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#1
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Just to get a sense: how many folks out there are interested in recording gameplay in their apps?
A few friends and I are working on a free SDK for for cocos2d and Unity that allows you to capture video and audio from mobile games with very minimal impact on performance (FPS). After completing a level, users can watch a replay and share it to Facebook, Twitter, YouTube, and via email. Here is an example video: http://kamcord.com/v/aWEnTEQftxI/ Here is a blog post on the cocos2d site with more info: http://www.cocos2d-iphone.org/archives/1942 Would love to hear your feedback. And if you're interested, you can sign up here: http://kamcord.com/signup/ |
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#2
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Very interesting.
Does it work with cocos2d-x as well? |
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#3
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I've been looking for something like this, I'll definitely be checking it out
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#4
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Currently, we only support cocos2d v1.0.1 and v2.0, but cocos2d-x is definitely on our roadmap.
Is PowerUp built on cocos2d-x? |
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#5
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@readysetretro Awesome, so great to hear it! What game(s) are you planning on using Kamcord in? Drop us a note at hello (at) kamcord (dot) com to let us know how things are going.
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#6
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I'm hoping to use it for gameplay video and trailers, but it seems like a great feature for a platforming game I've been working on
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#7
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Quote:
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#8
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Quote:
I do most of my dev using cocos2d-x so I'm interested even if it comes much later and I'm open to early/beta testing as well
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#9
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Quote:
Also, if you wouldn't mind, please sign up at http://kamcord.com/signup/ so we can keep track of your games and use it as motivation to work on our cocos2d-x implementation! |
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