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Old 10-11-2012, 10:30 AM
aceyprime aceyprime is offline
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iPad (3rd Gen), iOS 6.x
Join Date: Apr 2010
Posts: 281
Default Pro Strategy Football 2012 (by Pro Strategy Games)

Note that there's also an older free version called "Pro Strategy Football".
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Old 10-11-2012, 01:08 PM
bigrand1 bigrand1 is offline
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iPad (4th Gen)
Join Date: Apr 2010
Location: California, USA
Posts: 3,632

What the---
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Old 10-11-2012, 01:23 PM
MunkieSuthorn MunkieSuthorn is offline
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iPhone 4S, iOS 6.x
Join Date: Jun 2009
Location: Connecticut, USA
Posts: 357

Is there a multi-season franchise mode?

If not, that would be what I pay 4.99 for.

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Old 02-07-2013, 02:21 AM
blindspot blindspot is offline
iPad 2, iOS 5.x
Join Date: Jul 2010
Location: Berkeley, CA
Posts: 67

This game rocks. It's all strategy and play calling. Love playing this async.
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Old 02-07-2013, 02:36 AM
CoreyB CoreyB is offline
Senior Member
iPad (3rd Gen), iOS 6.x
Join Date: Aug 2011
Location: Chicago, IL
Posts: 421

Me too but there are some issues with async. There are many times when it will say its my move but when I open it, it says waiting on opponent. I also have 2 notification bubbles that I can't get rid of, I don't know what they are for.

But I agree, this game is all strategy.
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Old 02-07-2013, 11:05 PM
ProStrategyFootball ProStrategyFootball is offline
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iPhone 4S, iOS 5.x
Join Date: Feb 2013
Posts: 295


I'm the developer for this app, and I've been chatting with a lot with users over on operation sports, but a fellow on my FB page pointed me to your site. I'm glad he did; great site!

I am currently thinking through ideas for the 2013 version, starting with completely revamping multiplayer by getting off Game Center and using my own. There are several advantages to this - asynchronous chat for one, but the main being that it would be possible for me to design multiplayer league play in which league members could play a week's games simultaneously.

I know some people want a career mode, which I'm also looking into as a separate app built around the same engine. PSF has always focused more on the flexibility of letting you choose any team at any time, rather than locked into one team. However, I know there are some who would like that option, so I am looking into it.

As for the current multiplayer, I agree, it's clunky, but I faced a hard design decision when I was designing it. Originally, I let you keep making calls as long as you had control, but this confused some people in testing. Here's an example. Say we start a match and I'm the visitor, but you're not in the match at the moment. Suppose I win the toss, elect to kick, choose to kick South, and then actually call my kick. When you log in, you'd be at the kick return screen, having missed all the intermediate screens.

So what I opted for was requiring that every control screen (e.g. not screens like stats or scouting) had to be seen by both players before you can advance. So, sometimes you'll get a notification that it's your turn, when all you're really doing is sending control.

I completely agree that this needs work, so at the very least, I'll offer the original design back as an option ("Fast Play"), and in 2013, display the plays/screens that you missed since you were last in that match.

I hope that helps, and I want to let you guys know that I am listening to suggestions and bug reports, and hoping to create a better version for 2013. I do work on this part time, so I'll have to prioritize, but my goal would be, over time, to make PSF or some derivative of it one of the best strategy games available.

Thanks for trying it, I hope you enjoy it!

(p.s. I'm working on a patch implementing some user suggestions and chat - it's limited chat for now, due to turn-based Game Center restrictions, so you can send a message only with your turn)
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