★ TouchArcade needs your help. Click here to support us on Patreon.

Storm the Train - (by Chillingo Ltd)

11-07-2012, 11:22 PM
#21
Joined: Jan 2012
Location: Philippines
Posts: 20,125
Quote:
Originally Posted by nao View Post
Nice game, sick of the runner types. I much prefer this kind of survival game.
So are there only two worlds right now? The zombie and robot? Also how do you unlock more guns? I currently only switch between the uzi and rifle.
The more you complete objectives, the more you gain stars. Each new weapon type, characters, and other stuff require a certain number of stars to unlock them.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
11-07-2012, 11:54 PM
#22
Joined: Sep 2012
Posts: 196
First Impressions: Seems like a lot of fun so far. It's not punch quest, and it really has very few similarities imo

11-08-2012, 12:02 AM
#23
Joined: Dec 2010
Posts: 1,904
I am enjoying the heck out of this one! Yet again it must be stated that this is an example of how I personally feel IAP can be done right! The game is a blast, it never seems to keep certain things from the player which makes me more apropos to throw money at it as I did! Coined doubler and coin pack to show my appreciation to the developers. I am one of those that hate IAP currency models but lately with this and games like Punch Quest, I have been eating a little bit of crow! I look forward to the inevitable updates!
11-08-2012, 12:14 AM
#24
Joined: Nov 2009
Posts: 5,148
Quote:
Originally Posted by Bool Zero View Post
I am enjoying the heck out of this one! Yet again it must be stated that this is an example of how I personally feel IAP can be done right! The game is a blast, it never seems to keep certain things from the player which makes me more apropos to throw money at it as I did! Coined doubler and coin pack to show my appreciation to the developers. I am one of those that hate IAP currency models but lately with this and games like Punch Quest, I have been eating a little bit of crow! I look forward to the inevitable updates!
Chillingo appreciates your contribution and will be sure to only put it towards "good" IAP in the future!
11-08-2012, 01:37 AM
#25
Joined: Sep 2011
Location: Pennsylvania, U.S.
Posts: 2,123
This game is AWESOME. Action shooter fans, download IMMEDIATELY.

A few initial suggestions...

I would like to see one thing added right off the bat: Auto Aim. This would enable your character to shoot enemies on the bottom platform while you are on the edges of the top platform. It would also allow you to lock on while performing a jump so you could shoot the enemies without them being in your sightline. Apocalypse Max did this very well, and at the very least could be an option here.

Is it possible to remove certain weapons you do not want to use from the weapon pool so they do not appear in the game? If you buy a weapon that you don't like there should be a way to disable it. If this is already available then I did not notice it.

It would also be nice to find coins within crates and other objects that could be destroyed, instead of them being dispersed throughout the level. Adding breakables makes the environment more interactive as well.

Last edited by SumoSplash; 11-08-2012 at 03:39 AM.
11-08-2012, 02:40 AM
#26
Joined: Feb 2012
Posts: 165
definitely agree with adding the following features:

- the option to remove weapons from the weapon pool

- auto aim at all times (at least as an option)
11-08-2012, 04:24 AM
#27
Joined: Jan 2011
Location: England
Posts: 10,680
Well i've been away so i've been late on last nights games. Finally downloaded them

Storm the Train i love ! 'Contra' on a train ! Great stuff.

Only played the first few missions but plays really well, happy to buy an IAP as a 'thanks' to the dev. I wont buy anymore as i want this game to be challenging (sure it is) as i'll be playing this one a lot.

But totally my ideal type of game, left/right controls, jump/fire, looking forward to playing this one a lot.
11-08-2012, 04:39 AM
#28
Joined: Aug 2009
Location: Sheffield, UK
Posts: 219
Thanks for the kind words guys and thanks also for the suggestions for auto-aim, deselectable weapons and more destructible coin-belchers in the environment - all good ideas. We'll add them to our list for when we do the next update. 1.1 will be submitted quite soon (some rather exiting new additions in there ) so any of these would be in for 1.2. We do intend updating regularly.

@nao no, there is a third environment too, Oriental (ninja, samurai) and that is unlocked by completing a mission at around the 20 star mark.
11-08-2012, 05:22 AM
#29
Joined: Nov 2009
Posts: 5,148
Game Impressions

Really don't know what some folks in this thread are on about. This game is about as IAP-driven as they come. Superfluous dual currency, huge reward imbalance with clear intent to force the player to pay up or grind, sharp difficulty spikes along with insulting (unskippable) prompts after each death to pay up for another life. Did I miss anything? Yes, the game itself is pretty cool, but let's not confuse issues please.
11-08-2012, 05:35 AM
#30
Joined: Jan 2011
Location: England
Posts: 10,680
Well for many of us we've only played the first few levels, so far havent had to buy anything. Perhaps later if we do have to buy things we'll criticise it.

So far so good though for me personally. If shortly i'm 'forced' to buy an expensive IAP then believe me i'll moan. But first impressions (as many people post on game threads) have been good.