situations you find yourself in and not simply replaying some exact recreation of a battle. I want my strategy to be based on what I'm seeing as the game unfolds and not what I know of a battle from reading a history book. With Phantom Leader's card and dice nature I'm reasonably confident all of the campaigns will be immensely replayable and, while based on historical events, not be some entirely scripted affair. |
|
#30
|
||||
|
||||
|
Man, I had forgotten about this one. I just saw a video of the iOS gameplay over on BGG, and I'm really tempted now.
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|