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11-09-2012, 10:45 PM
#11
Joined: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,918
Terrible framerate, terrible controls. Deleted within 5 minutes.
11-09-2012, 10:49 PM
#12
Take one for the team

11-09-2012, 11:07 PM
#13
Quote:
Originally Posted by squarezero View Post
Terrible framerate, terrible controls. Deleted within 5 minutes.
D@mn it. Exactly how the video looked, even though I was (stupidly) hoping I wasn't seeing what I was seeing.

Oh well, thanks for the report.

DBC

I give up.
11-09-2012, 11:14 PM
#14
Joined: Dec 2009
Location: Fort Lauderdale
Posts: 5,292
Quote:
Originally Posted by Drummerboycroy View Post
D@mn it. Exactly how the video looked, even though I was (stupidly) hoping I wasn't seeing what I was seeing.

Oh well, thanks for the report.

DBC
Yeah, looked like the dev went overboard on the graphics; as well as adding unnecessary (and odd looking) effects. Like the rainbow sheen on the buildings.

It didn't need to have that much grass in the open field portions, etc.
11-10-2012, 12:59 AM
#15
Quote:
Originally Posted by squarezero View Post
Terrible framerate, terrible controls. Deleted within 5 minutes.
Roger that.
11-10-2012, 02:32 AM
#16
Joined: Nov 2009
Location: Germany
Posts: 8,586
Strange, checked but didn't saw this thread.

Hi, you seemed to be lost on the Internets.
This is TouchArcade, where 2$ for a game is too much, 5$ is an outrage, and 10$ or more is putting sugar in their car tanks whilst killing puppies.
11-10-2012, 07:51 AM
#17
What you mean terrible controls?? Can you be more specific? What you exactly didn’t liked? I believe controls are better than in any other game available on the AppStore. So I will be glad to know, what could be made better,…. perhaps in the next update.

Everyone can see how easily control the game, by just watching the gameplay movie (above), also you can see how framerate looks like… so what device is making framerate problem?

There are 3 possble control schemes: virtuals stick (seen in movie above) gyroscopic, and point and click.

Virtual sticks are design better than in typical shooters, because there is no fire button. And you can touch whole right pad to open fire, and slide the finger if you want to look around

Simple and easy solution, that will become standard in the near future

Last edited by pirx; 11-10-2012 at 08:08 AM.
11-10-2012, 08:03 AM
#18
I dont own this game but when we are talking about controls in 3D game the answer is simple. Controls must be like in shadowgun, dead space ect ect. Screen sliced in two halfs. Other side moves and other aims. No matter where you touch. Stick controls are so lame and they dont fit anywhere than in real gamepad. I hope developers really test other games to find this fact. How nice looking and awesome game would be, no-one isnt interested if controls suck.

Like i said im not talking about this game because i never tried it. Talking 3D touch screen gaming overall...


.Joni
11-10-2012, 08:17 AM
#19
in Crashsite, there is a solution for those who dont like virtual sticks. In options menu select rotation: screen, this options allow to point enemies with you finger, instead aiming with virtual stick.
11-10-2012, 08:39 AM
#20
Nice to know. Have to try it after couple of updates. It nice that developer is looking forums and reviews to make their product better. Respect...

.Joni