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11-07-2012, 10:29 PM
Quote:
Originally Posted by defred34 View Post
There are two reasons the common gamer may tell you why a Vita gamer costs about 10x as much as its iOS/Android equivalent.

1) Sony takes A LOT of royalty payment. Devs may end up only getting 30% of the sales.
2) Vita marketshare is probably 1000x smaller than iOS.

You cannot compare these two. Also, don't forget that iOS games are generally made on a smaller budget (read: Much, much smaller) than console games. Also, much lesser man hours are involved.

Taking the 3 above points into account, a $60 Dead Space console/PC game will actually end up making lesser than a $6 iOS game for a developer. And this we're talking about games on the highest end of the spectrum.

Update: So my actual point is, for those justifying that IAPs can/should be included because iOS games are sold at a peanuts price-point compared to console games and what-not, your argument does not hold water. IAPs deserve no place in the modern gaming world.

Your "the dev time on an IOS" title and the royalty comments don't hold water sir. I am a software engineer that has worked with some pretty well known organizations and source code is source code. Asphalt 7 for example originally released for IOS was ported to the Vita to help make some extra bucks but the core engine source will remain un touched in this scenario. I'm not pro IAP or not for that matter but to say that MUCH less dev time goes into developing a quality IOS game is just un-informed nonsense. These developers are spending hundreds and in some cases thousands of hours on a game which sells for 2 dollars in the app store. Many do it for fun (once) then move on when they realize the profits aren't there. On contract I average anywhere from 80 to 200 dollars an hour depending on the project. it doesn't take a rocket scientist to realize the return on the IOS games Isn't making sense for a lot of these smaller outfits.. Again wasn't here to argue or say IAPs are great (or that they are the devil) just simply stating that it should be enjoyed because under no circumstance can this ecosystem last.

Update: personally I don't like IAP's and have worked on several IOS projects that made decent sales the return just isn't there. Basically IOS is like the lottery for developers and everyone wants to have a go to see if they can make it big. I personally would hope it could continue forever but the demand for talented developers is too great and anyone with the skillset to make a decent title on objective C can easily pick up any number of contracts making 100 plus /hr of guaranteed money they can use to pay bills and such. I edit my previous response as it sounded like I was here to argue however I am not and I sympathize with your point of view. I just hope my words help paint a more clear picture of the market from developments perspective. Thanks

Last edited by Luckithroe; 11-07-2012 at 10:43 PM.
11-07-2012, 10:38 PM
Joined: May 2010
Location: Canada
Posts: 2,364
Quote:
Originally Posted by Luckithroe View Post
Your "the dev time on an IOS" title and the royalty comments don't hold water sir. I am a software engineer that has worked with some pretty well known organizations and source code is source code. Asphalt 7 for example originally released for IOS was ported to the Vita to help make some extra bucks but the core engine source will remain un touched in this scenario. I'm not pro IAP or not for that matter but to say that MUCH less dev time goes into developing a quality IOS game is just un-informed nonsense. These developers are spending hundreds and in some cases thousands of hours on a game which sells for 2 dollars in the app store. Many do it for fun (once) then move on when they realize the profits aren't there. On contract I average anywhere from 80 to 200 dollars an hour for my time when doing architecture design or implementations it doesn't take a rocket scientist to realize the return on the IOS games Isn't making sense for a lot of these smaller outfits.. Again wasn't here to argue or say IAPs are great (or that they are the devil) just simply stating that it should be enjoyed because under no circumstance will this ecosystem last.
I have a feeling it will last. For better or for worse.

11-07-2012, 10:44 PM
I sure hope your right. This platform has been the best gaming experience for me since the PC golden era.
11-07-2012, 11:09 PM
Joined: Dec 2011
Location: Belize
Posts: 451
Not available in my country yet (Belize).

Please hurry!

GC: Rancub
Currently playing: Battleheart: Legacy
11-07-2012, 11:12 PM
Joined: Dec 2011
Location: Paranor
Posts: 649
so there are game center achievements or wha?
instabuy and a half even if it's $3 for 3 hours..

GCID: Allanon!
Fav's: Clash of Clans, DragonVale, Bastion, Score!, The Walking Dead, Puzzle RPGs
Beta Tested: Flashout 3D
Attention Dev's: Game Center Achievements are very necessary!
11-07-2012, 11:13 PM
Joined: Aug 2011
Posts: 643
Good game so far, decent graphics, sound, controls. I like how you see hints of our modern civilization in the ruins as you explore. Compliments the story in that fashion.

To be honest, any comparisons to the early dungeon hunters aren't accurate in my opinion. This game has as much similarity to the dungeon hunters as any hack'n'slash has to any other hack'n'slash. This game mechanically feels more like bastion. No rpg exp leveling elements to speak of, instead we have various abilities and whatnot that we level up with the purple currency found throughout the stages.

Gamecenter : taeles
11-07-2012, 11:14 PM
Joined: Aug 2011
Posts: 643
Quote:
Originally Posted by Allanon View Post
so there are game center achievements or wha?
instabuy and a half even if it's $3 for 3 hours..
Achievements, yep.

Gamecenter : taeles
11-07-2012, 11:37 PM
Joined: May 2012
Location: In the Chatroom
Posts: 15,759
This thread is weird, first 2 pages of instabuys, then 8 pages of appstore pricepoints.

Anyone recommend the game for us on the sidelines? Is it funner than orc vengeance if that game also had virtual controls which it will soon?

And don't see an answer of if there are any other game modes/side quests to add more gameplay time?

And is there relay value? And is the time to solve 2-3 hrs for the typical players? Curious if a lot of you will solve this tonight after you purchase it. Thxs.
11-07-2012, 11:46 PM
Joined: Aug 2012
Location: Earth
Posts: 1,410
Quote:
Originally Posted by sugimulm View Post
To anyone that played this, how is the joy stick option? Any good?
I'd say its good...as good as a virtual d-pad can be replicated on a touchscreen. My only one grouse of that the hero moves too slowly.
11-07-2012, 11:57 PM
Joined: Jan 2012
Location: Philippines
Posts: 20,132
^Yes the vstick is fantastic. The movespeed is a bit too slow, but i think it's a good speed that doesnt make the game feel like a button-mash brawler. The map design well compliments this movespeed by having lots of twists and turns and not so huge battle grounds. I do think he moves slow, but it isnt unbearable, and the speed works fine in traversing the game.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword